영웅관리 - 코스튬 리스트
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m_VerticalScrollbar: {fileID: 0}
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m_HorizontalScrollbarVisibility: 0
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m_VerticalScrollbarVisibility: 0
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m_HorizontalScrollbarSpacing: 0
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m_VerticalScrollbarSpacing: 0
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m_OnValueChanged:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1 &8209528217187795526
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--- !u!1 &8209528217187795526
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -123047,6 +123216,96 @@ MonoBehaviour:
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go_noti: {fileID: 1761853729118910426}
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go_noti: {fileID: 1761853729118910426}
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gos:
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gos:
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- {fileID: 4388773872631195275}
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- {fileID: 4388773872631195275}
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--- !u!1 &8274506745598421416
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8763271058189262893}
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- component: {fileID: 2915209056103543167}
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- component: {fileID: 8765888487215215219}
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- component: {fileID: 2514149338153010922}
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m_Layer: 5
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m_Name: Viewport
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8763271058189262893
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8274506745598421416}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 8549192345213832844}
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m_Father: {fileID: 3773886731536508620}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &2915209056103543167
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8274506745598421416}
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m_CullTransparentMesh: 1
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--- !u!114 &8765888487215215219
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8274506745598421416}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 65f581562538e304cbbfe8ee3beab09c, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &2514149338153010922
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8274506745598421416}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_ShowMaskGraphic: 0
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--- !u!1 &8277840834063213086
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--- !u!1 &8277840834063213086
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
|
||||||
|
|
@ -2694,6 +2694,12 @@ public class SD_PC
|
||||||
{
|
{
|
||||||
float prevLevelExp = Get_Exp(Lv);
|
float prevLevelExp = Get_Exp(Lv);
|
||||||
float nextLevelExp = Get_Exp(Lv + 1);
|
float nextLevelExp = Get_Exp(Lv + 1);
|
||||||
|
|
||||||
|
if (Exp <= prevLevelExp)
|
||||||
|
return 0f;
|
||||||
|
if (Exp >= nextLevelExp)
|
||||||
|
return 1f;
|
||||||
|
|
||||||
return (Exp - prevLevelExp) / (nextLevelExp - prevLevelExp);
|
return (Exp - prevLevelExp) / (nextLevelExp - prevLevelExp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
public class PCCostumeListUI : uScrollViewMgr
|
||||||
|
{
|
||||||
|
public override void Set()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
Set_ScrollView(table_costumelist.Ins.Get_DataList());
|
||||||
|
// 착용 중인 코스튬 UI 설정
|
||||||
|
for (int i = 0; i < list_CardBase.Count; i++)
|
||||||
|
(list_CardBase[i] as PCInfoUI_CostumeCard).SelectCard_MyCostume();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Buy()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Equip()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 54637b6ecc2ced74e83ef1d53b42e890
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -10,9 +10,9 @@ public class PCInfoUI_Center : UI3DModel
|
||||||
public int CostumeIdWhenEnter;
|
public int CostumeIdWhenEnter;
|
||||||
public bool firstInit = false;
|
public bool firstInit = false;
|
||||||
|
|
||||||
PCInfoUI_PCListCard SelectCard;
|
CardBase SelectCard;
|
||||||
|
|
||||||
public void Set(PCInfoUI_PCListCard choiceCard)
|
public void Set(CardBase choiceCard)
|
||||||
{
|
{
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,65 @@
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class PCInfoUI_CostumeCard : CardBase
|
||||||
|
{
|
||||||
|
public Image[] images; // 0 bg, 1 face, 2 status
|
||||||
|
public TextMeshProUGUI[] texts; // 0 status (장착중 보유중 미보유)
|
||||||
|
public GameObject[] gos; // 0 미보유
|
||||||
|
|
||||||
|
static Color32 textColor = new Color32(45, 48, 98, 255);
|
||||||
|
CostumeListTableData m_Data;
|
||||||
|
|
||||||
|
public override void Set<T>(T _base)
|
||||||
|
{
|
||||||
|
base.Set(_base);
|
||||||
|
m_Data = _base as CostumeListTableData;
|
||||||
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
|
|
||||||
|
Set_Selected(false);
|
||||||
|
images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_CostumeID);
|
||||||
|
if (sdata.IsEquip(eItem.PCCostume, m_Data.n_CostumeID))
|
||||||
|
{ // 장착중
|
||||||
|
texts[0].text = table_localtext.Ins.Get_Text(207);
|
||||||
|
texts[0].color = textColor;
|
||||||
|
images[2].sprite = UIAtlasMgr.Ins.Get_Sprite("label 5");
|
||||||
|
gos[0].SetActive(false);
|
||||||
|
}
|
||||||
|
else if (sdata.PC.IsObtainPC(m_Data.n_CostumeID))
|
||||||
|
{ // 보유중
|
||||||
|
texts[0].text = table_localtext.Ins.Get_Text(402);
|
||||||
|
texts[0].color = textColor;
|
||||||
|
images[2].sprite = UIAtlasMgr.Ins.Get_Sprite("label 3");
|
||||||
|
gos[0].SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // 미보유
|
||||||
|
texts[0].text = table_localtext.Ins.Get_Text(208);
|
||||||
|
texts[0].color = Color.white;
|
||||||
|
images[2].sprite = UIAtlasMgr.Ins.Get_Sprite("label 3"); // 새로운 이미지 필요
|
||||||
|
gos[0].SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Set_Selected(bool active)
|
||||||
|
{
|
||||||
|
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "slot 2" : "slot 1");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int Get_IntData() { return m_Data.n_CostumeID; }
|
||||||
|
|
||||||
|
public void SelectCard_MyCostume()
|
||||||
|
{
|
||||||
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
|
if (sdata.IsEquip(eItem.PCCostume, m_Data.n_CostumeID))
|
||||||
|
{ // 장착중
|
||||||
|
PCInfoUI.Ins.m_PCInfoUI_Center.Set(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Costume()
|
||||||
|
{
|
||||||
|
PCInfoUI.Ins.m_PCInfoUI_Center.Set(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 451969df8b3685d44b0df5bdb3aa6697
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -4,13 +4,14 @@ using UnityEngine;
|
||||||
public class PCInfoUI_List : MonoBehaviour
|
public class PCInfoUI_List : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TabUIBase m_Tab;
|
public TabUIBase m_Tab;
|
||||||
|
public PCCostumeListUI m_PCCostumeListUI;
|
||||||
public PCCostumeCollection m_PCCostumeCollection;
|
public PCCostumeCollection m_PCCostumeCollection;
|
||||||
|
|
||||||
List<TabUIData> list_TabData = new List<TabUIData>
|
List<TabUIData> list_TabData = new List<TabUIData>
|
||||||
{
|
{
|
||||||
new TabUIData{ n_btnName = 338, btnImg_on = "menu icon 2", btnImg_off = "menu icon 2" },
|
new TabUIData{ n_btnName = 339, btnImg_on = "menu icon 2", btnImg_off = "menu icon 2" },
|
||||||
new TabUIData{ n_btnName = 339, btnImg_on = "menu icon 3", btnImg_off = "menu icon 3" },
|
new TabUIData{ n_btnName = 340, btnImg_on = "menu icon 3", btnImg_off = "menu icon 3" },
|
||||||
new TabUIData{ n_btnName = 340, btnImg_on = "menu icon 4", btnImg_off = "menu icon 4" },
|
new TabUIData{ n_btnName = 416, btnImg_on = "menu icon 4", btnImg_off = "menu icon 4" },
|
||||||
};
|
};
|
||||||
|
|
||||||
public void Set()
|
public void Set()
|
||||||
|
|
@ -25,10 +26,15 @@ public class PCInfoUI_List : MonoBehaviour
|
||||||
|
|
||||||
public void OnClick_Type()
|
public void OnClick_Type()
|
||||||
{
|
{
|
||||||
|
m_PCCostumeListUI.gameObject.SetActive(false);
|
||||||
|
m_PCCostumeCollection.gameObject.SetActive(false);
|
||||||
|
|
||||||
int index = m_Tab.Get_Index();
|
int index = m_Tab.Get_Index();
|
||||||
if (index == 0)
|
if (index == 0)
|
||||||
{
|
m_PCCostumeListUI.Set();
|
||||||
|
else if (index == 1)
|
||||||
|
m_PCCostumeCollection.Set();
|
||||||
|
else
|
||||||
m_PCCostumeCollection.Set();
|
m_PCCostumeCollection.Set();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue