캐릭터 매터리얼 정리 중... 1

This commit is contained in:
Ino 2024-12-27 09:52:17 +09:00
parent 90215152a8
commit 79d56a826b
25 changed files with 2043 additions and 544 deletions

View File

@ -182,6 +182,29 @@ public static class MyEditorUtil
CommonSetting(go, 51);
}
}
[MenuItem("Edit/PCSetting", false, -1003)]
static void PCSetting()
{
var selectedObjects = Selection.gameObjects;
foreach (var go in selectedObjects)
{
var ma = go.GetComponent<WizardActor>();
if (ma == null) ma = go.AddComponent<WizardActor>();
ma.m_Role = eRole.PC;
Set_CommonRigidBody(go);
var cc = go.GetComponent<CapsuleCollider>();
if (cc == null) cc = go.AddComponent<CapsuleCollider>();
cc.center = Vector3.up * 0.79f;
cc.radius = 0.55f;
cc.height = 1.58f;
cc.direction = 1;
// 왼손 방패, 오른손 무기 위치 잡기
}
}
static void CommonSetting(GameObject go, int avoidancePriority)
{
@ -200,16 +223,7 @@ public static class MyEditorUtil
navmesh.avoidancePriority = avoidancePriority;
navmesh.obstacleAvoidanceType = ObstacleAvoidanceType.GoodQualityObstacleAvoidance;
var rigidbody = go.GetComponent<Rigidbody>();
if (rigidbody == null) rigidbody = go.AddComponent<Rigidbody>();
rigidbody.useGravity = false;
rigidbody.mass = 1;
rigidbody.drag = 0;
rigidbody.angularDrag = 0.05f;
rigidbody.automaticCenterOfMass = true;
rigidbody.automaticInertiaTensor = true;
rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
rigidbody.constraints = RigidbodyConstraints.FreezeAll;
Set_CommonRigidBody(go);
var rds = go.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer m_smr = null;
@ -233,6 +247,19 @@ public static class MyEditorUtil
EditorApplication.update += UpdateAllObjects;
}
static void Set_CommonRigidBody(GameObject go)
{
var rigidbody = go.GetComponent<Rigidbody>();
if (rigidbody == null) rigidbody = go.AddComponent<Rigidbody>();
rigidbody.useGravity = false;
rigidbody.mass = 1;
rigidbody.drag = 0;
rigidbody.angularDrag = 0.05f;
rigidbody.automaticCenterOfMass = true;
rigidbody.automaticInertiaTensor = true;
rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
rigidbody.constraints = RigidbodyConstraints.FreezeAll;
}
private static void UpdateAllObjects()
{

View File

@ -39,8 +39,10 @@ classconfig 에 의해 정해짐
인게임 - 터레인 제외, 메시 베이커로 통째로 묶기
//로비 - 퍼펙트 컬링
어드레서블 다운로드 % 정상적으로 나오게 수정
코스튬
- 코스튬 나오고 난 뒤 세팅
- 3D 캐릭터도 PCActor를 이용하거나 하나의 클래스를 이용해서 코스튬 변경 공통 처리
- 코스튬 이미지는 아틀라스가 아닌 동적 로딩
- 코스튬 테이블 (코스튬 이미지 컬럼 필요)

View File

@ -19,7 +19,7 @@ AnimatorController:
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_DefaultBool: 1
m_Controller: {fileID: 9100000}
- m_Name: emo2
m_Type: 9

View File

@ -566,7 +566,7 @@ Material:
- _SpecularThresholdOffset: 0.25
- _SrcBlend: 1
- _Stencil: 1
- _StencilComp: 0
- _StencilComp: 8
- _StencilFail: 0
- _StencilMode: 0
- _StencilNo: 1
@ -574,12 +574,12 @@ Material:
- _StencilOpPass: 0
- _StencilPass: 0
- _StencilReadMask: 255
- _StencilRef: 2
- _StencilRef: 0
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMask: 255
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3

View File

@ -8,22 +8,33 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lash
m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
m_Shader: {fileID: 4800000, guid: 733fefdcde0d35f4b822d2935d5a22f4, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _MK_ARTISTIC_ANIMATION_STUTTER
- _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
- _MK_LIGHT_CEL
- _MK_RECEIVE_SHADOWS
- _MK_WRAPPED_DIFFUSE
m_InvalidKeywords:
- _EMISSIVE_SIMPLE
- _IS_ANGELRING_OFF
- _IS_CLIPPING_OFF
- _IS_OUTLINE_CLIPPING_NO
- _OUTLINE_NML
m_InvalidKeywords: []
m_LightmapFlags: 5
- _RECEIVESHADOWS_ON
- _WRAPPEDLIGHTING_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 2000
stringTagMap:
IGNOREPROJECTOR: False
IgnoreProjection: False
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -35,6 +46,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AngelRing_Sampler:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -91,10 +106,26 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveBorderRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DrawnMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -115,6 +146,18 @@ Material:
m_Texture: {fileID: 2800000, guid: 3efba7c112fa27d4baa50f68135d225f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GoochRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HatchingBrightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HatchingDarkMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -127,12 +170,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6d67cf8df0c0cf14a8fa0d315f42b221, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
@ -147,6 +194,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -183,6 +234,10 @@ Material:
m_Texture: {fileID: 2800000, guid: 695344a219643f1448e214a2ad48328c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Set_1st_ShadePosition:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -207,10 +262,22 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SketchMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularReflectionSampler:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -231,10 +298,30 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThresholdMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VertexAnimationMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _1st2nd_Shades_Feather: 0.1
@ -250,7 +337,11 @@ Material:
- _ATDistance: 1
- _AddPrecomputedVelocity: 0
- _Add_Antipodean_RimLight: 0
- _AdvancedTab: 0
- _AlbedoAffectEmissive: 0
- _AlbedoMapIntensity: 1
- _AlembicMotionVectors: 0
- _AlphaClipping: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
@ -266,15 +357,25 @@ Material:
- _Anisotropy: 0
- _Ap_RimLight_FeatherOff: 0
- _Ap_RimLight_Power: 0.1
- _Artistic: 0
- _ArtisticFrequency: 1
- _ArtisticProjection: 0
- _ArtisticShadowFilter: 0
- _AutoRenderQueue: 1
- _BaseColorOverridden: 0
- _BaseColorVisible: 1
- _BaseColor_Step: 0.4
- _BaseShade_Feather: 0.2
- _Base_Speed: 0
- _Blend: 0
- _BlendDst: 0
- _BlendDstAlpha: 0
- _BlendMode: 0
- _BlendSrc: 1
- _BlendSrcAlpha: 1
- _BlurLevelMatcap: 0
- _BlurLevelSGM: 0
- _Brightness: 1
- _BumpScale: 1
- _BumpScaleMatcap: 1
- _CameraRolling_Stabilizer: 0
@ -282,9 +383,11 @@ Material:
- _ClippingMode: 0
- _Clipping_Level: 0
- _CoatMask: 0
- _ColorGrading: 0
- _ColorMask: 15
- _ColorShift_Speed: 0
- _ComposerMaskMode: 0
- _Contrast: 1
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@ -294,11 +397,17 @@ Material:
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffuseSmoothness: 0
- _DiffuseThresholdOffset: 0.25
- _DiffusionProfile: 0
- _DiffusionProfileHash: 0
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _Dissolve: 0
- _DissolveAmount: 0.5
- _DissolveBorderSize: 0.25
- _DissolveMapScale: 1
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
@ -315,6 +424,9 @@ Material:
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _DrawnClampMax: 1
- _DrawnClampMin: 0
- _DrawnMapScale: 1
- _DstBlend: 0
- _EMISSIVE: 0
- _EdgeThickness: 4
@ -326,12 +438,15 @@ Material:
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnergyConservingSpecularColor: 1
- _EnvironmentReflections: 1
- _FalloffPower: 1
- _Farthest_Distance: 100
- _FirstShadeOverridden: 0
- _FirstShadeVisible: 1
- _GI_Intensity: 0
- _Glossiness: 0.5
- _GoochRampIntensity: 0.5
- _HatchingMapScale: 1
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
@ -344,13 +459,21 @@ Material:
- _HighColor_Power: 0
- _HighlightOverridden: 0
- _HighlightVisible: 1
- _Hue: 0
- _IndirectFade: 1
- _Initialized: 0
- _InputTab: 1
- _InvTilingScale: 1
- _Inverse_Clipping: 0
- _Inverse_MatcapMask: 0
- _Inverse_Z_Axis_BLD: 1
- _Ior: 1
- _Iridescence: 0
- _IridescenceMask: 1
- _IridescenceSize: 1
- _IridescenceSmoothness: 0.5
- _IridescenceThickness: 1
- _IridescenceThresholdOffset: 0
- _IsBaseMapAlphaAsClippingMask: 0
- _Is_BLD: 0
- _Is_BakedNormal: 0
@ -381,13 +504,18 @@ Material:
- _Is_UseTweakMatCapOnShadow: 0
- _Is_ViewCoord_Scroll: 0
- _Is_ViewShift: 0
- _Light: 1
- _LightBands: 4
- _LightBandsScale: 0.5
- _LightDirection_MaskOn: 0
- _LightThreshold: 0.5
- _LinkDetailsWithBase: 1
- _MatCap: 0
- _MaterialID: 1
- _Metallic: 0
- _Mode: 0
- _Nearest_Distance: 0.5
- _NormalMapIntensity: 1
- _NormalMapSpace: 0
- _NormalScale: 1
- _OUTLINE: 0
@ -396,6 +524,7 @@ Material:
- _Offset_X_Axis_BLD: -0.05
- _Offset_Y_Axis_BLD: 0.09
- _Offset_Z: 0
- _OptionsTab: 1
- _OutlineOverridden: 0
- _OutlineVisible: 1
- _Outline_Width: 1
@ -405,41 +534,56 @@ Material:
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _ReceiveShadows: 1
- _ReceivesSSR: 1
- _RefractionModel: 0
- _RenderFace: 2
- _RenderPriority: 0
- _Rim: 0
- _RimLight: 1
- _RimLightOverridden: 0
- _RimLightVisible: 1
- _RimLight_FeatherOff: 0
- _RimLight_InsideMask: 0.2
- _RimLight_Power: 0.7
- _RimSize: 1
- _RimSmoothness: 0.5
- _RimThresholdOffset: 0.25
- _Rotate_EmissiveUV: 0
- _Rotate_MatCapUV: 0
- _Rotate_NormalMapForMatCapUV: 0
- _SPRDefaultUnlitColorMask: 15
- _SRPDefaultUnlitColMode: 1
- _SSRefractionProjectionModel: 0
- _Saturation: 1
- _Scroll_EmissiveU: 0
- _Scroll_EmissiveV: 0
- _SecondShadeOverridden: 0
- _SecondShadeVisible: 1
- _Set_SystemShadowsToBase: 1
- _ShadeColor_Step: 0
- _SketchMapScale: 1
- _Smoothness: 0.5
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _Specular: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularIntensity: 1
- _SpecularOcclusionMode: 1
- _SpecularPower: 20
- _SpecularSmoothness: 0
- _SpecularThresholdOffset: 0.25
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 0
- _StencilFail: 0
- _StencilMode: 0
- _StencilNo: 1
- _StencilOp: 0
- _StencilOpFail: 0
- _StencilOpPass: 0
- _StencilPass: 0
- _StencilReadMask: 255
- _StencilRef: 2
- _StencilRefDepth: 0
@ -451,14 +595,18 @@ Material:
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _StencilZFail: 0
- _StepOffset: 0
- _StylizeTab: 0
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _Surface: 0
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _ThresholdMapScale: 1
- _TransmissionEnable: 1
- _TransmissionMask: 1
- _TransparentBackfaceEnable: 0
@ -489,7 +637,12 @@ Material:
- _UseUIAlphaClip: 0
- _Use_1stAs2nd: 0
- _Use_BaseAs1st: 1
- _VertexAnimation: 0
- _VertexAnimationIntensity: 0.05
- _VertexAnimationStutter: 0
- _WrappedLighting: 1
- _ZOverDrawMode: 0
- _ZTest: 4
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
@ -505,6 +658,7 @@ Material:
m_Colors:
- _1st_ShadeColor: {r: 0.8867924, g: 0.6818262, b: 0.6818262, a: 1}
- _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1}
- _AlbedoColor: {r: 1, g: 1, b: 1, a: 1}
- _AngelRingMaskColor: {r: 0, g: 1, b: 0, a: 1}
- _AngelRing_Color: {r: 1, g: 1, b: 1, a: 1}
- _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1}
@ -514,19 +668,26 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorShift: {r: 0, g: 0, b: 0, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DissolveBorderColor: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _Emissive_Color: {r: 0, g: 0, b: 0, a: 1}
- _FirstShadeMaskColor: {r: 0, g: 1, b: 1, a: 1}
- _GoochBrightColor: {r: 1, g: 1, b: 1, a: 1}
- _GoochDarkColor: {r: 0, g: 0, b: 0, a: 1}
- _HighColor: {r: 0, g: 0, b: 0, a: 1}
- _HighlightMaskColor: {r: 1, g: 1, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceColor: {r: 1, g: 1, b: 1, a: 0.5}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineMaskColor: {r: 0, g: 0, b: 0, a: 1}
- _Outline_Color: {r: 1, g: 1, b: 1, a: 1}
- _RimBrightColor: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _RimDarkColor: {r: 0, g: 0, b: 0, a: 1}
- _RimLightColor: {r: 1, g: 0.72484124, b: 0.6367924, a: 1}
- _RimLightMaskColor: {r: 1, g: 0, b: 1, a: 1}
- _SecondShadeMaskColor: {r: 0, g: 0, b: 1, a: 1}
@ -537,6 +698,7 @@ Material:
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
- _VertexAnimationFrequency: {r: 2.5, g: 2.5, b: 2.5, a: 1}
- _ViewShift: {r: 0, g: 0, b: 0, a: 1}
- emissive: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -8,22 +8,33 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eyebase_Aki
m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
m_Shader: {fileID: 4800000, guid: 733fefdcde0d35f4b822d2935d5a22f4, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _MK_ARTISTIC_ANIMATION_STUTTER
- _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
- _MK_LIGHT_CEL
- _MK_RECEIVE_SHADOWS
- _MK_WRAPPED_DIFFUSE
m_InvalidKeywords:
- _EMISSIVE_SIMPLE
- _IS_ANGELRING_OFF
- _IS_CLIPPING_OFF
- _IS_OUTLINE_CLIPPING_NO
- _OUTLINE_NML
m_InvalidKeywords: []
m_LightmapFlags: 5
- _RECEIVESHADOWS_ON
- _WRAPPEDLIGHTING_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 2000
stringTagMap:
IGNOREPROJECTOR: False
IgnoreProjection: False
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -35,6 +46,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AngelRing_Sampler:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -75,10 +90,30 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseRamp:
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -103,12 +150,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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@ -119,6 +170,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -143,6 +198,10 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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@ -167,10 +226,22 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SketchMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -187,10 +258,30 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThresholdMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
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@ -206,7 +297,11 @@ Material:
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@ -222,15 +317,25 @@ Material:
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- _Ap_RimLight_FeatherOff: 0
- _Ap_RimLight_Power: 0.1
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@ -238,8 +343,10 @@ Material:
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- _Clipping_Level: 0
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- _ColorGrading: 0
- _ColorShift_Speed: 0
- _ComposerMaskMode: 0
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- _CullModeForward: 2
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@ -247,11 +354,17 @@ Material:
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- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
@ -268,6 +381,9 @@ Material:
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@ -278,11 +394,14 @@ Material:
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@ -295,13 +414,21 @@ Material:
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@ -332,12 +459,17 @@ Material:
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- _Is_ViewCoord_Scroll: 0
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- _Light: 1
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@ -345,6 +477,7 @@ Material:
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@ -353,38 +486,55 @@ Material:
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@ -395,14 +545,18 @@ Material:
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@ -541,7 +541,7 @@ Material:
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@ -549,12 +549,12 @@ Material:
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@ -541,7 +541,7 @@ Material:
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@ -549,12 +549,12 @@ Material:
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@ -9,13 +9,15 @@ Material:
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@ -24,6 +26,7 @@ Material:
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@ -9,13 +9,15 @@ Material:
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@ -24,6 +26,7 @@ Material:
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@ -24,6 +26,7 @@ Material:
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@ -24,6 +26,7 @@ Material:
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@ -9,13 +9,15 @@ Material:
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@ -24,6 +26,7 @@ Material:
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@ -2,20 +2,25 @@
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@ -86,3 +92,4 @@ Material:
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@ -9,13 +9,15 @@ Material:
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File diff suppressed because it is too large Load Diff

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@ -1,30 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PCUIActor : MonoBehaviour
{
public void Set()
{
Play_UIAttack();
}
public Transform tf_Head;
private void OnEnable()
public void Set(int costumeid)
{
Play_UIAttack();
}
void Play_UIAttack()
{
if (gameObject.activeInHierarchy)
StartCoroutine(Co_UIAttack());
}
IEnumerator Co_UIAttack()
{
var anim = GetComponent<Animation>();
anim.Play("uiattack");
yield return new WaitForSeconds(anim["uiattack"].length);
anim.Play("idle");
}
}