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@ -644,12 +644,12 @@ public class MobActor : Actor
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yield return new WaitForSeconds(revivetime);
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yield return new WaitForSeconds(revivetime);
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Play_Idle();
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DeadStatus = false;
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NoDmgTime = nodmgtime;
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NoDmgTime = nodmgtime;
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InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, nodmgtime);
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InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, nodmgtime);
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(0.5f);
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Play_Idle();
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DeadStatus = false;
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ProjectileInfo.Ins.Shoot_Projectile("Projectile_Revive30", this, null, dmg, Get_Center_position(), 2f);
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ProjectileInfo.Ins.Shoot_Projectile("Projectile_Revive30", this, null, dmg, Get_Center_position(), 2f);
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}
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}
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