버프 광고 보고 적용

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Ino 2025-03-26 09:49:56 +09:00
parent 9361a1bce5
commit 29f2d134c0
20 changed files with 1743 additions and 61 deletions

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@ -79,8 +79,8 @@ messageinfo 엄청 느린 버그
뽑기 뽑기
출석부 출석부
우편함 우편함
버프
랭킹버튼 -> 랭킹 연결 랭킹버튼 -> 랭킹 연결
버프
맵3 배치 맵3 배치
- 포탈, 필드보스, 부활의 성소, 챕터보스 - 포탈, 필드보스, 부활의 성소, 챕터보스

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View File

@ -25,6 +25,6 @@ public class MobControlMgrList : MonoBehaviourSingletonTemplate<MobControlMgrLis
yield return null; // 다음 프레임까지 대기 yield return null; // 다음 프레임까지 대기
} }
LoadingUI.Ins.End_Loading(0); if (LoadingUI.isIns) LoadingUI.Ins.End_Loading(0);
} }
} }

View File

@ -44,7 +44,7 @@ public partial class ServerData
/// { 맵 ID, { 난이도, 데이터 } } /// { 맵 ID, { 난이도, 데이터 } }
/// </summary> /// </summary>
public Dictionary<string, Dictionary<string, SD_MapData>> MapData = new Dictionary<string, Dictionary<string, SD_MapData>>(); public Dictionary<string, Dictionary<string, SD_MapData>> MapData = new Dictionary<string, Dictionary<string, SD_MapData>>();
public SD_Buff Buff; public SD_Buff Buff = new SD_Buff();
public SD_Equip Equip; public SD_Equip Equip;
/// <summary> /// <summary>
/// { ID, 0 갯수, 1 제련 레벨, 2 제련 시도 횟수(성공 시 초기화) } /// { ID, 0 갯수, 1 제련 레벨, 2 제련 시도 횟수(성공 시 초기화) }
@ -104,7 +104,6 @@ public partial class ServerData
public ServerData() public ServerData()
{ // 신규 유저 데이터 { // 신규 유저 데이터
LastTime = ServerInfo.ServerTime; LastTime = ServerInfo.ServerTime;
Buff = new SD_Buff { Time = new List<ObscuredInt> { 0, 0, 0 } };
var enchantlst = table_enchanlist.Ins.Get_DataList(); var enchantlst = table_enchanlist.Ins.Get_DataList();
for (int i = 0; i < enchantlst.Count; i++) for (int i = 0; i < enchantlst.Count; i++)
Enchant.Add(Get_Key(enchantlst[i].n_EnchantID), new List<ObscuredDouble> { 0, 1, 0, 0 }); Enchant.Add(Get_Key(enchantlst[i].n_EnchantID), new List<ObscuredDouble> { 0, 1, 0, 0 });
@ -2632,39 +2631,35 @@ public class SD_Buff
public ObscuredInt Infinity; // 1 이상이면 무한 버프 public ObscuredInt Infinity; // 1 이상이면 무한 버프
public List<ObscuredInt> Time; // 버프 남은 시간들 public List<ObscuredInt> Time; // 버프 남은 시간들
public SD_Buff()
{
Infinity = 0;
Infinity.RandomizeCryptoKey();
Time = new List<ObscuredInt> { 0, 0, 0 };
Time.ForEach(f => f.RandomizeCryptoKey());
}
public SD_Buff_Read Get() public SD_Buff_Read Get()
{ {
var rtn = new SD_Buff_Read(); var rtn = new SD_Buff_Read();
rtn.Infinity = Infinity; rtn.Infinity = Infinity;
rtn.Time = new List<int>(); rtn.Time = DSUtil.Get_T_List(Time);
for (int i = 0; i < Time.Count; i++)
rtn.Time.Add(Time[i]);
return rtn; return rtn;
} }
public bool isInfinity() { return Infinity > 0; } public bool isInfinity() { return Infinity > 0; }
public int Get_RemainTime(int index) { return Time[index]; } public int Get_RemainTime(int index) { return isInfinity() ? 1 : Time[index]; }
public void Set_Time(int index, int time) { Time[index] = time; Time[index].RandomizeCryptoKey(); } public void Set_Time(int index, int time) { Time[index] = time; Time[index].RandomizeCryptoKey(); }
public void Sub_Time(int index = -1, int sec = 1) public void Sub_Time()
{ {
if (index == -1) if (isInfinity()) return;
for (int i = 0; i < Time.Count; i++)
{ {
for (int i = 0; i < Time.Count; i++) if (Time[i] > 0)
{ {
if (Time[i] > 0) --Time[i];
{ Time[i].RandomizeCryptoKey();
Time[i] -= sec;
Time[i].RandomizeCryptoKey();
}
}
}
else if (index > -1)
{
if (Time[index] > 0)
{
Time[index] -= sec;
Time[index].RandomizeCryptoKey();
} }
} }
} }
@ -2679,10 +2674,7 @@ public class SD_Buff_Read
var rtn = new SD_Buff(); var rtn = new SD_Buff();
rtn.Infinity = Infinity; rtn.Infinity = Infinity;
rtn.Infinity.RandomizeCryptoKey(); rtn.Infinity.RandomizeCryptoKey();
rtn.Time = new List<ObscuredInt>(); rtn.Time = DSUtil.Get_T_List(Time);
for (int i = 0; i < Time.Count; i++)
rtn.Time.Add(Time[i]);
rtn.Time.ForEach(f => f.RandomizeCryptoKey());
return rtn; return rtn;
} }

View File

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View File

@ -0,0 +1,48 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class BuffADCard : CardBase
{
public Image[] images; // 0 버프 아이콘
public TextMeshProUGUI[] texts; // 0 버프 설명
public GameObject[] gos; // 0 버프 적용 중
static List<string> list_spritename = new List<string> { "skill-image-1", "skill-image-2", "skill-image-3" };
int m_Index;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Index = int.Parse(_base.ToString());
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(list_spritename[m_Index]);
texts[0].text = table_localtext.Ins.Get_Text(m_Index + 370);
Set_UI();
}
public override void Set_UI()
{
var sdata = ServerInfo.Ins.m_ServerData;
gos[0].SetActive(sdata.Buff.Get_RemainTime(m_Index) > 0);
}
public void OnClick_AD()
{
var sdata = ServerInfo.Ins.m_ServerData;
if (sdata.Buff.Get_RemainTime(m_Index) > 0) return;
// 테스트
sdata.Buff.Set_Time(m_Index, 600);
Set_UI();
MyInfoUI.Ins.Set_Buff();
////////
ADInfo.Ins.Show_AD(() =>
{
sdata.Buff.Set_Time(m_Index, 600);
Set_UI();
MyInfoUI.Ins.Set_Buff();
});
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 69b59d04a802a2440a110dbe909d308d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,12 @@
using System.Collections.Generic;
public class BuffADUI : uScrollViewMgr
{
List<int> list_buff = new List<int> { 0, 1, 2 };
public override void Set()
{
base.Set();
Set_ScrollView(list_buff);
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f95e62f568eaba547b15924ab0b9519d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -12,11 +12,6 @@ public class BuffCard : CardBase
static List<string> list_spritename = new List<string> { "skill-image-1", "skill-image-2", "skill-image-3" }; static List<string> list_spritename = new List<string> { "skill-image-1", "skill-image-2", "skill-image-3" };
int m_Index; int m_Index;
private void Awake()
{
Set_Repeat_for1sec(Set_Time);
}
public override void Set<T>(T _base) public override void Set<T>(T _base)
{ {
base.Set(_base); base.Set(_base);
@ -47,15 +42,13 @@ public class BuffCard : CardBase
if (time > 0) if (time > 0)
{ {
if (!go_on.activeInHierarchy) go_on.SetActive(true); if (!go_on.activeInHierarchy) go_on.SetActive(true);
if (DSUtil.CheckNull(m_Co_for1Sec))
Set_Repeat_for1sec(Set_Time);
} }
else else
{ {
if (go_on.activeInHierarchy) label_time.text = "off";
{ go_on.SetActive(false);
label_time.text = "";
go_on.SetActive(false);
MyValue.Get_ActorStatInfoorNull(eRole.PC);
}
} }
} }
} }

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@ -8,6 +8,7 @@ using Random = UnityEngine.Random;
public class LoadingUI : MyCoroutine public class LoadingUI : MyCoroutine
{ {
public static bool isIns;
public static LoadingUI Ins; public static LoadingUI Ins;
public GameObject go; public GameObject go;
public TextMeshProUGUI[] texts; // 0 팁, 1 로딩 진행 상황 public TextMeshProUGUI[] texts; // 0 팁, 1 로딩 진행 상황
@ -20,7 +21,7 @@ public class LoadingUI : MyCoroutine
public int MaxImage = 1; public int MaxImage = 1;
int m_index = 1; int m_index = 1;
void Awake() { Ins = this; } void Awake() { Ins = this; isIns = true; }
private void Start() { Load_Img(); } private void Start() { Load_Img(); }

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@ -21,6 +21,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
public IngamePetCard[] arr_PetCard; public IngamePetCard[] arr_PetCard;
public BotMenuBase[] FarmMenu; public BotMenuBase[] FarmMenu;
public MissionUI m_MissionUI; public MissionUI m_MissionUI;
public BuffADUI m_BuffADUI;
bool ShowQuick = true; bool ShowQuick = true;
@ -94,6 +95,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
case "btn_pet": m_PetUI.Set(); break; case "btn_pet": m_PetUI.Set(); break;
case "btn_collection": m_CollectionUI.Set(); break; case "btn_collection": m_CollectionUI.Set(); break;
case "btn_mission": m_MissionUI.Set(); break; case "btn_mission": m_MissionUI.Set(); break;
case "btn_buffad": m_BuffADUI.Set(); break;
case "btn_farm": InGameInfo.Ins.Load_Map(0); break; case "btn_farm": InGameInfo.Ins.Load_Map(0); break;
case "btn_btn_plantingseed": break; case "btn_btn_plantingseed": break;

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@ -34,10 +34,14 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
Set_Exp(); Set_Exp();
Set_MainStats(); Set_MainStats();
Set_ScrollView(1, list_buffindex, false); Set_Buff();
m_IngameBuffDebuffBase.AllOff(); m_IngameBuffDebuffBase.AllOff();
} }
public void Set_Buff()
{
Set_ScrollView(1, list_buffindex, false);
}
public void Set_Exp() public void Set_Exp()
{ {
var sdata = ServerInfo.Ins.m_ServerData; var sdata = ServerInfo.Ins.m_ServerData;

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@ -1047,7 +1047,7 @@ public static partial class DSUtil
for (int i = 0; i < lst.Count; i++) for (int i = 0; i < lst.Count; i++)
{ {
var item = list_CombineSameItem.Find(f => f.ItemType == lst[i].ItemType && f.Get_ID() == lst[i].Get_ID()); var item = list_CombineSameItem.Find(f => f.ItemType == lst[i].ItemType && f.Get_ID() == lst[i].Get_ID());
if (item != null) item.Amount += lst[i].Amount; if (!CheckNull(item)) item.Amount += lst[i].Amount;
else list_CombineSameItem.Add(lst[i]); else list_CombineSameItem.Add(lst[i]);
} }
return list_CombineSameItem; return list_CombineSameItem;
@ -1131,7 +1131,7 @@ public static partial class DSUtil
static public Dictionary<string, List<int>> Get_T_Dic(Dictionary<string, List<ObscuredInt>> dic) static public Dictionary<string, List<int>> Get_T_Dic(Dictionary<string, List<ObscuredInt>> dic)
{ {
var temp = new Dictionary<string, List<int>>(); var temp = new Dictionary<string, List<int>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_List(item.Value)); temp.Add(item.Key, Get_T_List(item.Value));
@ -1141,7 +1141,7 @@ public static partial class DSUtil
static public Dictionary<string, List<double>> Get_T_Dic(Dictionary<string, List<ObscuredDouble>> dic) static public Dictionary<string, List<double>> Get_T_Dic(Dictionary<string, List<ObscuredDouble>> dic)
{ {
var temp = new Dictionary<string, List<double>>(); var temp = new Dictionary<string, List<double>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_List(item.Value)); temp.Add(item.Key, Get_T_List(item.Value));
@ -1151,7 +1151,7 @@ public static partial class DSUtil
static public Dictionary<string, List<List<int>>> Get_T_Dic(Dictionary<string, List<List<ObscuredInt>>> dic) static public Dictionary<string, List<List<int>>> Get_T_Dic(Dictionary<string, List<List<ObscuredInt>>> dic)
{ {
var temp = new Dictionary<string, List<List<int>>>(); var temp = new Dictionary<string, List<List<int>>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_List(item.Value)); temp.Add(item.Key, Get_T_List(item.Value));
@ -1161,7 +1161,7 @@ public static partial class DSUtil
static public Dictionary<string, Dictionary<string, List<int>>> Get_T_Dic(Dictionary<string, Dictionary<string, List<ObscuredInt>>> dic) static public Dictionary<string, Dictionary<string, List<int>>> Get_T_Dic(Dictionary<string, Dictionary<string, List<ObscuredInt>>> dic)
{ {
var temp = new Dictionary<string, Dictionary<string, List<int>>>(); var temp = new Dictionary<string, Dictionary<string, List<int>>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_Dic(item.Value)); temp.Add(item.Key, Get_T_Dic(item.Value));
@ -1172,7 +1172,7 @@ public static partial class DSUtil
static public List<ObscuredInt> Get_T_List(List<int> lst) static public List<ObscuredInt> Get_T_List(List<int> lst)
{ {
var temp = new List<ObscuredInt>(); var temp = new List<ObscuredInt>();
if (lst != null) if (!CheckNull(lst))
for (int i = 0; i < lst.Count; i++) for (int i = 0; i < lst.Count; i++)
temp.Add(lst[i]); temp.Add(lst[i]);
temp.ForEach(f => f.RandomizeCryptoKey()); temp.ForEach(f => f.RandomizeCryptoKey());
@ -1181,7 +1181,7 @@ public static partial class DSUtil
static public List<ObscuredDouble> Get_T_List(List<double> lst) static public List<ObscuredDouble> Get_T_List(List<double> lst)
{ {
var temp = new List<ObscuredDouble>(); var temp = new List<ObscuredDouble>();
if (lst != null) if (!CheckNull(lst))
for (int i = 0; i < lst.Count; i++) for (int i = 0; i < lst.Count; i++)
temp.Add(lst[i]); temp.Add(lst[i]);
temp.ForEach(f => f.RandomizeCryptoKey()); temp.ForEach(f => f.RandomizeCryptoKey());
@ -1190,7 +1190,7 @@ public static partial class DSUtil
static public List<List<ObscuredInt>> Get_T_List(List<List<int>> lst) static public List<List<ObscuredInt>> Get_T_List(List<List<int>> lst)
{ {
var temp = new List<List<ObscuredInt>>(); var temp = new List<List<ObscuredInt>>();
if (lst != null) if (!CheckNull(lst))
for (int i = 0; i < lst.Count; i++) for (int i = 0; i < lst.Count; i++)
temp.Add(Get_T_List(lst[i])); temp.Add(Get_T_List(lst[i]));
return temp; return temp;
@ -1198,7 +1198,7 @@ public static partial class DSUtil
static public List<List<ObscuredDouble>> Get_T_List(List<List<double>> lst) static public List<List<ObscuredDouble>> Get_T_List(List<List<double>> lst)
{ {
var temp = new List<List<ObscuredDouble>>(); var temp = new List<List<ObscuredDouble>>();
if (lst != null) if (!CheckNull(lst))
for (int i = 0; i < lst.Count; i++) for (int i = 0; i < lst.Count; i++)
temp.Add(Get_T_List(lst[i])); temp.Add(Get_T_List(lst[i]));
return temp; return temp;
@ -1206,7 +1206,7 @@ public static partial class DSUtil
static public Dictionary<string, ObscuredInt> Get_T_Dic(Dictionary<string, int> dic) static public Dictionary<string, ObscuredInt> Get_T_Dic(Dictionary<string, int> dic)
{ {
var temp = new Dictionary<string, ObscuredInt>(); var temp = new Dictionary<string, ObscuredInt>();
if (!DSUtil.CheckNull(dic)) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, item.Value); temp.Add(item.Key, item.Value);
@ -1216,7 +1216,7 @@ public static partial class DSUtil
static public Dictionary<string, ObscuredDouble> Get_T_Dic(Dictionary<string, double> dic) static public Dictionary<string, ObscuredDouble> Get_T_Dic(Dictionary<string, double> dic)
{ {
var temp = new Dictionary<string, ObscuredDouble>(); var temp = new Dictionary<string, ObscuredDouble>();
if (!DSUtil.CheckNull(dic)) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, item.Value); temp.Add(item.Key, item.Value);
@ -1226,7 +1226,7 @@ public static partial class DSUtil
static public Dictionary<string, List<ObscuredInt>> Get_T_Dic(Dictionary<string, List<int>> dic) static public Dictionary<string, List<ObscuredInt>> Get_T_Dic(Dictionary<string, List<int>> dic)
{ {
var temp = new Dictionary<string, List<ObscuredInt>>(); var temp = new Dictionary<string, List<ObscuredInt>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_List(item.Value)); temp.Add(item.Key, Get_T_List(item.Value));
@ -1236,7 +1236,7 @@ public static partial class DSUtil
static public Dictionary<string, List<ObscuredDouble>> Get_T_Dic(Dictionary<string, List<double>> dic) static public Dictionary<string, List<ObscuredDouble>> Get_T_Dic(Dictionary<string, List<double>> dic)
{ {
var temp = new Dictionary<string, List<ObscuredDouble>>(); var temp = new Dictionary<string, List<ObscuredDouble>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_List(item.Value)); temp.Add(item.Key, Get_T_List(item.Value));
@ -1246,7 +1246,7 @@ public static partial class DSUtil
static public Dictionary<string, List<List<ObscuredInt>>> Get_T_Dic(Dictionary<string, List<List<int>>> dic) static public Dictionary<string, List<List<ObscuredInt>>> Get_T_Dic(Dictionary<string, List<List<int>>> dic)
{ {
var temp = new Dictionary<string, List<List<ObscuredInt>>>(); var temp = new Dictionary<string, List<List<ObscuredInt>>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_List(item.Value)); temp.Add(item.Key, Get_T_List(item.Value));
@ -1256,7 +1256,7 @@ public static partial class DSUtil
static public Dictionary<string, Dictionary<string, List<ObscuredInt>>> Get_T_Dic(Dictionary<string, Dictionary<string, List<int>>> dic) static public Dictionary<string, Dictionary<string, List<ObscuredInt>>> Get_T_Dic(Dictionary<string, Dictionary<string, List<int>>> dic)
{ {
var temp = new Dictionary<string, Dictionary<string, List<ObscuredInt>>>(); var temp = new Dictionary<string, Dictionary<string, List<ObscuredInt>>>();
if (dic != null) if (!CheckNull(dic))
{ {
foreach (var item in dic) foreach (var item in dic)
temp.Add(item.Key, Get_T_Dic(item.Value)); temp.Add(item.Key, Get_T_Dic(item.Value));

View File

@ -450,13 +450,13 @@ public class ActorStatInfo
Set_Stat(true, eStat.FinalMoveSpeed, Get_BuffStat(eStat.FinalMoveSpeed) + Get_DebuffStat(eStat.FinalMoveSpeed)); Set_Stat(true, eStat.FinalMoveSpeed, Get_BuffStat(eStat.FinalMoveSpeed) + Get_DebuffStat(eStat.FinalMoveSpeed));
// 최종 골드 // 최종 골드
if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.GOLD_Multiplier, m_sdata.Buff.isInfinity() || m_sdata.Buff.Get_RemainTime(0) > 0 ? 0.5 : 0); if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.GOLD_Multiplier, m_sdata.Buff.Get_RemainTime(0) > 0 ? 0.5 : 0);
// 최종 경험치 // 최종 경험치
if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.EXP_Multiplier, m_sdata.Buff.isInfinity() || m_sdata.Buff.Get_RemainTime(1) > 0 ? 0.5 : 0); if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.EXP_Multiplier, m_sdata.Buff.Get_RemainTime(1) > 0 ? 0.5 : 0);
// 최종 아이템 // 최종 아이템
if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.ITEM_Multiplier, m_sdata.Buff.isInfinity() || m_sdata.Buff.Get_RemainTime(2) > 0 ? 0.5 : 0); if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.ITEM_Multiplier, m_sdata.Buff.Get_RemainTime(2) > 0 ? 0.5 : 0);
if (isPet) if (isPet)
{ // 펫의 경우 { // 펫의 경우