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@ -29,6 +29,7 @@ public class SceneInfo : MonoBehaviour
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IEnumerator Co_Control_AddScene(BattleMapConfigTableData _stagedata, bool _add, Action addloadend)
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{
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ActorInfo.Ins.Destroy_All();
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IndicatorInfo.Ins.All_Off_Imm();
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if (_add)
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{
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DSUtil.StartStopWatch();
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@ -13,6 +13,16 @@ public class IndicatorInfo : MonoBehaviourSingletonTemplate<IndicatorInfo>
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Dictionary<string, List<GameObject>> dic_indicator = new Dictionary<string, List<GameObject>>();
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public void All_Off_Imm()
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{
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foreach (var pair in dic_indicator)
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{
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List<GameObject> objList = pair.Value;
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for (int i = 0; i < objList.Count; i++)
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objList[i].SetActive(false);
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}
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}
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public void Make_Indicator(string indicatorName, Action<GameObject> action)
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{
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if (dic_indicator.ContainsKey(indicatorName))
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