수상한 미궁 완료

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Ino 2025-01-30 08:46:26 +09:00
parent 9bae17f46a
commit 62281bf4f4
16 changed files with 1538 additions and 51 deletions

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[{"n_MinRank": "최소 순위", "n_MaxRank": "최대 순위", "n_RewardID": "달성 보상 ID", "n_RewardAmount": "달성 보상 수량"}, {"n_MinRank": "1", "n_MaxRank": "1", "n_RewardID": "2", "n_RewardAmount": "1"}, {"n_MinRank": "2", "n_MaxRank": "2", "n_RewardID": "2", "n_RewardAmount": "2"}, {"n_MinRank": "3", "n_MaxRank": "3", "n_RewardID": "2", "n_RewardAmount": "3"}, {"n_MinRank": "4", "n_MaxRank": "10", "n_RewardID": "2", "n_RewardAmount": "4"}, {"n_MinRank": "11", "n_MaxRank": "20", "n_RewardID": "2", "n_RewardAmount": "5"}, {"n_MinRank": "21", "n_MaxRank": "50", "n_RewardID": "2", "n_RewardAmount": "6"}, {"n_MinRank": "51", "n_MaxRank": "99999999", "n_RewardID": "2", "n_RewardAmount": "7"}]

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using TMPro;
using UnityEngine.UI;
public class RankRewardCard_Maze : CardBase
{
public Image i_rank;
public TextMeshProUGUI t_rank;
public ObtainItemCard rewardCard;
public override void Set<T>(T _base)
{
base.Set(_base);
var data = _base as RankRewardListTableData;
i_rank.enabled = data.n_MaxRank <= 3;
if (i_rank.enabled)
{
i_rank.sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("rank{0}", data.n_MaxRank));
t_rank.text = "";
}
else
t_rank.text = DSUtil.Format(332, data.n_MinRank, data.n_MaxRank);
rewardCard.Set(new ItemSimpleData { itemid = data.n_RewardID, amount = data.n_RewardAmount });
}
}

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@ -0,0 +1,57 @@
using CodeStage.AntiCheat.ObscuredTypes;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
[Serializable]
public class RankRewardListTableData : TableDataBase
{
protected ObscuredInt _MinRank;
public int n_MinRank
{
get { return _MinRank; }
set { _MinRank = value; _MinRank.RandomizeCryptoKey(); }
}
protected ObscuredInt _MaxRank;
public int n_MaxRank
{
get { return _MaxRank; }
set { _MaxRank = value; _MaxRank.RandomizeCryptoKey(); }
}
protected ObscuredInt _RewardID;
public int n_RewardID
{
get { return _RewardID; }
set { _RewardID = value; _RewardID.RandomizeCryptoKey(); }
}
protected ObscuredInt _RewardAmount;
public int n_RewardAmount
{
get { return _RewardAmount; }
set { _RewardAmount = value; _RewardAmount.RandomizeCryptoKey(); }
}
}
public class table_rankrewardlist : table_missionbase
{
public static table_rankrewardlist Ins;
List<RankRewardListTableData> tableDatas;
protected override void Awake()
{
base.Awake();
Ins = this;
}
protected override void Start()
{
tableDatas = JsonConvert.DeserializeObject<List<RankRewardListTableData>>(json_last);
base.Start();
}
public List<RankRewardListTableData> Get_DataList() { return tableDatas; }
}

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@ -33,8 +33,6 @@ public class Rank_Maze : RankingBase
}
// 랭킹 갱신 시간 아니면 아무것도 안해도 됨
}
else
{
}
// 랭킹 리워드는 굳이 따로 할 필요없음 (오브젝트 켜지면 알아서 함)
}
}

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@ -0,0 +1,7 @@
public class Rank_Maze_Reward : uScrollViewMgr
{
private void Start()
{
Set_ScrollView(table_rankrewardlist.Ins.Get_DataList());
}
}

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