영웅관리 코스튬 도감

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Ino 2025-07-17 03:47:34 +09:00
parent a5e4ce93bf
commit a9d6fc2a58
10 changed files with 504 additions and 32 deletions

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m_AnchoredPosition: {x: -209, y: -222.7998}
m_SizeDelta: {x: 150, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3879184169999910460
@ -135681,7 +136108,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 325.03, y: 107.3}
m_AnchoredPosition: {x: 325.03027, y: 107.299805}
m_SizeDelta: {x: 598.11, y: 181.41}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &385260057464367632

View File

@ -132,7 +132,7 @@ public partial class ServerData
foreach (var item in LimitSlot) for (int i = 0; i < 6; i++) item.Value.Add(new SD_PCLimitSlotData { ID = 0, Lock = 0 });
Farm = new SD_Farm();
Add_Item(110001, 1);
Add_Item(table_GlobalValue.Ins.Get_Int("n_FirstClassID"), 1);
Add_Item(table_GlobalValue.Ins.Get_Int("n_FirstEquipPet"), 1);

View File

@ -0,0 +1,16 @@
public class PCCostumeCollection : uScrollViewMgr
{
public PCCostumeCollection_Effect m_PCCostumeCollection_Effect;
public override void Set()
{
gameObject.SetActive(true);
Set_ScrollView(table_pccostumecollectionlist.Ins.Get_DataList());
// 착용 중인 코스튬 UI 설정
for (int i = 0; i < list_CardBase.Count; i++)
(list_CardBase[i] as PCInfoUI_CollectionCard).SelectCard_MyCostume();
m_PCCostumeCollection_Effect.Set();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fe62d366659736741a537f8ef3d4f61f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,17 @@
using System.Collections.Generic;
public class PCCostumeCollection_Effect : uScrollViewMgr
{
List<JobMainStatData> statDatas = new List<JobMainStatData>
{
new JobMainStatData { stat = eStat.STR },
new JobMainStatData { stat = eStat.DEX },
new JobMainStatData { stat = eStat.INT },
new JobMainStatData { stat = eStat.LUK },
};
public override void Set()
{
Set_ScrollView(statDatas);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 518af101b92bd27419c00bfd12106b5c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,10 +1,10 @@
using System.Collections.Generic;
using UnityEngine;
public class PCInfoUI_List : uScrollViewArrMgr
public class PCInfoUI_List : MonoBehaviour
{
public GameObject[] gos; // 0 코스튬 1 짐꾼, 2 코스튬 도감
public TabUIBase m_Tab;
public PCCostumeCollection m_PCCostumeCollection;
List<TabUIData> list_TabData = new List<TabUIData>
{
@ -13,7 +13,7 @@ public class PCInfoUI_List : uScrollViewArrMgr
new TabUIData{ n_btnName = 340, btnImg_on = "menu icon 4", btnImg_off = "menu icon 4" },
};
public override void Set()
public void Set()
{
for (int i = 0; i < list_TabData.Count; i++)
{
@ -23,22 +23,12 @@ public class PCInfoUI_List : uScrollViewArrMgr
OnClick_Type();
}
void Set_MyCostume()
{
if (m_Tab.Get_Index() == 0)
{ // 착용 중인 코스튬 UI 설정
for (int i = 0; i < dic_cardbase[0].Count; i++)
(dic_cardbase[0][i] as PCInfoUI_CollectionCard).SelectCard_MyCostume();
}
}
public void OnClick_Type()
{
int index = m_Tab.Get_Index();
if (index == 0)
{
Set_ScrollView(index, table_pccostumecollectionlist.Ins.Get_DataList(), true);
Set_MyCostume();
m_PCCostumeCollection.Set();
}
}
}