죽음의 칼날 작업 중...
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using System.Collections;
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using UnityEngine;
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public class Skill_DeathBlade : ProjectileBase
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{
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[Header("단검 속도")]
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public float speed = 4f;
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[Header("단검 유지시간")]
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public float lifetime = 4f;
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public override void Set(ProjectileData _data)
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{
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_data.Speed = speed;
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_data.LifeTime = lifetime;
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_data.eStartPos = eProjectileStartPos.ShooterCenter;
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base.Set(_data);
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_data.Action_OnHit = hitter => { };
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StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
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//StartCoroutine(Co_Update());
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}
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IEnumerator Co_Update()
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{
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yield return new WaitForSeconds(0.2f);
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Off(true);
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}
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}
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@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class Skill_VitalStrike : ProjectileBase
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public class Skill_VitalStrike : ProjectileBase
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@ -201,7 +201,7 @@ public enum eEffect
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Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
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Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
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Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
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Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
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Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind,
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Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind,
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Skill_SweepAttack, Skill_VitalStrike,
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Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade,
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Skill_Poison,
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Skill_Poison,
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