Angez_B_Skill1

This commit is contained in:
Ino 2025-06-11 08:02:22 +09:00
parent 24d834db52
commit 952b5e0061
6 changed files with 34808 additions and 185 deletions

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@ -45,8 +45,8 @@ public class Boss_Angez_B : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
//CoolTime_Skill2 = 20000f;
//CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -82,6 +82,7 @@ public class Boss_Angez_B : BossMobActor
{
dic_indicator[0].SetActive(true);
dic_indicator[0].transform.position = m_Target.Get_position();
StartCoroutine(Co_LookTarget(Skill1DelayTime));
yield return new WaitForSeconds(Skill1DelayTime);
AnimationPlay("boss_skill1attack");
dic_indicator[0].SetActive(false);

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@ -202,7 +202,7 @@ public class BossMobActor : MobActor
moveend(false);
}
protected IEnumerator Co_LookTarget(float looktime, GameObject goindicator)
protected IEnumerator Co_LookTarget(float looktime, GameObject goindicator = null)
{
float t = 0f;
bool isindicator = goindicator;