블레이드 댄서 : 죽음의 칼날
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@ -1,33 +1,56 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine;
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public class Skill_DeathBlade : ProjectileBase
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public class Skill_DeathBlade : ProjectileBase
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{
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{
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public GameObject go_dagger;
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public GameObject go_dagger, go_nextattack;
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[Header("단검 속도")]
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[Header("단검 속도")]
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public float speed = 4f;
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public float speed = 4f;
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[Header("단검 유지시간")]
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[Header("단검 유지시간")]
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public float lifetime = 4f;
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public float lifetime = 4f;
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Coroutine CoStrait, CoOff;
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public override void Set(ProjectileData _data)
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public override void Set(ProjectileData _data)
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{
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{
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go_dagger.SetActive(true);
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go_dagger.SetActive(true);
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go_nextattack.SetActive(false);
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_data.Speed = speed;
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_data.Speed = speed;
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_data.LifeTime = lifetime;
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_data.LifeTime = lifetime;
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_data.eStartPos = eProjectileStartPos.ShooterCenter;
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_data.eStartPos = eProjectileStartPos.ShooterCenter;
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base.Set(_data);
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base.Set(_data);
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StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
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CoStrait = StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
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CoOff = StartCoroutine(Co_Off(lifetime));
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_data.Action_OnHit = hitter =>
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_data.Action_OnHit = hitter =>
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{ // 단검을 맞췄을 경우
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{ // 단검을 맞췄을 경우
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_data.Action_OnHit = null;
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StopCoroutine(CoStrait);
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CoStrait = null;
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StopCoroutine(CoOff);
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CoOff = null;
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go_dagger.SetActive(false);
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go_dagger.SetActive(false);
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InGameInfo.Ins.Show_Effect("Effect_Teleport", _data.shooter.Get_position());
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InGameInfo.Ins.Show_Effect("Effect_Teleport", _data.shooter.Get_position());
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_data.shooter.Set_Invisible(1.0f, () =>
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_data.shooter.Set_Invisible(1.0f, () =>
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{
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{
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_data.shooter.Set_Warp(_data.target.Get_PositionBack());
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_data.shooter.Set_Warp(hitter.Get_PositionBack());
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_data.shooter.Play_Skill("bd_skill3_next");
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StartCoroutine(Co_JoyStick(hitter));
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});
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});
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};
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};
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}
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StartCoroutine(Co_Off(lifetime));
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IEnumerator Co_JoyStick(Actor hitter)
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{
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OptionInfo.Ins.PCMove = false;
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yield return new WaitForSeconds(0.2f);
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go_nextattack.SetActive(true);
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go_nextattack.transform.position = hitter.Get_Center_position();
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yield return new WaitForSeconds(0.3f);
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OptionInfo.Ins.PCMove = true;
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yield return new WaitForSeconds(0.5f);
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Off(true);
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}
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}
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}
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}
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@ -201,7 +201,7 @@ public enum eEffect
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Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
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Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
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Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
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Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
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Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind,
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Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind,
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Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade,
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Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade,
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Skill_Poison,
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Skill_Poison,
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