Lusif_B_Skill1
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File diff suppressed because it is too large
Load Diff
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@ -73,19 +73,15 @@ public class Boss_LusifB_Actor : BossMobActor
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yield return null;
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dic_indicator[0].SetActive(true);
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dic_indicator[0].transform.position = Get_position();
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dic_indicator[0].transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
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yield return new WaitForSeconds(Skill1ChargingTime);
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AnimationPlay("boss_skill1");
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//dic_indicator[0].SetActive(false);
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dic_indicator[0].SetActive(false);
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(3f);
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Check_Battle();
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Init(true, false);
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// 테스트
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yield return new WaitForSeconds(1f);
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dic_indicator[0].SetActive(false);
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}
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protected override float Get_Skill1Dmg() { return Skill1Dmg; }
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protected override void Set_Skill1Projectile(ProjectileBase pb)
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