lusif_b skill1 작업 중...

This commit is contained in:
Ino 2025-06-19 07:50:00 +09:00
parent 93e2c50aab
commit bc840a8e72
9 changed files with 1300 additions and 49 deletions

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View File

@ -68,23 +68,30 @@ public class Boss_LusifB_Actor : BossMobActor
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill1charging");
InGameInfo.Ins.Show_Effect("Effect_Lusif_B_Skill1Charging", this, eEffectLocation.Mid, Skill1ChargingTime + 0.1f);
yield return null;
dic_indicator[0].SetActive(true);
dic_indicator[0].transform.position = Get_position();
InGameInfo.Ins.Show_Effect("Effect_Lusif_B_Skill1Charging", this, eEffectLocation.Mid, Skill1ChargingTime);
yield return new WaitForSeconds(Skill1ChargingTime);
AnimationPlay("boss_skill1");
dic_indicator[0].SetActive(false);
//dic_indicator[0].SetActive(false);
yield return new WaitForSeconds(0.5f);
Check_Battle();
Init(true, false);
// 테스트
yield return new WaitForSeconds(1f);
dic_indicator[0].SetActive(false);
}
protected override float Get_Skill1Dmg() { return Skill1Dmg; }
protected override void Set_Skill1Projectile(ProjectileBase pb)
{
//pb.transform.position = dic_indicator[0].transform.position;
pb.transform.eulerAngles = Vector3.zero;
pb.transform.position = dic_indicator[0].transform.position;
pb.transform.eulerAngles = dic_indicator[0].transform.eulerAngles;
}
IEnumerator Co_Skill2()