장비 슬롯 UI

This commit is contained in:
Ino 2025-03-28 16:39:43 +09:00
parent 5dfd856f5d
commit 58696a1562
3 changed files with 13 additions and 7 deletions

View File

@ -95,7 +95,6 @@ messageinfo 엄청 느린 버그
- 맵1처럼 부분 분할 필요
- 기본 컬러 94,94,94
pc 애님 (캐스팅 추가)
테스트씬 만들기 (모험 버튼 위에 테스트 버튼)
장비 슬롯 UI
pc 애님 (캐스팅 추가)
보스 스킬 이펙트

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@ -27171,9 +27171,9 @@ RectTransform:
- {fileID: 3347043973186358126}
m_Father: {fileID: 8100369104258755438}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 561.19, y: -84.75}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -398.81, y: -84.75}
m_SizeDelta: {x: 623.62, y: 838.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1023873313136047122

View File

@ -13,6 +13,13 @@ public class EquipmentItemPopup : EquipmentPopupItemInfoBase
EquipmentSlotUpgradeTableData m_ESUTD;
EquipItemData m_EquipItemData = new EquipItemData();
Vector2 v3_childpos;
protected override void Awake()
{
base.Awake();
v3_childpos = m_childrect.anchoredPosition;
}
public override void Set(EquipmentListTableData data)
{
@ -82,6 +89,6 @@ public class EquipmentItemPopup : EquipmentPopupItemInfoBase
public void Set_Position(bool right)
{ // 위치 조절 (좌우)
m_childrect.anchoredPosition = right ? new Vector2(545.5f, -84.75f) : new Vector2(-545.5f, -84.75f);
m_childrect.anchoredPosition = right ? v3_childpos : new Vector2(v3_childpos.x - m_childrect.sizeDelta.x, v3_childpos.y);
}
}