영웅 좌하단 정보

This commit is contained in:
Ino 2025-07-17 01:43:31 +09:00
parent 3916c3dcd3
commit a771ca00ab
15 changed files with 724 additions and 256 deletions

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@ -49,7 +49,7 @@ TextureImporter:
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 28, y: 0, z: 28, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
@ -139,7 +139,7 @@ TextureImporter:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
internalID: 0 internalID: 1537655665
vertices: [] vertices: []
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@ -4,8 +4,9 @@ using UnityEngine.UI;
public class PCUI_LvInfo : MonoBehaviour public class PCUI_LvInfo : MonoBehaviour
{ {
public Image[] images; // 0 직업 public Image[] images; // 0 전투타입, 1 직업
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치, 3 무기종류 public TextMeshProUGUI[] texts; // 0 null, 1 레벨, 2 경험치, 3 무기종류
public Slider slider_exp;
private void OnEnable() private void OnEnable()
{ {
@ -16,9 +17,10 @@ public class PCUI_LvInfo : MonoBehaviour
{ {
var sdata = ServerInfo.Ins.m_ServerData; var sdata = ServerInfo.Ins.m_ServerData;
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC)); var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
texts[0].text = classData.Get_JobName(); //texts[0].text = classData.Get_JobName();
texts[1].text = $"Lv. <size=35>{sdata.PC.Lv}"; texts[1].text = $"Lv. {sdata.PC.Lv}";
texts[2].text = $"Exp {DSUtil.GetCommaText_N2(sdata.PC.Get_ExpSliderValue() * 100f)}%"; texts[2].text = MyText.Get_PercentValueText_100(sdata.PC.Get_ExpSliderValue());
if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString(); if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString();
if (!DSUtil.CheckNull(slider_exp)) slider_exp.value = sdata.PC.Get_ExpSliderValue();
} }
} }

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@ -58,7 +58,7 @@ Material:
- _ColorMask: 15 - _ColorMask: 15
- _CullMode: 0 - _CullMode: 0
- _Diffuse: 0.5 - _Diffuse: 0.5
- _FaceDilate: 0.5 - _FaceDilate: 0.2
- _FaceUVSpeedX: 0 - _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0 - _FaceUVSpeedY: 0
- _GlowInner: 0.05 - _GlowInner: 0.05
@ -75,9 +75,9 @@ Material:
- _OutlineWidth: 1 - _OutlineWidth: 1
- _PerspectiveFilter: 0.875 - _PerspectiveFilter: 0.875
- _Reflectivity: 10 - _Reflectivity: 10
- _ScaleRatioA: 0.47407407 - _ScaleRatioA: 0.57657653
- _ScaleRatioB: 0.65 - _ScaleRatioB: 0.65
- _ScaleRatioC: 0.25 - _ScaleRatioC: 0.49
- _ScaleX: 1 - _ScaleX: 1
- _ScaleY: 1 - _ScaleY: 1
- _ShaderFlags: 0 - _ShaderFlags: 0
@ -104,7 +104,7 @@ Material:
- _FaceColor: {r: 1, g: 1, b: 1, a: 1} - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0.068084724, g: 0.073842846, b: 0.16981131, a: 1} - _OutlineColor: {r: 0.026241222, g: 0.029556843, b: 0.12213881, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}

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@ -58,7 +58,7 @@ Material:
- _ColorMask: 15 - _ColorMask: 15
- _CullMode: 0 - _CullMode: 0
- _Diffuse: 0.5 - _Diffuse: 0.5
- _FaceDilate: 0.5 - _FaceDilate: 0.2
- _FaceUVSpeedX: 0 - _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0 - _FaceUVSpeedY: 0
- _GlowInner: 0.05 - _GlowInner: 0.05

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@ -58,7 +58,7 @@ Material:
- _ColorMask: 15 - _ColorMask: 15
- _CullMode: 0 - _CullMode: 0
- _Diffuse: 0.5 - _Diffuse: 0.5
- _FaceDilate: 0.5 - _FaceDilate: 0.2
- _FaceUVSpeedX: 0 - _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0 - _FaceUVSpeedY: 0
- _GlowInner: 0.05 - _GlowInner: 0.05
@ -75,9 +75,9 @@ Material:
- _OutlineWidth: 1 - _OutlineWidth: 1
- _PerspectiveFilter: 0.875 - _PerspectiveFilter: 0.875
- _Reflectivity: 10 - _Reflectivity: 10
- _ScaleRatioA: 0.47407407 - _ScaleRatioA: 0.57657653
- _ScaleRatioB: 0.65 - _ScaleRatioB: 0.65
- _ScaleRatioC: 0.25 - _ScaleRatioC: 0.49
- _ScaleX: 1 - _ScaleX: 1
- _ScaleY: 1 - _ScaleY: 1
- _ShaderFlags: 0 - _ShaderFlags: 0