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@ -19,6 +19,13 @@ public class DropItemInfo : MonoBehaviourSingletonTemplate<DropItemInfo>
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Make_DropItem(2, 30);
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}
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public void AllOff()
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{
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foreach (var item in dic_dropitem)
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for (int i = 0; i < item.Value.Count; i++)
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item.Value[i].gameObject.SetActive(false);
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}
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void Make_DropItem(int key, int count)
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{
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AddrResourceMgr.Ins.LoadObject<GameObject>(dic_addrPath[key], handle =>
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@ -171,6 +171,7 @@ public partial class InGameInfo : MyCoroutine
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LoadingUI.Ins.Start_Loading();
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AllEffectOff();
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if (ProjectileInfo.isIns) ProjectileInfo.Ins.AllOff();
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if (DropItemInfo.isIns) DropItemInfo.Ins.AllOff();
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MyValue.MyChoiceMapData.n_MapID = id;
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var Tdata = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
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m_GameMode = Tdata.e_MapType;
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