보석이 부족한 경우 현금으로 사라고 팝업 노출 제외 상점 완료
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@ -92,6 +92,7 @@ messageinfo 엄청 느린 버그
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-- 현금 (바로 구매)
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-- 광고 (광고 시청 후 아이템 지급 처리)
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-- 요구하는 재화로 구매
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-- 보석이 부족한 경우 현금으로 사라고 팝업 노출
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//- 예시 테이블 데이터
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// - 메일 보상 받을 때 상점 아이템인 지 확인
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// - 인앱 구매 플레이팹 연동 등
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@ -1267,6 +1267,7 @@ public partial class ServerData
|
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public void Buy_ShopItem(ShopItemListTableData data, Action afterbuy)
|
||||
{
|
||||
if (isShopItemSoldOut(data)) return;
|
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if (Get_ShopADTime(data.n_ShopItemID) > 0) return;
|
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switch (data.n_PriceItemID)
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{
|
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|
@ -1280,26 +1281,39 @@ public partial class ServerData
|
|||
case -1: // 광고
|
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ADInfo.Ins.Show_AD(() =>
|
||||
{
|
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Add_ShopBuyCount(data.n_ShopItemID);
|
||||
var bag = table_randombag.Ins.Get_DataList(data.n_RandomBagID);
|
||||
var obtainlist = new List<ItemSimpleData>();
|
||||
for (int j = 0; j < bag.Count; j++)
|
||||
obtainlist.Add(new ItemSimpleData { itemid = bag[j].n_ItemId, amount = bag[j].n_DropCount });
|
||||
|
||||
ServerInfo.Ins.Write(() =>
|
||||
{
|
||||
ObtainItemUI.Ins.Set(obtainlist);
|
||||
afterbuy?.Invoke();
|
||||
});
|
||||
});
|
||||
Add_ShopADTime(data.n_ShopItemID, data.n_ADGapTime);
|
||||
Add_ShopRandomBagItem(data.n_ShopItemID, data.n_RandomBagID, afterbuy); }
|
||||
);
|
||||
break;
|
||||
default:
|
||||
if (Check_ItemAmount(data.n_PriceItemID, data.n_Price))
|
||||
if (Check_ItemAmount(data.n_PriceItemID, data.n_Price, data.n_PriceItemID != 3))
|
||||
{
|
||||
Use_Item(data.n_PriceItemID, data.n_Price);
|
||||
Add_ShopRandomBagItem(data.n_ShopItemID, data.n_RandomBagID, afterbuy);
|
||||
}
|
||||
else
|
||||
{ // 보석이 부족한 경우 현금으로 사라고 팝업 노출
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Add_ShopRandomBagItem(int shopid, int bagid, Action afterbuy)
|
||||
{
|
||||
Add_ShopBuyCount(shopid);
|
||||
var bag = table_randombag.Ins.Get_DataList(bagid);
|
||||
var obtainlist = new List<ItemSimpleData>();
|
||||
for (int j = 0; j < bag.Count; j++)
|
||||
{
|
||||
obtainlist.Add(new ItemSimpleData { itemid = bag[j].n_ItemId, amount = bag[j].n_DropCount });
|
||||
Add_Item(bag[j].n_ItemId, bag[j].n_DropCount);
|
||||
}
|
||||
|
||||
ServerInfo.Ins.Write(() =>
|
||||
{
|
||||
ObtainItemUI.Ins.Set(obtainlist);
|
||||
afterbuy?.Invoke();
|
||||
});
|
||||
}
|
||||
public int Get_ShopBuyCount(int _id)
|
||||
{
|
||||
var key = Get_Key(_id);
|
||||
|
|
@ -1336,46 +1350,22 @@ public partial class ServerData
|
|||
return "";
|
||||
}
|
||||
|
||||
public bool CanShow_ShopAD(int _id)
|
||||
// 상점 광고 관련
|
||||
public int Get_ShopADTime(int _id)
|
||||
{
|
||||
var data = table_shop.Ins.Get_Data(_id);
|
||||
//if (data.PriceType == ePriceType.AD)
|
||||
//{
|
||||
// var shopdata = Shop[_id.ToString()];
|
||||
// return shopdata[2] < data.BuyLimit_Day && shopdata[0] <= 0;
|
||||
//}
|
||||
return false;
|
||||
var key = Get_Key(_id);
|
||||
return Shop.ContainsKey(key) ? Shop[key][2] : 0;
|
||||
}
|
||||
public bool CanShow_ShopAD(eShopTab _tab)
|
||||
{
|
||||
var lst = table_shop.Ins.Get_DataList(_tab);
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
{
|
||||
var canshow = CanShow_ShopAD(lst[i].ID);
|
||||
if (canshow) return canshow;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool CanShow_ShopAD()
|
||||
{
|
||||
var lst = table_shop.Ins.Get_AD_DataList();
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
{
|
||||
var canshow = CanShow_ShopAD(lst[i].ID);
|
||||
if (canshow) return canshow;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public int Get_ShopADTime(int _id) { return Shop[_id.ToString()][0]; }
|
||||
public void Add_ShopADTime(int _id, int _sec = 1)
|
||||
{
|
||||
var shopdata = Shop[_id.ToString()];
|
||||
shopdata[0] += _sec;
|
||||
shopdata[0].RandomizeCryptoKey();
|
||||
Check_ShopData(_id);
|
||||
var key = Get_Key(_id);
|
||||
Shop[key][2] = _sec;
|
||||
Shop[key][2].RandomizeCryptoKey();
|
||||
}
|
||||
public void Sub_ShopADTime(int _id, int _sec = 1)
|
||||
{
|
||||
int index = 0;
|
||||
int index = 2;
|
||||
if (_id == -1)
|
||||
{
|
||||
foreach (var item in Shop)
|
||||
|
|
@ -1387,38 +1377,13 @@ public partial class ServerData
|
|||
}
|
||||
else
|
||||
{
|
||||
var shopdata = Shop[_id.ToString()];
|
||||
shopdata[index] -= _sec;
|
||||
if (shopdata[index] < 0) shopdata[index] = 0;
|
||||
shopdata[index].RandomizeCryptoKey();
|
||||
}
|
||||
}
|
||||
|
||||
public string Can_BuyShopItem(ShopTableData _std)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(_std.BuyCondition))
|
||||
{
|
||||
if (ServerInfo.Ins.m_SC_ServerStatus.ContentsLock == 1)
|
||||
var key = Get_Key(_id);
|
||||
if (Shop.ContainsKey(key) && Shop[key][index] > 0)
|
||||
{
|
||||
switch (_std.BuyCondition)
|
||||
{
|
||||
case "Chapter14Clear":
|
||||
//if (Get_Common(eCommon.MaxMapID) < 15)
|
||||
// return "14챕터 클리어\n필요";
|
||||
break;
|
||||
}
|
||||
Shop[key][index] -= _sec;
|
||||
Shop[key][index].RandomizeCryptoKey();
|
||||
}
|
||||
}
|
||||
|
||||
//if (!ServerInfo.Ins.m_ServerData.Check_ItemAmount(_std.ObtainCheckItem, 1, _std.ObtainCheckItemID, false))
|
||||
//{
|
||||
// if (_std.BuyLimit > 0) return Get_ShopBuyCount(_std.ID, 1) < _std.BuyLimit ? "" : "구매 완료";
|
||||
// else if (_std.BuyLimit_Day > 0) return Get_ShopBuyCount(_std.ID, 2) < _std.BuyLimit_Day ? "" : "구매 완료";
|
||||
// else if (_std.BuyLimit_Week > 0) return Get_ShopBuyCount(_std.ID, 3) < _std.BuyLimit_Week ? "" : "구매 완료";
|
||||
// else if (_std.BuyLimit_Month > 0) return Get_ShopBuyCount(_std.ID, 4) < _std.BuyLimit_Month ? "" : "구매 완료";
|
||||
// return null;
|
||||
//}
|
||||
return "구매 완료";
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
|||
|
|
@ -123,15 +123,17 @@ public class ServerInfo : MyCoroutine
|
|||
|
||||
//m_ServerData.Sub_AllGambleADTime(OffLineReward.m_Sec); // 광고 뽑기
|
||||
m_ServerData.Sub_ShopADTime(-1, OffLineReward.m_Sec); // 상점 광고
|
||||
m_ServerData.Sub_Common(eCommon.CloverShopResetTime, OffLineReward.m_Sec); // 클로버 상점 초기화 시간
|
||||
//m_ServerData.Sub_Common(eCommon.CloverShopResetTime, OffLineReward.m_Sec); // 클로버 상점 초기화 시간
|
||||
|
||||
if (OffLineReward.m_Sec >= 300)
|
||||
GameUI.Ins.LobbyUI.Get_OffLineReward().Set();
|
||||
else
|
||||
{
|
||||
OffLineReward.m_Sec = 0;
|
||||
OffLineReward.m_Sec.RandomizeCryptoKey();
|
||||
}
|
||||
//if (OffLineReward.m_Sec >= 300)
|
||||
// GameUI.Ins.LobbyUI.Get_OffLineReward().Set();
|
||||
//else
|
||||
//{
|
||||
// OffLineReward.m_Sec = 0;
|
||||
// OffLineReward.m_Sec.RandomizeCryptoKey();
|
||||
//}
|
||||
|
||||
OffLineReward.m_Sec = 0; // 위 주석으로 인해 일단 넣어둠
|
||||
}
|
||||
|
||||
public void Show_UpdateAppPopup()
|
||||
|
|
|
|||
|
|
@ -89,8 +89,8 @@ public class ShopItemListTableData : TableDataBase
|
|||
set { _BuyLimit_Month = value; _BuyLimit_Month.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
protected ObscuredFloat _ADGapTime;
|
||||
public float f_ADGapTime
|
||||
protected ObscuredInt _ADGapTime;
|
||||
public int n_ADGapTime
|
||||
{
|
||||
get { return _ADGapTime; }
|
||||
set { _ADGapTime = value; _ADGapTime.RandomizeCryptoKey(); }
|
||||
|
|
|
|||
|
|
@ -28,11 +28,7 @@ public class BuffCard : CardBase
|
|||
|
||||
if (sdata.Buff.isInfinity())
|
||||
{
|
||||
if (!DSUtil.CheckNull(m_Co_for1Sec))
|
||||
{
|
||||
StopCoroutine(m_Co_for1Sec);
|
||||
m_Co_for1Sec = null;
|
||||
}
|
||||
Cancel_Repeat_forsec();
|
||||
label_time.text = "";
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -41,7 +41,6 @@ public class Lobby_Bundle
|
|||
gos_noti[1].SetActive(GameUI.Ins.ExistNewItem(eItem.Weapon) || GameUI.Ins.ExistNewItem(eItem.Ring) || GameUI.Ins.ExistNewItem(eItem.Necklace) || GameUI.Ins.ExistNewItem(eItem.Extra) || GameUI.Ins.ExistNewItem(eItem.Fairy));
|
||||
gos_noti[2].SetActive(GameUI.Ins.ExistNewItem(eItem.Pet));
|
||||
gos_noti[3].SetActive(sdata.ExistCanCompleteBook());
|
||||
gos_noti[5].SetActive(sdata.CanShow_ShopAD());
|
||||
gos_noti[7].SetActive(false);
|
||||
gos_noti[10].SetActive(TitleGetUI.list_gettitle.Count > 0);
|
||||
gos_noti[12].SetActive(sdata.ExistCanGetPass());
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
|||
|
||||
MailUI.Ins.Set(true);
|
||||
Set_Noti();
|
||||
ServerInfo.Ins.Check_OfflineReward();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
|
|
|||
|
|
@ -24,7 +24,6 @@ public class ShopCard : CardBase
|
|||
texts[0].text = m_Data.Get_Name();
|
||||
texts[1].text = sdata.Get_ShopLimitText(m_Data);
|
||||
texts[2].text = sdata.Get_ShopPriceText(m_Data);
|
||||
|
||||
texts[3].text = DSUtil.Format(390, m_Data.n_FirstBonus);
|
||||
|
||||
images[0].sprite = m_Data.Get_Icon();
|
||||
|
|
@ -33,6 +32,8 @@ public class ShopCard : CardBase
|
|||
|
||||
gos[0].SetActive(m_Data.n_FirstBonus > 0);
|
||||
gos[1].SetActive(sdata.isShopItemSoldOut(m_Data)); // 품절 여부
|
||||
|
||||
GetComponent<CardTimeUI>().Set_ShopADTime(m_Data.n_ShopItemID, gos[1].activeSelf);
|
||||
}
|
||||
|
||||
public void OnClick_Buy()
|
||||
|
|
|
|||
|
|
@ -30,10 +30,16 @@ public class ShopPackagePopup : uScrollViewMgr
|
|||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
texts[1].text = sdata.Get_ShopLimitText(m_Data);
|
||||
texts[2].text = sdata.Get_ShopPriceText(m_Data);
|
||||
|
||||
GetComponent<CardTimeUI>().Set_ShopADTime(m_Data.n_ShopItemID, sdata.isShopItemSoldOut(m_Data));
|
||||
}
|
||||
|
||||
public void OnClick_Buy()
|
||||
{
|
||||
ServerInfo.Ins.m_ServerData.Buy_ShopItem(m_Data, Set);
|
||||
ServerInfo.Ins.m_ServerData.Buy_ShopItem(m_Data, () =>
|
||||
{
|
||||
Set();
|
||||
NewGameUI.Ins.m_ShopUI.OnClick_SubTab();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -31,7 +31,7 @@ public class ShopUI : BotMenuBase
|
|||
OnClick_SubTab();
|
||||
}
|
||||
|
||||
void OnClick_SubTab()
|
||||
public void OnClick_SubTab()
|
||||
{
|
||||
//for (int i = 0; i < shopContents.Length; i++) shopContents[i].gameObject.SetActive(false);
|
||||
|
||||
|
|
|
|||
|
|
@ -22,8 +22,7 @@ public class ShopCardBase : CardBase
|
|||
{
|
||||
if (!DSUtil.CheckNull(_base))
|
||||
{
|
||||
StopCoroutine(m_Co_for1Sec);
|
||||
m_Co_for1Sec = null;
|
||||
Cancel_Repeat_forsec();
|
||||
}
|
||||
DSUtil.InActivateGameObjects(gos);
|
||||
return;
|
||||
|
|
@ -67,7 +66,6 @@ public class ShopCardBase : CardBase
|
|||
|
||||
sprites[1].spriteName = Get_MoneyIcon();
|
||||
|
||||
gos[0].SetActive(sdata.CanShow_ShopAD(m_ShopTableData.ID));
|
||||
if (gos.Length > 4) gos[4].SetActive(m_ShopTableData.IsRocket);
|
||||
//if (go_guidearrow) go_guidearrow.SetActive(m_ShopTableData.PriceType == ePriceType.AD && m_ShopTableData.BuyLimit_Day == 1 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.FreePackage && sdata.Get_Common(eCommon.GuideClear) == 0);
|
||||
}
|
||||
|
|
@ -96,13 +94,6 @@ public class ShopCardBase : CardBase
|
|||
// 게임 조건에 따른 구매 체크
|
||||
if (!gos[3].activeSelf)
|
||||
{
|
||||
var buycondition = sdata.Can_BuyShopItem(m_ShopTableData);
|
||||
if (!string.IsNullOrEmpty(buycondition))
|
||||
{
|
||||
gos[3].SetActive(true);
|
||||
if (labels.Length > 6) labels[6].text = buycondition;
|
||||
else gos[3].GetComponentInChildren<UILabel>().text = buycondition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -221,7 +212,6 @@ public class ShopCardBase : CardBase
|
|||
sdata.Sub_ShopADTime(m_ShopTableData.ID, -m_ShopTableData.ADGapTime);
|
||||
GetItemUI.Ins.Set(sdata.Add_Item(new ItemData(m_ShopTableData.Item, m_ShopTableData.ItemID, m_ShopTableData.Amount, "shop ad", eUICardType.GetItem)));
|
||||
GetItemUI.Ins.Show_Items();
|
||||
gos[0].SetActive(sdata.CanShow_ShopAD(m_ShopTableData.ID));
|
||||
Set_ADTime();
|
||||
Set_Limit();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,31 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class CardTimeUI : MyCoroutine
|
||||
{
|
||||
public GameObject go_time;
|
||||
public TextMeshProUGUI t_time;
|
||||
|
||||
int m_ShopID;
|
||||
|
||||
public void Set_ShopADTime(int shopid, bool issoldout)
|
||||
{
|
||||
m_ShopID = shopid;
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
go_time.SetActive(!issoldout && sdata.Get_ShopADTime(m_ShopID) > 0);
|
||||
if (go_time.activeSelf)
|
||||
{
|
||||
Set_Time();
|
||||
if (DSUtil.CheckNull(m_Co_for1Sec))
|
||||
Set_Repeat_for1sec(Set_Time);
|
||||
}
|
||||
else
|
||||
Cancel_Repeat_forsec();
|
||||
}
|
||||
|
||||
void Set_Time()
|
||||
{
|
||||
t_time.text = DSUtil.Get_TimeText_MS(ServerInfo.Ins.m_ServerData.Get_ShopADTime(m_ShopID));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cf97c70471942f04b9822aefe86390cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -18,6 +18,14 @@ public class MyCoroutine : MonoBehaviour
|
|||
act();
|
||||
}
|
||||
}
|
||||
protected void Cancel_Repeat_forsec()
|
||||
{
|
||||
if (!DSUtil.CheckNull(m_Co_for1Sec))
|
||||
{
|
||||
StopCoroutine(m_Co_for1Sec);
|
||||
m_Co_for1Sec = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected void Set_Coroutine(Action _act, float _time)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue