캐릭터 매터리얼 정리 중... 1
This commit is contained in:
parent
90215152a8
commit
79d56a826b
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@ -182,6 +182,29 @@ public static class MyEditorUtil
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CommonSetting(go, 51);
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}
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}
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[MenuItem("Edit/PCSetting", false, -1003)]
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static void PCSetting()
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{
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var selectedObjects = Selection.gameObjects;
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foreach (var go in selectedObjects)
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{
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var ma = go.GetComponent<WizardActor>();
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if (ma == null) ma = go.AddComponent<WizardActor>();
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ma.m_Role = eRole.PC;
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Set_CommonRigidBody(go);
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var cc = go.GetComponent<CapsuleCollider>();
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if (cc == null) cc = go.AddComponent<CapsuleCollider>();
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cc.center = Vector3.up * 0.79f;
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cc.radius = 0.55f;
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cc.height = 1.58f;
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cc.direction = 1;
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// 왼손 방패, 오른손 무기 위치 잡기
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}
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}
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static void CommonSetting(GameObject go, int avoidancePriority)
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{
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@ -200,16 +223,7 @@ public static class MyEditorUtil
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navmesh.avoidancePriority = avoidancePriority;
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navmesh.obstacleAvoidanceType = ObstacleAvoidanceType.GoodQualityObstacleAvoidance;
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var rigidbody = go.GetComponent<Rigidbody>();
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if (rigidbody == null) rigidbody = go.AddComponent<Rigidbody>();
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rigidbody.useGravity = false;
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rigidbody.mass = 1;
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rigidbody.drag = 0;
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rigidbody.angularDrag = 0.05f;
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rigidbody.automaticCenterOfMass = true;
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rigidbody.automaticInertiaTensor = true;
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rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
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rigidbody.constraints = RigidbodyConstraints.FreezeAll;
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Set_CommonRigidBody(go);
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var rds = go.GetComponentsInChildren<SkinnedMeshRenderer>();
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SkinnedMeshRenderer m_smr = null;
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@ -233,6 +247,19 @@ public static class MyEditorUtil
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EditorApplication.update += UpdateAllObjects;
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}
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static void Set_CommonRigidBody(GameObject go)
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{
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var rigidbody = go.GetComponent<Rigidbody>();
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if (rigidbody == null) rigidbody = go.AddComponent<Rigidbody>();
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rigidbody.useGravity = false;
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rigidbody.mass = 1;
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rigidbody.drag = 0;
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rigidbody.angularDrag = 0.05f;
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rigidbody.automaticCenterOfMass = true;
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rigidbody.automaticInertiaTensor = true;
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rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
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rigidbody.constraints = RigidbodyConstraints.FreezeAll;
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}
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private static void UpdateAllObjects()
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{
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@ -39,8 +39,10 @@ classconfig 에 의해 정해짐
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기
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//로비 - 퍼펙트 컬링
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어드레서블 다운로드 % 정상적으로 나오게 수정
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코스튬
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- 코스튬 나오고 난 뒤 세팅
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- 3D 캐릭터도 PCActor를 이용하거나 하나의 클래스를 이용해서 코스튬 변경 공통 처리
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- 코스튬 이미지는 아틀라스가 아닌 동적 로딩
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- 코스튬 테이블 (코스튬 이미지 컬럼 필요)
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@ -19,7 +19,7 @@ AnimatorController:
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 1
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m_Controller: {fileID: 9100000}
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- m_Name: emo2
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m_Type: 9
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@ -566,7 +566,7 @@ Material:
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- _SpecularThresholdOffset: 0.25
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- _SrcBlend: 1
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- _Stencil: 1
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- _StencilComp: 0
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- _StencilComp: 8
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- _StencilFail: 0
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- _StencilMode: 0
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- _StencilNo: 1
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@ -574,12 +574,12 @@ Material:
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- _StencilOpPass: 0
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- _StencilPass: 0
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- _StencilReadMask: 255
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- _StencilRef: 2
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- _StencilRef: 0
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- _StencilRefDepth: 0
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- _StencilRefDistortionVec: 64
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- _StencilRefGBuffer: 2
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- _StencilRefMV: 128
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- _StencilWriteMask: 3
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- _StencilWriteMask: 255
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- _StencilWriteMaskDepth: 32
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- _StencilWriteMaskDistortionVec: 64
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- _StencilWriteMaskGBuffer: 3
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@ -8,22 +8,33 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Lash
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m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
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m_Shader: {fileID: 4800000, guid: 733fefdcde0d35f4b822d2935d5a22f4, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _MK_ARTISTIC_ANIMATION_STUTTER
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- _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
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- _MK_LIGHT_CEL
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- _MK_RECEIVE_SHADOWS
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- _MK_WRAPPED_DIFFUSE
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m_InvalidKeywords:
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- _EMISSIVE_SIMPLE
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- _IS_ANGELRING_OFF
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- _IS_CLIPPING_OFF
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- _IS_OUTLINE_CLIPPING_NO
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- _OUTLINE_NML
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m_InvalidKeywords: []
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m_LightmapFlags: 5
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- _RECEIVESHADOWS_ON
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- _WRAPPEDLIGHTING_ON
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2000
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stringTagMap:
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IGNOREPROJECTOR: False
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IgnoreProjection: False
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RenderType: Opaque
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -35,6 +46,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _AlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _AngelRing_Sampler:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -91,10 +106,26 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DiffuseRamp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolveBorderRamp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolveMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DistortionVectorMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DrawnMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -115,6 +146,18 @@ Material:
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m_Texture: {fileID: 2800000, guid: 3efba7c112fa27d4baa50f68135d225f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _GoochRamp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _HatchingBrightMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _HatchingDarkMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _HeightMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -127,12 +170,16 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _IridescenceRamp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _IridescenceThicknessMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 6d67cf8df0c0cf14a8fa0d315f42b221, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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@ -147,6 +194,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NoiseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -183,6 +234,10 @@ Material:
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m_Texture: {fileID: 2800000, guid: 695344a219643f1448e214a2ad48328c, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _RimRamp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Set_1st_ShadePosition:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -207,10 +262,22 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SketchMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecularColorMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecularMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecularRamp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecularReflectionSampler:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -231,10 +298,30 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ThresholdMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _TransmittanceColorMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _VertexAnimationMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _1st2nd_Shades_Feather: 0.1
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@ -250,7 +337,11 @@ Material:
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- _ATDistance: 1
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- _AddPrecomputedVelocity: 0
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- _Add_Antipodean_RimLight: 0
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- _AdvancedTab: 0
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- _AlbedoAffectEmissive: 0
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- _AlbedoMapIntensity: 1
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- _AlembicMotionVectors: 0
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- _AlphaClipping: 0
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- _AlphaCutoff: 0.5
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- _AlphaCutoffEnable: 0
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- _AlphaCutoffPostpass: 0.5
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@ -266,15 +357,25 @@ Material:
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- _Anisotropy: 0
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- _Ap_RimLight_FeatherOff: 0
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- _Ap_RimLight_Power: 0.1
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- _Artistic: 0
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- _ArtisticFrequency: 1
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- _ArtisticProjection: 0
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- _ArtisticShadowFilter: 0
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- _AutoRenderQueue: 1
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- _BaseColorOverridden: 0
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- _BaseColorVisible: 1
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- _BaseColor_Step: 0.4
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- _BaseShade_Feather: 0.2
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- _Base_Speed: 0
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- _Blend: 0
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- _BlendDst: 0
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- _BlendDstAlpha: 0
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- _BlendMode: 0
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- _BlendSrc: 1
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- _BlendSrcAlpha: 1
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- _BlurLevelMatcap: 0
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- _BlurLevelSGM: 0
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- _Brightness: 1
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- _BumpScale: 1
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- _BumpScaleMatcap: 1
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- _CameraRolling_Stabilizer: 0
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@ -282,9 +383,11 @@ Material:
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- _ClippingMode: 0
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- _Clipping_Level: 0
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- _CoatMask: 0
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- _ColorGrading: 0
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- _ColorMask: 15
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- _ColorShift_Speed: 0
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- _ComposerMaskMode: 0
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- _Contrast: 1
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- _CullMode: 2
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- _CullModeForward: 2
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- _Cutoff: 0.5
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@ -294,11 +397,17 @@ Material:
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- _DetailNormalMapScale: 1
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- _DetailNormalScale: 1
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- _DetailSmoothnessScale: 1
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- _DiffuseSmoothness: 0
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- _DiffuseThresholdOffset: 0.25
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||||
- _DiffusionProfile: 0
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- _DiffusionProfileHash: 0
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- _DisplacementLockObjectScale: 1
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- _DisplacementLockTilingScale: 1
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- _DisplacementMode: 0
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- _Dissolve: 0
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- _DissolveAmount: 0.5
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- _DissolveBorderSize: 0.25
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- _DissolveMapScale: 1
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- _DistortionBlendMode: 0
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- _DistortionBlurBlendMode: 0
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- _DistortionBlurDstBlend: 0
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@ -315,6 +424,9 @@ Material:
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- _DistortionVectorScale: 2
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- _DoubleSidedEnable: 0
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- _DoubleSidedNormalMode: 1
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- _DrawnClampMax: 1
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- _DrawnClampMin: 0
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- _DrawnMapScale: 1
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- _DstBlend: 0
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- _EMISSIVE: 0
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- _EdgeThickness: 4
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@ -326,12 +438,15 @@ Material:
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- _EnableFogOnTransparent: 1
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- _EnableGeometricSpecularAA: 0
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- _EnergyConservingSpecularColor: 1
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- _EnvironmentReflections: 1
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- _FalloffPower: 1
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- _Farthest_Distance: 100
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- _FirstShadeOverridden: 0
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- _FirstShadeVisible: 1
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- _GI_Intensity: 0
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- _Glossiness: 0.5
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- _GoochRampIntensity: 0.5
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- _HatchingMapScale: 1
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- _HeightAmplitude: 0.02
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- _HeightCenter: 0.5
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- _HeightMapParametrization: 0
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@ -344,13 +459,21 @@ Material:
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- _HighColor_Power: 0
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- _HighlightOverridden: 0
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- _HighlightVisible: 1
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- _Hue: 0
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- _IndirectFade: 1
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- _Initialized: 0
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- _InputTab: 1
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- _InvTilingScale: 1
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- _Inverse_Clipping: 0
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- _Inverse_MatcapMask: 0
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- _Inverse_Z_Axis_BLD: 1
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- _Ior: 1
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- _Iridescence: 0
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- _IridescenceMask: 1
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- _IridescenceSize: 1
|
||||
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||||
- _Is_BLD: 0
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||||
- _Is_BakedNormal: 0
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||||
|
|
@ -381,13 +504,18 @@ Material:
|
|||
- _Is_UseTweakMatCapOnShadow: 0
|
||||
- _Is_ViewCoord_Scroll: 0
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||||
- _Is_ViewShift: 0
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||||
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||||
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||||
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- _LightThreshold: 0.5
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- _LinkDetailsWithBase: 1
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- _MatCap: 0
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- _Metallic: 0
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- _Mode: 0
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||||
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||||
- _NormalMapSpace: 0
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- _NormalScale: 1
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- _OUTLINE: 0
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||||
|
|
@ -396,6 +524,7 @@ Material:
|
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- _Offset_X_Axis_BLD: -0.05
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- _Offset_Y_Axis_BLD: 0.09
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||||
- _Offset_Z: 0
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- _OutlineVisible: 1
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- _Outline_Width: 1
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||||
|
|
@ -405,41 +534,56 @@ Material:
|
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- _PPDPrimitiveLength: 1
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- _PPDPrimitiveWidth: 1
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- _Parallax: 0.02
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- _ReceiveShadows: 1
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- _SpecularPower: 20
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- _StencilRef: 2
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- _StencilRefDepth: 0
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@ -451,14 +595,18 @@ Material:
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- _StencilWriteMaskDistortionVec: 64
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- _StencilWriteMaskGBuffer: 3
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- _StencilWriteMaskMV: 128
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- _Surface: 0
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- _SurfaceType: 0
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- _TexWorldScale: 1
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- _Thickness: 1
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- _TransmissionMask: 1
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- _TransparentBackfaceEnable: 0
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@ -489,7 +637,12 @@ Material:
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- _UseUIAlphaClip: 0
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- _Use_1stAs2nd: 0
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- _Use_BaseAs1st: 1
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- _VertexAnimationIntensity: 0.05
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- _VertexAnimationStutter: 0
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- _WrappedLighting: 1
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- _ZTest: 4
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- _ZTestGBuffer: 4
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- _ZTestModeDistortion: 8
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|
|
@ -505,6 +658,7 @@ Material:
|
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m_Colors:
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- _1st_ShadeColor: {r: 0.8867924, g: 0.6818262, b: 0.6818262, a: 1}
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- _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1}
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- _AlbedoColor: {r: 1, g: 1, b: 1, a: 1}
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- _AngelRingMaskColor: {r: 0, g: 1, b: 0, a: 1}
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- _AngelRing_Color: {r: 1, g: 1, b: 1, a: 1}
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- _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1}
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|
|
@ -514,19 +668,26 @@ Material:
|
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorShift: {r: 0, g: 0, b: 0, a: 1}
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- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
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- _DissolveBorderColor: {r: 1, g: 1, b: 1, a: 1}
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
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- _Emissive_Color: {r: 0, g: 0, b: 0, a: 1}
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- _FirstShadeMaskColor: {r: 0, g: 1, b: 1, a: 1}
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- _GoochBrightColor: {r: 1, g: 1, b: 1, a: 1}
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- _GoochDarkColor: {r: 0, g: 0, b: 0, a: 1}
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- _HighColor: {r: 0, g: 0, b: 0, a: 1}
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- _HighlightMaskColor: {r: 1, g: 1, b: 0, a: 1}
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- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
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- _IridescenceColor: {r: 1, g: 1, b: 1, a: 0.5}
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- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
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- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
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- _OutlineMaskColor: {r: 0, g: 0, b: 0, a: 1}
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- _Outline_Color: {r: 1, g: 1, b: 1, a: 1}
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- _RimBrightColor: {r: 1, g: 1, b: 1, a: 1}
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- _RimColor: {r: 1, g: 1, b: 1, a: 1}
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- _RimDarkColor: {r: 0, g: 0, b: 0, a: 1}
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- _RimLightColor: {r: 1, g: 0.72484124, b: 0.6367924, a: 1}
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- _RimLightMaskColor: {r: 1, g: 0, b: 1, a: 1}
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- _SecondShadeMaskColor: {r: 0, g: 0, b: 1, a: 1}
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@ -537,6 +698,7 @@ Material:
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- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
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- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
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- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
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- _VertexAnimationFrequency: {r: 2.5, g: 2.5, b: 2.5, a: 1}
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- _ViewShift: {r: 0, g: 0, b: 0, a: 1}
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- emissive: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -8,22 +8,33 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: eyebase_Aki
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m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
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m_Shader: {fileID: 4800000, guid: 733fefdcde0d35f4b822d2935d5a22f4, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _MK_ARTISTIC_ANIMATION_STUTTER
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- _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
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- _MK_LIGHT_CEL
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- _MK_RECEIVE_SHADOWS
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- _MK_WRAPPED_DIFFUSE
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m_InvalidKeywords:
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- _EMISSIVE_SIMPLE
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- _IS_ANGELRING_OFF
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- _IS_CLIPPING_OFF
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- _IS_OUTLINE_CLIPPING_NO
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- _OUTLINE_NML
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m_InvalidKeywords: []
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m_LightmapFlags: 5
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- _RECEIVESHADOWS_ON
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- _WRAPPEDLIGHTING_ON
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2000
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stringTagMap:
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IGNOREPROJECTOR: False
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IgnoreProjection: False
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RenderType: Opaque
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -35,6 +46,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _AngelRing_Sampler:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -75,10 +90,30 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolveMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -91,6 +126,18 @@ Material:
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m_Texture: {fileID: 2800000, guid: 3efba7c112fa27d4baa50f68135d225f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -103,12 +150,16 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 6d67cf8df0c0cf14a8fa0d315f42b221, type: 3}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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@ -119,6 +170,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -143,6 +198,10 @@ Material:
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m_Texture: {fileID: 2800000, guid: 695344a219643f1448e214a2ad48328c, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -167,10 +226,22 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -187,10 +258,30 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _1st2nd_Shades_Feather: 0.1
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@ -206,7 +297,11 @@ Material:
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- _ATDistance: 1
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@ -222,15 +317,25 @@ Material:
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- _Anisotropy: 0
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- _Ap_RimLight_FeatherOff: 0
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@ -238,8 +343,10 @@ Material:
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@ -247,11 +354,17 @@ Material:
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@ -278,11 +394,14 @@ Material:
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@ -332,12 +459,17 @@ Material:
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@ -345,6 +477,7 @@ Material:
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@ -456,19 +616,26 @@ Material:
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|
||||
- _IS_ANGELRING_OFF
|
||||
- _IS_CLIPPING_OFF
|
||||
- _IS_OUTLINE_CLIPPING_NO
|
||||
- _OUTLINE_NML
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
|
|
@ -24,6 +26,7 @@ Material:
|
|||
IgnoreProjection: False
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
|
|
|
|||
|
|
@ -9,13 +9,15 @@ Material:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Straw_hat_flower
|
||||
m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
|
||||
m_ValidKeywords:
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _EMISSIVE_SIMPLE
|
||||
- _IS_ANGELRING_OFF
|
||||
- _IS_CLIPPING_OFF
|
||||
- _IS_OUTLINE_CLIPPING_NO
|
||||
- _OUTLINE_NML
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
|
|
@ -24,6 +26,7 @@ Material:
|
|||
IgnoreProjection: False
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -438,7 +438,7 @@ AnimatorController:
|
|||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_DefaultBool: 1
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: emo2
|
||||
m_Type: 9
|
||||
|
|
|
|||
|
|
@ -1,30 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PCUIActor : MonoBehaviour
|
||||
{
|
||||
public void Set()
|
||||
{
|
||||
Play_UIAttack();
|
||||
}
|
||||
public Transform tf_Head;
|
||||
|
||||
private void OnEnable()
|
||||
public void Set(int costumeid)
|
||||
{
|
||||
Play_UIAttack();
|
||||
}
|
||||
|
||||
void Play_UIAttack()
|
||||
{
|
||||
if (gameObject.activeInHierarchy)
|
||||
StartCoroutine(Co_UIAttack());
|
||||
}
|
||||
|
||||
IEnumerator Co_UIAttack()
|
||||
{
|
||||
var anim = GetComponent<Animation>();
|
||||
anim.Play("uiattack");
|
||||
yield return new WaitForSeconds(anim["uiattack"].length);
|
||||
anim.Play("idle");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue