미션 - 스킬
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@ -1033,7 +1033,7 @@ public partial class ServerData
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if (Mission[key1].ContainsKey(key2))
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if (Mission[key1].ContainsKey(key2))
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return Mission[key1][key2][0];
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return Mission[key1][key2][0];
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}
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}
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return -1;
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return 0;
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}
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}
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public void Set_MissionCount(int group, int _id, int _v)
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public void Set_MissionCount(int group, int _id, int _v)
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{
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{
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@ -1839,6 +1839,10 @@ public partial class ServerData
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}
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}
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Add_MissionCount(ePurpose.TAKE_GOODS, id, (int)amount);
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Add_MissionCount(ePurpose.TAKE_GOODS, id, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIPEMENT, id, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIPEMENT_ALL, id, (int)amount);
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Add_MissionCount(ePurpose.GET_SKILL, id, (int)amount);
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Add_MissionCount(ePurpose.GET_SKILL_ALL, id, (int)amount);
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}
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}
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public void Use_Item(int id, double amount)
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public void Use_Item(int id, double amount)
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{
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{
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@ -72,6 +72,11 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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sdata.Add_SkillLv(m_Data.n_SkillID);
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sdata.Add_SkillLv(m_Data.n_SkillID);
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Set_UI();
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Set_UI();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_ALL, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT_ALL, m_Data.n_SkillID);
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}
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}
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}
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}
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@ -113,6 +118,9 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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sdata.Add_SkillAwakenLv(m_Data.n_SkillID);
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sdata.Add_SkillAwakenLv(m_Data.n_SkillID);
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Set_UI();
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Set_UI();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_ALL, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_LIMIT_ALL, m_Data.n_SkillID);
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}
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}
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}
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}
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