농장 심기
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- Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand
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@ -1,10 +1,13 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FarmSelectEnchantCard : CardBase
|
||||
{
|
||||
public Image[] images; // 0 인챈트
|
||||
public TextMeshProUGUI[] texts; // 0 이름, 1 열매, 2 인챈트 수량
|
||||
public Image[] images; // 0 인챈트, 1 bg
|
||||
public TextMeshProUGUI[] texts; // 0 이름, 1 예상 수확물, 2 인챈트 수량
|
||||
public GameObject[] gos; // 0 심기 버튼
|
||||
public MoneyForm[] moneyForms;
|
||||
|
||||
EnchantListTableData m_Data;
|
||||
|
||||
|
|
@ -17,8 +20,29 @@ public class FarmSelectEnchantCard : CardBase
|
|||
|
||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_EnchantID);
|
||||
texts[0].text = m_Data.Get_Name();
|
||||
texts[1].text = m_Data.Get_FruitName();
|
||||
texts[2].text = DSUtil.Format(204, amount);
|
||||
var item455 = table_itemlist.Ins.Get_ItemName(455);
|
||||
var seed = table_itemlist.Ins.Get_ItemName(table_GlobalValue.Ins.Get_Int("n_FarmSeedID"));
|
||||
texts[1].text = DSUtil.Format("{0}, {1}\n{2}", item455, m_Data.Get_FruitName(), seed);
|
||||
texts[2].text = DSUtil.Format("{0}", amount);
|
||||
|
||||
Set_Selected(false);
|
||||
gos[0].SetActive(false);
|
||||
}
|
||||
|
||||
public override void Set_Selected(bool active)
|
||||
{
|
||||
images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "slot 2" : "slot 1");
|
||||
}
|
||||
|
||||
public override void Do_SomeThing()
|
||||
{
|
||||
gos[0].SetActive(true);
|
||||
var seedid = table_GlobalValue.Ins.Get_Int("n_FarmSeedID");
|
||||
var needamount = table_GlobalValue.Ins.Get_Int("n_FarmPlantingSeedAmount");
|
||||
moneyForms[0].icon.sprite = UIAtlasMgr.Ins.Get_Sprite(seedid);
|
||||
moneyForms[0].amount.text = needamount.ToString();
|
||||
moneyForms[1].icon.sprite = images[0].sprite;
|
||||
moneyForms[1].amount.text = "1";
|
||||
}
|
||||
|
||||
public void OnClick_Select()
|
||||
|
|
@ -26,10 +50,10 @@ public class FarmSelectEnchantCard : CardBase
|
|||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var seedid = table_GlobalValue.Ins.Get_Int("n_FarmSeedID");
|
||||
var needamount = table_GlobalValue.Ins.Get_Int("n_FarmPlantingSeedAmount");
|
||||
if (sdata.Check_ItemAmount(seedid, needamount) && sdata.Check_ItemAmount(m_Data.n_EnchantID, needamount))
|
||||
if (sdata.Check_ItemAmount(seedid, needamount) && sdata.Check_ItemAmount(m_Data.n_EnchantID, 1))
|
||||
{
|
||||
sdata.Use_Item(seedid, needamount);
|
||||
sdata.Use_Item(m_Data.n_EnchantID, needamount);
|
||||
sdata.Use_Item(m_Data.n_EnchantID, 1);
|
||||
|
||||
// 농장 슬롯에 등급과 시간 추가
|
||||
var slotdata = FarmSelectEnchantUI.Ins.Get_SlotData();
|
||||
|
|
@ -44,9 +68,9 @@ public class FarmSelectEnchantCard : CardBase
|
|||
sdata.Add_MissionCount(ePurpose.PLANTING_CROPS_GRADE_ACC, itemData.n_ItemGrade);
|
||||
|
||||
FarmSlotUI.Ins.Set();
|
||||
FarmSelectEnchantUI.Ins.OnClick_Back();
|
||||
|
||||
ToastUI.Ins.Set(165);
|
||||
}
|
||||
|
||||
FarmSlotUI.Ins.m_FarmSelectEnchantUI.Set_UI();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,3 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class FarmSelectEnchantUI : uScrollViewMgr
|
||||
{
|
||||
public static FarmSelectEnchantUI Ins;
|
||||
|
|
@ -10,8 +7,11 @@ public class FarmSelectEnchantUI : uScrollViewMgr
|
|||
|
||||
public void Set(SD_FarmSlot slotdata)
|
||||
{
|
||||
base.Set();
|
||||
m_SlotData = slotdata;
|
||||
list_CardBase.ForEach(f => f.Do_SomeThing());
|
||||
}
|
||||
public override void Set_UI()
|
||||
{
|
||||
Set_ScrollView(table_enchanlist.Ins.Get_DataList());
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@ public class FarmSlotCard : CardBase
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
Set_Repeat_for1sec(Set_Time);
|
||||
m_Price.icon.sprite = UIAtlasMgr.Ins.Get_Sprite(1);
|
||||
}
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
Set_Repeat_for1sec(Set_Time);
|
||||
|
||||
m_Data = _base as SD_FarmSlot;
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
|
@ -117,13 +117,13 @@ public class FarmSlotCard : CardBase
|
|||
|
||||
if (isMajorSuccess)
|
||||
{
|
||||
ToastUI.Ins.Set(174, "수확 대성공!!");
|
||||
ToastUI.Ins.Set(427);
|
||||
totalAmount = (int)(totalAmount * 1.5);
|
||||
goldFruitRate *= 1.5f;
|
||||
}
|
||||
else if (FailHarvest)
|
||||
{
|
||||
ToastUI.Ins.Set(174, "흉작이 들었다.");
|
||||
ToastUI.Ins.Set(428);
|
||||
totalAmount -= (int)(totalAmount * 0.5);
|
||||
goldFruitRate *= 0.5f;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,5 +11,8 @@ public class FarmSlotUI : BotMenuBase
|
|||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
Set_ScrollView(sdata.Farm.Slot);
|
||||
Set_Money(table_GlobalValue.Ins.Get_Int("n_CashItemID"), table_GlobalValue.Ins.Get_Int("n_FarmSeedID"));
|
||||
m_FarmSelectEnchantUI.Set_UI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 왼쪽에서 씨앗 심기를 누르면 오른쪽에 선택 버튼이 뜨고 그 버튼을 누르면 심기 */
|
||||
|
|
@ -8,6 +8,7 @@ public class MyCoroutine : MonoBehaviour
|
|||
|
||||
protected void Set_Repeat_for1sec(Action act)
|
||||
{
|
||||
Cancel_Repeat_forsec();
|
||||
m_Co_for1Sec = StartCoroutine(Co_1sec(act));
|
||||
}
|
||||
IEnumerator Co_1sec(Action act)
|
||||
|
|
|
|||
Loading…
Reference in New Issue