플레이팹 순위표 v2 작업 중...
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|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &6775564762112755838
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -84861,6 +85215,7 @@ MonoBehaviour:
|
|||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
LongPressDuration: 0.9
|
||||
--- !u!1 &8277840834063213086
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -91949,9 +92304,10 @@ RectTransform:
|
|||
- {fileID: 2560577325283151973}
|
||||
- {fileID: 1438474692404572917}
|
||||
- {fileID: 4928543301605757870}
|
||||
- {fileID: 2819497699184699550}
|
||||
- {fileID: 1530509777072174400}
|
||||
- {fileID: 5143025981118404211}
|
||||
- {fileID: 9114737150787530329}
|
||||
- {fileID: 1359527207984642862}
|
||||
m_Father: {fileID: 5366708532861094367}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 0.5}
|
||||
|
|
@ -101907,7 +102263,7 @@ PrefabInstance:
|
|||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 3456383120591884671}
|
||||
m_TransformParent: {fileID: 9114737150787530329}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1156161939311564305, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
|
|
@ -101997,17 +102353,17 @@ PrefabInstance:
|
|||
- target: {fileID: 4320364344018254388, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4320364344018254388, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4320364344018254388, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4320364344018254388, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
|
|
@ -102069,6 +102425,11 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: ArrowUI
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6672612604714614684, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8007294508452680228, guid: 741f139cbc7b708439dd195045c7d8a1,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
|
|
@ -105185,6 +105546,11 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: MoneyForm
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3590403063326329916, guid: 150bed98d110cb24292c78f18534decd,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7765070059004976338, guid: 150bed98d110cb24292c78f18534decd,
|
||||
type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
|
|
|
|||
|
|
@ -4,12 +4,14 @@ using MiniJSON;
|
|||
using Newtonsoft.Json;
|
||||
using PlayFab;
|
||||
using PlayFab.ClientModels;
|
||||
using PlayFab.ProgressionModels;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using Random = UnityEngine.Random;
|
||||
using StatisticUpdate = PlayFab.ClientModels.StatisticUpdate;
|
||||
|
||||
public class ServerInfo : MyCoroutine
|
||||
{
|
||||
|
|
@ -471,57 +473,97 @@ public class ServerInfo : MyCoroutine
|
|||
Set_Coroutine(() => { Save_Rank(leaderboard, _v); }, 2f);
|
||||
});
|
||||
}
|
||||
public void Get_Rank(string leaderboard, bool getaround100, Action<PlayerLeaderboardEntry> _my, Action<List<PlayerLeaderboardEntry>> _act100)
|
||||
public void Get_MyRank(string leaderboard, Action<EntityLeaderboardEntry> my)
|
||||
{
|
||||
NetWait.Ins.Set(true);
|
||||
var MyProfileConstraints = new PlayerProfileViewConstraints { ShowDisplayName = true, ShowAvatarUrl = true };
|
||||
PlayFabClientAPI.GetLeaderboard(new GetLeaderboardRequest { StatisticName = leaderboard, MaxResultsCount = 100, ProfileConstraints = MyProfileConstraints },
|
||||
result =>
|
||||
PlayFabProgressionAPI.GetLeaderboardAroundEntity(new GetLeaderboardAroundEntityRequest
|
||||
{ LeaderboardName = leaderboard, MaxSurroundingEntries = 1 },
|
||||
result =>
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
if (!DSUtil.CheckNull(result) && result.Rankings.Count > 0)
|
||||
{
|
||||
if (result.Leaderboard != null && result.Leaderboard.Count > 0)
|
||||
{
|
||||
var my = result.Leaderboard.Find(f => f.PlayFabId.Equals(m_LoginInfo.PlayFabId));
|
||||
if (my == null)
|
||||
{
|
||||
PlayFabClientAPI.GetLeaderboardAroundPlayer(new GetLeaderboardAroundPlayerRequest { StatisticName = leaderboard, PlayFabId = m_LoginInfo.PlayFabId, ProfileConstraints = MyProfileConstraints, MaxResultsCount = getaround100 ? 100 : 1 },
|
||||
result_around =>
|
||||
{
|
||||
if (result_around.Leaderboard != null && result_around.Leaderboard.Count > 0)
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
_my(result_around.Leaderboard.Find(f => f.PlayFabId.Equals(m_LoginInfo.PlayFabId)));
|
||||
if (getaround100) _act100(result_around.Leaderboard);
|
||||
else _act100(result.Leaderboard);
|
||||
}
|
||||
},
|
||||
error_around =>
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
ToastUI.Ins.Set(143);
|
||||
_my(new PlayerLeaderboardEntry { PlayFabId = m_LoginInfo.PlayFabId, DisplayName = UserName, Position = 99998, StatValue = 0, Profile = new PlayerProfileModel { AvatarUrl = m_ServerData.Get_EqiupmentEquip(eItem.PC).ToString() } });
|
||||
_act100(new List<PlayerLeaderboardEntry>());
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
_my(my);
|
||||
_act100(result.Leaderboard);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
ToastUI.Ins.Set(143);
|
||||
_my(new PlayerLeaderboardEntry { PlayFabId = m_LoginInfo.PlayFabId, DisplayName = UserName, Position = 99998, StatValue = 0, Profile = new PlayerProfileModel { AvatarUrl = m_ServerData.Get_EqiupmentEquip(eItem.PC).ToString() } });
|
||||
_act100(new List<PlayerLeaderboardEntry>());
|
||||
}
|
||||
},
|
||||
fail =>
|
||||
}
|
||||
else
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
FailCheck(fail, "랭킹 정보 획득 실패");
|
||||
});
|
||||
ToastUI.Ins.Set(143);
|
||||
my(null);
|
||||
}
|
||||
},
|
||||
error =>
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
FailCheck(error, "내 랭킹 정보 획득 실패");
|
||||
});
|
||||
}
|
||||
public void Get_Rank(string leaderboard, Action<List<EntityLeaderboardEntry>> _act100, uint pagesize = 50)
|
||||
{
|
||||
NetWait.Ins.Set(true);
|
||||
PlayFabProgressionAPI.GetLeaderboard(new GetEntityLeaderboardRequest { LeaderboardName = leaderboard, PageSize = pagesize },
|
||||
result =>
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
if (!DSUtil.CheckNull(result) && result.Rankings.Count > 0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
ToastUI.Ins.Set(143);
|
||||
_act100(null);
|
||||
}
|
||||
}, error =>
|
||||
{
|
||||
NetWait.Ins.Set(false);
|
||||
FailCheck(error, "랭킹 정보 획득 실패");
|
||||
});
|
||||
//var MyProfileConstraints = new PlayerProfileViewConstraints { ShowDisplayName = true, ShowAvatarUrl = true };
|
||||
//PlayFabClientAPI.GetLeaderboard(new GetLeaderboardRequest { StatisticName = leaderboard, MaxResultsCount = 100, ProfileConstraints = MyProfileConstraints },
|
||||
// result =>
|
||||
// {
|
||||
// if (result.Leaderboard != null && result.Leaderboard.Count > 0)
|
||||
// {
|
||||
// var my = result.Leaderboard.Find(f => f.PlayFabId.Equals(m_LoginInfo.PlayFabId));
|
||||
// if (my == null)
|
||||
// {
|
||||
// PlayFabClientAPI.GetLeaderboardAroundPlayer(new GetLeaderboardAroundPlayerRequest { StatisticName = leaderboard, PlayFabId = m_LoginInfo.PlayFabId, ProfileConstraints = MyProfileConstraints, MaxResultsCount = getaround100 ? 100 : 1 },
|
||||
// result_around =>
|
||||
// {
|
||||
// if (result_around.Leaderboard != null && result_around.Leaderboard.Count > 0)
|
||||
// {
|
||||
// NetWait.Ins.Set(false);
|
||||
// _my(result_around.Leaderboard.Find(f => f.PlayFabId.Equals(m_LoginInfo.PlayFabId)));
|
||||
// if (getaround100) _act100(result_around.Leaderboard);
|
||||
// else _act100(result.Leaderboard);
|
||||
// }
|
||||
// },
|
||||
// error_around =>
|
||||
// {
|
||||
// NetWait.Ins.Set(false);
|
||||
// ToastUI.Ins.Set(143);
|
||||
// _my(new PlayerLeaderboardEntry { PlayFabId = m_LoginInfo.PlayFabId, DisplayName = UserName, Position = 99998, StatValue = 0, Profile = new PlayerProfileModel { AvatarUrl = m_ServerData.Get_EqiupmentEquip(eItem.PC).ToString() } });
|
||||
// _act100(new List<PlayerLeaderboardEntry>());
|
||||
// });
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// NetWait.Ins.Set(false);
|
||||
// _my(my);
|
||||
// _act100(result.Leaderboard);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// NetWait.Ins.Set(false);
|
||||
// ToastUI.Ins.Set(143);
|
||||
// _my(new PlayerLeaderboardEntry { PlayFabId = m_LoginInfo.PlayFabId, DisplayName = UserName, Position = 99998, StatValue = 0, Profile = new PlayerProfileModel { AvatarUrl = m_ServerData.Get_EqiupmentEquip(eItem.PC).ToString() } });
|
||||
// _act100(new List<PlayerLeaderboardEntry>());
|
||||
// }
|
||||
// },
|
||||
// fail =>
|
||||
// {
|
||||
// NetWait.Ins.Set(false);
|
||||
// FailCheck(fail, "랭킹 정보 획득 실패");
|
||||
// });
|
||||
}
|
||||
public void Get_OtherUserInfo(string _playfabid, Action<ServerData> _act)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,6 +48,8 @@ public class DungeonMapConfigTableData : TableDataBase
|
|||
get { return _Time; }
|
||||
set { _Time = value; _Time.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
public int Get_DungeonIndex() { return MyEnumToInt.Ins.Get_Int(e_DungeonType) - 1; }
|
||||
}
|
||||
|
||||
public class table_dungeonmapconfig : table_missionbase
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@ public class BattleMapConfigTableData : TableDataBase
|
|||
|
||||
public override string Get_Name() { return table_localtext.Ins.Get_Text(n_MapName); }
|
||||
public string Get_Desc() { return table_localtext.Ins.Get_Text(n_MapDesc); }
|
||||
|
||||
}
|
||||
|
||||
public class table_battlemapconfig : table_missionbase
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ public class Rank_Level : ScrollViewMgr
|
|||
if ((t - ServerInfo.ServerTime).TotalSeconds <= 0d)
|
||||
{
|
||||
t = ServerInfo.ServerTime.AddMinutes(10);
|
||||
ServerInfo.Ins.Get_Rank("Level", false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
|
||||
{
|
||||
DSUtil.Fix_Rank(list);
|
||||
Set_ScrollView(list, true);
|
||||
});
|
||||
//ServerInfo.Ins.Get_Rank("Level", false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
|
||||
//{
|
||||
// DSUtil.Fix_Rank(list);
|
||||
// Set_ScrollView(list, true);
|
||||
//});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14,11 +14,11 @@ public class Rank_PetBattle : ScrollViewMgr
|
|||
if ((t - ServerInfo.ServerTime).TotalSeconds <= 0d)
|
||||
{
|
||||
t = ServerInfo.ServerTime.AddMinutes(10);
|
||||
ServerInfo.Ins.Get_Rank("PetBattle", false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
|
||||
{
|
||||
DSUtil.Fix_Rank(list);
|
||||
Set_ScrollView(list, true);
|
||||
});
|
||||
//ServerInfo.Ins.Get_Rank("PetBattle", false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
|
||||
//{
|
||||
// DSUtil.Fix_Rank(list);
|
||||
// Set_ScrollView(list, true);
|
||||
//});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -9,14 +9,14 @@ public class Rank_Stage : ScrollViewMgr
|
|||
|
||||
private void OnEnable()
|
||||
{
|
||||
ServerInfo.Ins.Get_Rank("Stage", false, my =>
|
||||
{
|
||||
m_MyRankCard.Set(my);
|
||||
m_MyRankCard.Set_MyCard();
|
||||
}, list =>
|
||||
{
|
||||
DSUtil.Fix_Rank(list);
|
||||
Set_ScrollView(list, true);
|
||||
});
|
||||
//ServerInfo.Ins.Get_Rank("Stage", false, my =>
|
||||
//{
|
||||
// m_MyRankCard.Set(my);
|
||||
// m_MyRankCard.Set_MyCard();
|
||||
//}, list =>
|
||||
//{
|
||||
// DSUtil.Fix_Rank(list);
|
||||
// Set_ScrollView(list, true);
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
|
@ -30,10 +30,10 @@ public class Rank_TimeAttack : ScrollViewArrMgr
|
|||
public override void Set(int _chapter)
|
||||
{
|
||||
dic_cardbase[0].ForEach(f => (f as ChapterTabCard).Set_OnOff(_chapter));
|
||||
ServerInfo.Ins.Get_Rank(DSUtil.Format("TimeAttack_Chapter_{0}", _chapter), false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
|
||||
{
|
||||
DSUtil.Fix_Rank(list);
|
||||
Set_ScrollView(1, list, true);
|
||||
});
|
||||
//ServerInfo.Ins.Get_Rank(DSUtil.Format("TimeAttack_Chapter_{0}", _chapter), false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
|
||||
//{
|
||||
// DSUtil.Fix_Rank(list);
|
||||
// Set_ScrollView(1, list, true);
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
|
@ -1,14 +1,17 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class MapChoiceUI_Dungeon : uScrollViewMgr
|
||||
{
|
||||
public static MapChoiceUI_Dungeon Ins;
|
||||
|
||||
public MoneyForm MoneyForm_Ticket;
|
||||
public GameObject[] gos; // 0 1 2 3 던전 정보
|
||||
public TextMeshProUGUI[] texts; // 0 던전이름
|
||||
public ArrowUI m_ArrowUI;
|
||||
public ArrowUI m_ArrowUI; // 미믹 단계 설정
|
||||
public TextMeshProUGUI[] texts_maze; // 0 랭킹, 1 최고 층수
|
||||
|
||||
List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
|
||||
ObscuredInt SelectMapID = 1001, SelectLv;
|
||||
|
|
@ -24,28 +27,56 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
|
|||
}
|
||||
}
|
||||
|
||||
public override void Set_UI()
|
||||
{
|
||||
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
|
||||
MoneyForm_Ticket.Set(500 + MyEnumToInt.Ins.Get_Int(mapData.e_Dungeon));
|
||||
texts[0].text = mapData.Get_Name();
|
||||
var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv);
|
||||
}
|
||||
|
||||
public void Select_Dungeon(int mapid)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
|
||||
SelectMapID = mapid;
|
||||
SelectMapID.RandomizeCryptoKey();
|
||||
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
|
||||
SelectLv = sdata.Get_DungeonLv(mapData.e_Dungeon) + 1;
|
||||
var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv);
|
||||
if (DSUtil.CheckNull(dungeonData)) --SelectLv;
|
||||
if (DSUtil.CheckNull(dungeonData))
|
||||
{
|
||||
for (int i = 0; i < SelectLv; i++)
|
||||
{
|
||||
--SelectLv;
|
||||
dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv);
|
||||
if (!DSUtil.CheckNull(dungeonData))
|
||||
break;
|
||||
}
|
||||
}
|
||||
SelectLv.RandomizeCryptoKey();
|
||||
DSUtil.InActivateGameObjects(gos, dungeonData.Get_DungeonIndex());
|
||||
|
||||
m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1);
|
||||
texts[0].text = mapData.Get_Name();
|
||||
MoneyForm_Ticket.Set(mapData.n_TicketID);
|
||||
|
||||
Set_UI();
|
||||
switch (mapData.e_Dungeon)
|
||||
{
|
||||
case eDungeon.d1_Mimic:
|
||||
m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1);
|
||||
break;
|
||||
case eDungeon.d2_Maze:
|
||||
texts_maze[0].text = texts_maze[1].text = "";
|
||||
ServerInfo.Ins.Get_MyRank("Rank_Maze", my =>
|
||||
{
|
||||
if (DSUtil.CheckNull(my))
|
||||
{
|
||||
texts_maze[0].text = DSUtil.Format(323, 99999);
|
||||
texts_maze[1].text = DSUtil.Format(324, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
texts_maze[0].text = DSUtil.Format(323, my.Rank);
|
||||
texts_maze[1].text = DSUtil.Format(324, my.Scores[0]);
|
||||
}
|
||||
});
|
||||
break;
|
||||
case eDungeon.d3_Nightmare:
|
||||
break;
|
||||
case eDungeon.d4_Wave:
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void Select_Lv(int lv)
|
||||
{
|
||||
|
|
@ -54,10 +85,17 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
|
|||
|
||||
public void OnClick_GoDungeon()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
|
||||
// 웨이브는 무한 입장 가능
|
||||
if (mapData.n_TicketID == 0 || ServerInfo.Ins.m_ServerData.Check_ItemAmount(mapData.n_TicketID, 1))
|
||||
if (mapData.n_TicketID == 0 || sdata.Check_ItemAmount(mapData.n_TicketID, 1))
|
||||
{
|
||||
if (mapData.e_Dungeon == eDungeon.d2_Maze)
|
||||
{ // 미궁은 입장 시 입장권 사용
|
||||
sdata.Use_Item(mapData.n_TicketID, 1);
|
||||
ServerInfo.Ins.Write(null, false);
|
||||
}
|
||||
|
||||
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
|
||||
|
||||
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
|
||||
|
|
|
|||
Loading…
Reference in New Issue