액티브 스킬 미리 로드
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@ -42,6 +42,5 @@ classconfig 에 의해 정해짐
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코스튬
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- 코스튬 나오고 난 뒤 세팅
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스킬 미리 로드
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@ -1,7 +1,7 @@
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fileFormatVersion: 2
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guid: f5bea86446ac4ba4982503858b6219f4
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ModelImporter:
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serializedVersion: 21100
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serializedVersion: 22200
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internalIDToNameTable:
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- first:
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74: 1827226128182048838
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@ -17,6 +17,7 @@ ModelImporter:
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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@ -48,9 +49,9 @@ ModelImporter:
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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loopBlendOrientation: 1
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loopBlendPositionY: 1
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loopBlendPositionXZ: 1
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keepOriginalOrientation: 0
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keepOriginalPositionY: 1
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keepOriginalPositionXZ: 0
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@ -71,10 +72,12 @@ ModelImporter:
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 0
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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@ -86,6 +89,7 @@ ModelImporter:
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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@ -96,6 +100,7 @@ ModelImporter:
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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@ -108,8 +113,774 @@ ModelImporter:
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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human:
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- boneName: Bip001 Pelvis
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humanName: Hips
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Thigh
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humanName: LeftUpperLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Thigh
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humanName: RightUpperLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Calf
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humanName: LeftLowerLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Calf
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humanName: RightLowerLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Foot
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humanName: LeftFoot
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Foot
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humanName: RightFoot
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Spine
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humanName: Spine
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Spine1
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humanName: Chest
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Neck
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humanName: Neck
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Head
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humanName: Head
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Clavicle
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humanName: LeftShoulder
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Clavicle
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humanName: RightShoulder
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L UpperArm
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humanName: LeftUpperArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R UpperArm
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humanName: RightUpperArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Forearm
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humanName: LeftLowerArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Forearm
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humanName: RightLowerArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Hand
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humanName: LeftHand
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Hand
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humanName: RightHand
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Toe0
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humanName: LeftToes
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Toe0
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humanName: RightToes
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger0
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humanName: Left Thumb Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger01
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humanName: Left Thumb Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger02
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humanName: Left Thumb Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger1
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humanName: Left Index Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger11
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humanName: Left Index Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger12
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humanName: Left Index Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger2
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humanName: Left Middle Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger21
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humanName: Left Middle Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger22
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humanName: Left Middle Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger3
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humanName: Left Ring Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger31
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humanName: Left Ring Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger32
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humanName: Left Ring Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger4
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humanName: Left Little Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger41
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humanName: Left Little Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger42
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humanName: Left Little Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Finger0
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humanName: Right Thumb Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Finger01
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humanName: Right Thumb Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Finger02
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humanName: Right Thumb Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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modified: 0
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- boneName: Bip001 R Finger1
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humanName: Right Index Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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||||
modified: 0
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||||
- boneName: Bip001 R Finger11
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humanName: Right Index Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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length: 0
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||||
modified: 0
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||||
- boneName: Bip001 R Finger12
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||||
humanName: Right Index Distal
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||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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||||
modified: 0
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||||
- boneName: Bip001 R Finger2
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humanName: Right Middle Proximal
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||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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||||
modified: 0
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||||
- boneName: Bip001 R Finger21
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humanName: Right Middle Intermediate
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limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Finger22
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humanName: Right Middle Distal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Finger3
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humanName: Right Ring Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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||||
modified: 0
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||||
- boneName: Bip001 R Finger31
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humanName: Right Ring Intermediate
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limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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||||
modified: 0
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||||
- boneName: Bip001 R Finger32
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humanName: Right Ring Distal
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||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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modified: 0
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||||
- boneName: Bip001 R Finger4
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humanName: Right Little Proximal
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limit:
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||||
min: {x: 0, y: 0, z: 0}
|
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||||
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@ -119,7 +890,7 @@ ModelImporter:
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@ -128,6 +899,8 @@ ModelImporter:
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@ -1,7 +1,7 @@
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@ -17,6 +17,7 @@ ModelImporter:
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@ -48,12 +49,12 @@ ModelImporter:
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@ -71,10 +72,12 @@ ModelImporter:
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@ -86,6 +89,7 @@ ModelImporter:
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|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: Bip001 L Finger3
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.11704879, y: 0.000024032592, z: 0.015928553}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000008, y: 0.999999, z: 1}
|
||||
- name: Bip001 L Finger31
|
||||
parentName: Bip001 L Finger3
|
||||
position: {x: -0.035148926, y: -0.000000076293944, z: 0.000000006556511}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999992, y: 1.0000004, z: 0.9999998}
|
||||
- name: Bip001 L Finger32
|
||||
parentName: Bip001 L Finger31
|
||||
position: {x: -0.03514881, y: 0, z: 0.000000014305114}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000007, z: 1.0000002}
|
||||
- name: Bip001 L Finger3Nub
|
||||
parentName: Bip001 L Finger32
|
||||
position: {x: -0.035148848, y: 0, z: 0.000000014305114}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 L Finger2
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.117769465, y: -0.0000743103, z: -0.017731914}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 0.9999991, z: 1}
|
||||
- name: Bip001 L Finger21
|
||||
parentName: Bip001 L Finger2
|
||||
position: {x: -0.041007005, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000007, z: 1.0000004}
|
||||
- name: Bip001 L Finger22
|
||||
parentName: Bip001 L Finger21
|
||||
position: {x: -0.041007005, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999996, y: 1.0000004, z: 0.99999994}
|
||||
- name: Bip001 L Finger2Nub
|
||||
parentName: Bip001 L Finger22
|
||||
position: {x: -0.041007005, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: Bip001 L Finger1
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.11268738, y: -0.000026855469, z: -0.04695526}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 0.9999991, z: 1}
|
||||
- name: Bip001 L Finger11
|
||||
parentName: Bip001 L Finger1
|
||||
position: {x: -0.035148926, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1.0000004, z: 1.0000002}
|
||||
- name: Bip001 L Finger12
|
||||
parentName: Bip001 L Finger11
|
||||
position: {x: -0.035148848, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999996, y: 1.0000002, z: 0.9999997}
|
||||
- name: Bip001 L Finger1Nub
|
||||
parentName: Bip001 L Finger12
|
||||
position: {x: -0.035148848, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 L Finger0
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.02867096, y: 0.023089828, z: -0.048009682}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.0000001, y: 1.0000007, z: 0.99999934}
|
||||
- name: Bip001 L Finger01
|
||||
parentName: Bip001 L Finger0
|
||||
position: {x: -0.039310683, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 0.9999996, z: 1.0000005}
|
||||
- name: Bip001 L Finger02
|
||||
parentName: Bip001 L Finger01
|
||||
position: {x: -0.039310683, y: -0.000000028610229, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: Bip001 L Finger0Nub
|
||||
parentName: Bip001 L Finger02
|
||||
position: {x: -0.039310645, y: -0.000000076293944, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: Bip001 L Thigh
|
||||
parentName: Bip001 Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000017166137, z: 0.09708737}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1}
|
||||
- name: Bip001 L Calf
|
||||
parentName: Bip001 L Thigh
|
||||
position: {x: -0.48543692, y: -0.000000009536743, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.99999994, z: 0.99999994}
|
||||
- name: Bip001 L Foot
|
||||
parentName: Bip001 L Calf
|
||||
position: {x: -0.48543686, y: 0.000000009536743, z: -0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 L Toe0
|
||||
parentName: Bip001 L Foot
|
||||
position: {x: -0.11165047, y: 0.14368938, z: -0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 0.9999996, y: 0.9999996, z: 1.0000002}
|
||||
- name: Bip001 L Toe0Nub
|
||||
parentName: Bip001 L Toe0
|
||||
position: {x: -0.048237722, y: 0.0000000016391277, z: -0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001}
|
||||
- name: Bip001 R Thigh
|
||||
parentName: Bip001 Pelvis
|
||||
position: {x: -0.000000076293944, y: -0.000000104904174, z: -0.09708746}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000001, y: 1, z: 1}
|
||||
- name: Bip001 R Calf
|
||||
parentName: Bip001 R Thigh
|
||||
position: {x: -0.48543698, y: -0.000000009536743, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000002, z: 1}
|
||||
- name: Bip001 R Foot
|
||||
parentName: Bip001 R Calf
|
||||
position: {x: -0.48543698, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 1.0000001}
|
||||
- name: Bip001 R Toe0
|
||||
parentName: Bip001 R Foot
|
||||
position: {x: -0.11165045, y: 0.1436894, z: -0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1, y: 1.0000002, z: 0.9999999}
|
||||
- name: Bip001 R Toe0Nub
|
||||
parentName: Bip001 R Toe0
|
||||
position: {x: -0.04823774, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Particle View 001
|
||||
parentName: skill2(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: fmale_rpg
|
||||
parentName: skill2(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -119,7 +890,7 @@ ModelImporter:
|
|||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
|
|
@ -128,6 +899,8 @@ ModelImporter:
|
|||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
|
|
|||
|
|
@ -49,12 +49,12 @@ ModelImporter:
|
|||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 0
|
||||
loopBlendPositionY: 0
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
|
|
|
|||
|
|
@ -101,6 +101,16 @@ public partial class InGameInfo : MyCoroutine
|
|||
Load_Effect(lst[i].s_EffectPrefab, effect => { effect.transform.position = Vector3.one * 100000f; });
|
||||
}
|
||||
|
||||
var skilllst = table_skilllist.Ins.Get_DataList();
|
||||
for (int i = 0; i < skilllst.Count; i++)
|
||||
{
|
||||
if (skilllst[i].e_SkillType == eSkillType.Active && skilllst[i].e_Skill != eEffect.None)
|
||||
{
|
||||
for (int j = 0; j < 2; j++)
|
||||
Load_Skill(skilllst[i].e_Skill, list_projectileData[0], true);
|
||||
}
|
||||
}
|
||||
|
||||
//var sinfo = ServerInfo.Ins;
|
||||
|
||||
//Init_StageInfo(eGameMode.Stage, sinfo.m_ServerData.Get_Common(eCommon.TotalStage));
|
||||
|
|
@ -259,7 +269,7 @@ public partial class InGameInfo : MyCoroutine
|
|||
|
||||
Shoot_Skill(effect, _ptd);
|
||||
}
|
||||
void Shoot_Skill(eEffect effect, ProjectileData _ptd)
|
||||
void Shoot_Skill(eEffect effect, ProjectileData _ptd, bool firstload = false)
|
||||
{
|
||||
for (int i = 0; i < dic_Skill[effect].Count; i++)
|
||||
{
|
||||
|
|
@ -270,12 +280,15 @@ public partial class InGameInfo : MyCoroutine
|
|||
}
|
||||
}
|
||||
|
||||
Load_Skill(effect, _ptd, firstload);
|
||||
}
|
||||
void Load_Skill(eEffect effect, ProjectileData _ptd, bool firstload = false)
|
||||
{
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>(Get_SkillPrefabPath(effect), handle =>
|
||||
{
|
||||
var temp = DSUtil.Get_Clone(handle.Result, tf_Effects);
|
||||
dic_Skill[effect].Add(temp);
|
||||
temp.GetComponent<ProjectileBase>().Set(_ptd);
|
||||
//temp.name = DSUtil.Format("{0}_{1}", _ptd.m_Effect, dic_Effect[effect].Count);
|
||||
if (!firstload) temp.GetComponent<ProjectileBase>().Set(_ptd);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue