수상한 미궁 맵 추가, 맵 애셋 크기가 커서 지금은 업로드하지 않음

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Ino 2025-01-25 14:45:25 +09:00
parent fa96cea497
commit 383296253f
10 changed files with 5211 additions and 4 deletions

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@ -49,3 +49,8 @@ messageinfo 엄청 느린 버그
미믹 던전
- 결과 화면 (승리 보상 지급)
수상한 미궁
- 결과 화면 (보상 지급)
- 랭킹 (플레이팹 v2 연결)
- 맵 벽과 플레이 사이 더 멀게 만들자

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@ -45,7 +45,6 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
break;
}
}
SelectLv.RandomizeCryptoKey();
DSUtil.InActivateGameObjects(gos, dungeonData.Get_DungeonIndex());
texts[0].text = mapData.Get_Name();
@ -57,6 +56,7 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1);
break;
case eDungeon.d2_Maze:
SelectLv = 1;
texts_maze[0].text = texts_maze[1].text = "";
ServerInfo.Ins.Get_MyRank("Rank_Maze", my =>
{
@ -77,6 +77,8 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
case eDungeon.d4_Wave:
break;
}
SelectLv.RandomizeCryptoKey();
}
public void Select_Lv(int lv)
{

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@ -242,14 +242,14 @@ public class RealCamera : MyCoroutine
(wallHit.collider.GetComponent<BoxCollider>() != null || wallHit.collider.GetComponent<MeshCollider>() != null || wallHit.collider.GetComponent<TerrainCollider>() != null))
{
//the smooth is increased so you detect geometry collisions faster.
//smooth = 10f;
smooth = 10f;
//the x and z coordinates are pushed away from the wall by hit.normal.
//the y coordinate stays the same.
camPosition = new Vector3(wallHit.point.x + wallHit.normal.x * 0.5f, camPosition.y, wallHit.point.z + wallHit.normal.z * 0.5f);
}
}
//else
// smooth = 4f;
else
smooth = 4f;
#endregion
}
}