lusif_b skill1 작업 중...
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@ -68,23 +68,30 @@ public class Boss_LusifB_Actor : BossMobActor
|
|||
{
|
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Change_MobStatus(eMobStatus.Skill);
|
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AnimationPlay("boss_skill1charging");
|
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InGameInfo.Ins.Show_Effect("Effect_Lusif_B_Skill1Charging", this, eEffectLocation.Mid, Skill1ChargingTime + 0.1f);
|
||||
|
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yield return null;
|
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dic_indicator[0].SetActive(true);
|
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dic_indicator[0].transform.position = Get_position();
|
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|
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|
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yield return new WaitForSeconds(Skill1ChargingTime);
|
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|
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dic_indicator[0].SetActive(false);
|
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//dic_indicator[0].SetActive(false);
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
Check_Battle();
|
||||
Init(true, false);
|
||||
|
||||
|
||||
// 테스트
|
||||
yield return new WaitForSeconds(1f);
|
||||
dic_indicator[0].SetActive(false);
|
||||
}
|
||||
protected override float Get_Skill1Dmg() { return Skill1Dmg; }
|
||||
protected override void Set_Skill1Projectile(ProjectileBase pb)
|
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{
|
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//pb.transform.position = dic_indicator[0].transform.position;
|
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pb.transform.eulerAngles = Vector3.zero;
|
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pb.transform.position = dic_indicator[0].transform.position;
|
||||
pb.transform.eulerAngles = dic_indicator[0].transform.eulerAngles;
|
||||
}
|
||||
|
||||
IEnumerator Co_Skill2()
|
||||
|
|
|
|||
Loading…
Reference in New Issue