죽음의 칼날 작업 중...

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Ino 2025-01-15 09:48:14 +09:00
parent e080aba4a9
commit 153c2c132f
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using System.Collections;
using UnityEngine;
public class Skill_DeathBlade : ProjectileBase
{
[Header("단검 속도")]
public float speed = 4f;
[Header("단검 유지시간")]
public float lifetime = 4f;
public override void Set(ProjectileData _data)
{
_data.Speed = speed;
_data.LifeTime = lifetime;
_data.eStartPos = eProjectileStartPos.ShooterCenter;
base.Set(_data);
_data.Action_OnHit = hitter => { };
StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
//StartCoroutine(Co_Update());
}
IEnumerator Co_Update()
{
yield return new WaitForSeconds(0.2f);
Off(true);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skill_VitalStrike : ProjectileBase

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@ -201,7 +201,7 @@ public enum eEffect
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind,
Skill_SweepAttack, Skill_VitalStrike,
Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade,
Skill_Poison,