아이스 골렘 피격된 캐릭터를 뒤로 밀지 않고 옆으로 밀기 (연속 타격 방지, 밀리는 느낌 강화) 제외 완료

This commit is contained in:
Ino 2025-05-23 09:07:28 +09:00
parent 98694ca8cc
commit 84194e23de
8 changed files with 88429 additions and 6 deletions

View File

@ -333,7 +333,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: skill2start
m_Name: boss_skill2start
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 21402a1dc0f1d894393f6139de387822
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 369ae780e6d498242b15707e914aae00
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -25,7 +25,7 @@ Transform:
m_GameObject: {fileID: 437242863882684775}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -260,6 +260,7 @@ MonoBehaviour:
m_animation: {fileID: 0}
_target: {fileID: 0}
isTarget: 0
m_HUDUI: {fileID: 0}
tf_MeeleAttackPos: {fileID: 2055484406614287527}
MagicID: 0
HealCount: 0

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@ -52,8 +52,8 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1.5, y: 5, z: 2.5}
m_Center: {x: 0, y: 0, z: 0.3}
m_Size: {x: 4, y: 5, z: 4}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &-6224349354744785331
MonoBehaviour:
m_ObjectHideFlags: 0

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@ -38,6 +38,11 @@ public class Boss_IceGolem : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 100f;
CoolTime_Skill2 = 1f;
Skill1CoolTime = 100f;
Skill2CoolTime = 1f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -61,7 +66,7 @@ public class Boss_IceGolem : BossMobActor
AnimationPlay("boss_skill1start");
dic_indicator[0].transform.position = Get_position();
dic_indicator[0].SetActive(true);
Jump(0.5f, 3f, 2f, 5f, () =>
Jump(1.0f, 3f, 2f, 5f, () =>
{
dic_indicator[0].SetActive(false);
Init(true, false);
@ -82,8 +87,10 @@ public class Boss_IceGolem : BossMobActor
dic_indicator[1].transform.position = Get_position();
if (isTarget) dic_indicator[1].transform.LookAt(m_Target.transform);
var chargingTime = 3f;
InGameInfo.Ins.Show_Effect("Effect_IceGolem_Skill2Charging", this, eEffectLocation.Bottom, chargingTime);
float t = 0f;
while (t < 3f)
while (t < chargingTime)
{
yield return null;
t += Time.deltaTime;
@ -98,6 +105,8 @@ public class Boss_IceGolem : BossMobActor
if (isTarget)
{
InGameInfo.Ins.Show_Effect("Effect_IceGolem_Skill2Dash", this, eEffectLocation.Mid, 5f, effect =>
{ effect.transform.eulerAngles = transform.eulerAngles; });
AnimationPlay("boss_skill2runattack");
transform.LookAt(m_Target.transform);
m_NavMeshAgent.stoppingDistance = 0.1f;