블레이드 댄서 기본 세팅, 쌍수 기본 세팅
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66973560b3
commit
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@ -234,19 +234,20 @@ public static class MyEditorUtil
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if (wristL != null)
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if (wristL != null)
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{
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{
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var shield = FindDeepChild(prefabAsset.transform, "w_shield");
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var strName = "w_shield";
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if (shield == null) shield = new GameObject("w_shield").transform;
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var shield = FindDeepChild(prefabAsset.transform, strName);
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if (shield == null) shield = new GameObject(strName).transform;
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shield.parent = wristL;
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shield.parent = wristL;
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shield.localPosition = new Vector3(0.1238701f, -0.02092049f, -0.1054159f);
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shield.localPosition = new Vector3(0.1238701f, -0.02092049f, -0.1054159f);
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shield.localEulerAngles = new Vector3(32.28088f, 2.733658f, 4.798194f);
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shield.localEulerAngles = new Vector3(32.28088f, 2.733658f, 4.798194f);
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shield.localScale = Vector3.one * 0.5f;
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shield.localScale = Vector3.one * 0.5f;
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list_tr.Add(shield);
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list_tr.Add(shield);
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}
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}
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if (wristR != null)
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if (wristR != null)
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{
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{
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var mace = FindDeepChild(prefabAsset.transform, "w_righthand");
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var strName = "w_righthand";
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if (mace == null) mace = new GameObject("w_righthand").transform;
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var mace = FindDeepChild(prefabAsset.transform, strName);
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if (mace == null) mace = new GameObject(strName).transform;
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mace.parent = wristR;
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mace.parent = wristR;
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mace.localPosition = new Vector3(-0.04300008f, 0.02999998f, -0.01899974f);
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mace.localPosition = new Vector3(-0.04300008f, 0.02999998f, -0.01899974f);
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mace.localEulerAngles = new Vector3(-85.83548f, -95.7005f, -3.785309f);
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mace.localEulerAngles = new Vector3(-85.83548f, -95.7005f, -3.785309f);
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@ -256,8 +257,9 @@ public static class MyEditorUtil
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if (wristR != null)
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if (wristR != null)
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{
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{
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var onehand = FindDeepChild(prefabAsset.transform, "w_onehand");
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var strName = "w_onehand";
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if (onehand == null) onehand = new GameObject("w_onehand").transform;
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var onehand = FindDeepChild(prefabAsset.transform, strName);
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if (onehand == null) onehand = new GameObject(strName).transform;
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onehand.parent = wristR;
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onehand.parent = wristR;
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onehand.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f);
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onehand.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f);
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onehand.localEulerAngles = new Vector3(0f, 107.83f, 0f);
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onehand.localEulerAngles = new Vector3(0f, 107.83f, 0f);
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@ -265,6 +267,29 @@ public static class MyEditorUtil
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list_tr.Add(onehand);
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list_tr.Add(onehand);
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}
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}
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if (wristL != null)
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{
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var strName = "w_bladedancer_l";
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var bd_l = FindDeepChild(prefabAsset.transform, strName);
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if (bd_l == null) bd_l = new GameObject(strName).transform;
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bd_l.parent = wristL;
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bd_l.localPosition = new Vector3(0.0413f, 0.015f, 0.0255f);
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bd_l.localEulerAngles = new Vector3(6.747354f, -168.0254f, 157.2563f);
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bd_l.localScale = Vector3.one;
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list_tr.Add(bd_l);
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}
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if (wristR != null)
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{
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var strName = "w_bladedancer_r";
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var bd_r = FindDeepChild(prefabAsset.transform, strName);
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if (bd_r == null) bd_r = new GameObject(strName).transform;
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bd_r.parent = wristR;
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bd_r.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f);
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bd_r.localEulerAngles = new Vector3(0f, 107.83f, 0f);
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bd_r.localScale = Vector3.one * 0.8f;
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list_tr.Add(bd_r);
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}
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pcactor.tfs_weapon = list_tr.ToArray();
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pcactor.tfs_weapon = list_tr.ToArray();
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// 수정한 프리팹 저장
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// 수정한 프리팹 저장
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max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Foot
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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modified: 0
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skeleton:
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parentName:
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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parentName: Stander(Clone)
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position: {x: 7.5622213e-25, y: 2.4574754, z: 3.609557e-16}
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parentName: Bip001
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rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
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parentName: Bip001 Pelvis
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parentName: Bip001 L Thigh
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position: {x: -1.1149889, y: -0.000000003027916, z: 0}
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position: {x: -1.012116, y: 0, z: 0}
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parentName: Bip001 L Foot
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parentName: Bip001 Pelvis
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position: {x: -0.00000038757324, y: -0.00000020670404, z: -0.22650969}
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parentName: Bip001 Pelvis
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position: {x: -0.27444682, y: 0.022624439, z: 0.00000034881614}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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parentName: Bip001 Spine
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position: {x: -0.49175912, y: -0.0002742565, z: -7.606752e-10}
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parentName: Bip001 Spine1
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|
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parentName: Bip001 Spine2
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position: {x: -0.29647997, y: 0.056979563, z: 0.09606302}
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|
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position: {x: -0.39710176, y: -0.000000048446655, z: 0}
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|
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parentName: Bip001 L Forearm
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position: {x: -0.6883728, y: 0.00000009689331, z: -0.00000019378662}
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|
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|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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|
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parentName: Bip001 L Finger1
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|
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|
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scale: {x: 1, y: 1.0000002, z: 1.0000005}
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|
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parentName: Bip001 L Finger3
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|
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|
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parentName: Bip001 L Hand
|
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|
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parentName: Bip001 L Finger4
|
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scale: {x: 1.0000004, y: 1.000001, z: 1.000001}
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|
||||||
|
parentName: Bip001 L Finger41
|
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position: {x: -0.074965194, y: -0.00000019378662, z: 0.000000012111664}
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 1, y: 0.9999998, z: 0.9999996}
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|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
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position: {x: -0.41347438, y: -0.0067521557, z: -0.0000000135002285}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999999, y: 0.99999976, z: 0.99999994}
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|
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|
parentName: Bip001 Neck
|
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|
position: {x: -0.23559259, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 1.0000001, y: 1.0000002, z: 0.99999994}
|
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|
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|
||||||
|
parentName: Bip001 Spine2
|
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|
position: {x: -0.29647997, y: 0.056980096, z: -0.096062705}
|
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|
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|
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|
||||||
|
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|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.39710182, y: -0.000000048446655, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.7717845, y: 0, z: -0.00000019378662}
|
||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000001}
|
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|
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|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.6883728, y: 0.00000009689331, z: 0.00000019378662}
|
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rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
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|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.124038555, y: 0.032548208, z: 0.072961025}
|
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|
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|
scale: {x: 1.0000002, y: 0.9999998, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.09743611, y: -0.00000019378662, z: 0.00000019378662}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999998}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger01
|
||||||
|
position: {x: -0.10272261, y: -0.000000048446655, z: -0.00000019378662}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.30480474, y: -0.012465324, z: 0.08240083}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.1083648, y: -0.00000019378662, z: -0.000000024223327}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger12
|
||||||
|
parentName: Bip001 R Finger11
|
||||||
|
position: {x: -0.085153714, y: 0.00000038757324, z: -0.000000024223327}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.31389052, y: -0.029036017, z: 0.01575289}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999934, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Finger21
|
||||||
|
parentName: Bip001 R Finger2
|
||||||
|
position: {x: -0.117921874, y: 0, z: -0.000000072669984}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger22
|
||||||
|
parentName: Bip001 R Finger21
|
||||||
|
position: {x: -0.09254726, y: 0.00000038757324, z: 0.000000072669984}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger3
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.30279022, y: -0.018052192, z: -0.044169445}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Finger31
|
||||||
|
parentName: Bip001 R Finger3
|
||||||
|
position: {x: -0.11230777, y: 0, z: 0.000000024223327}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger32
|
||||||
|
parentName: Bip001 R Finger31
|
||||||
|
position: {x: -0.08760996, y: -0.00000019378662, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 1}
|
||||||
|
- name: Bip001 R Finger4
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.2754579, y: -0.002634723, z: -0.09371114}
|
||||||
|
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@ -80,7 +80,7 @@ public class PCActor : MyActor
|
||||||
{
|
{
|
||||||
m_AvoidCoolTime -= Time.deltaTime;
|
m_AvoidCoolTime -= Time.deltaTime;
|
||||||
m_AvoidCoolTime.RandomizeCryptoKey();
|
m_AvoidCoolTime.RandomizeCryptoKey();
|
||||||
if(!DSUtil.CheckNull(NewGameUI.Ins)) NewGameUI.Ins.m_BattleUI.Set_Avoid(m_AvoidCoolTime);
|
if (!DSUtil.CheckNull(NewGameUI.Ins)) NewGameUI.Ins.m_BattleUI.Set_Avoid(m_AvoidCoolTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
Update_Move();
|
Update_Move();
|
||||||
|
|
@ -98,7 +98,8 @@ public class PCActor : MyActor
|
||||||
}
|
}
|
||||||
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _isstop, bool _ui = false)
|
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _isstop, bool _ui = false)
|
||||||
{
|
{
|
||||||
if (DSUtil.CheckNull(arr_PCSkillCard) && !DSUtil.CheckNull(NewGameUI.Ins)) arr_PCSkillCard = NewGameUI.Ins.m_BattleUI.skillCards;
|
if (DSUtil.CheckNull(arr_PCSkillCard) && !DSUtil.CheckNull(NewGameUI.Ins))
|
||||||
|
arr_PCSkillCard = NewGameUI.Ins.m_BattleUI.skillCards;
|
||||||
if (!DSUtil.CheckNull(arr_PCSkillCard))
|
if (!DSUtil.CheckNull(arr_PCSkillCard))
|
||||||
{ // 스킬 설정
|
{ // 스킬 설정
|
||||||
for (int i = 0; i < arr_PCSkillCard.Length; i++)
|
for (int i = 0; i < arr_PCSkillCard.Length; i++)
|
||||||
|
|
@ -301,6 +302,12 @@ public class PCActor : MyActor
|
||||||
case "Elven_Sword_01":
|
case "Elven_Sword_01":
|
||||||
Make_Weapon(fullpath, tfs_weapon[2], Vector3.zero, Vector3.one);
|
Make_Weapon(fullpath, tfs_weapon[2], Vector3.zero, Vector3.one);
|
||||||
break;
|
break;
|
||||||
|
case "Dagger1":
|
||||||
|
Make_Weapon(fullpath, tfs_weapon[3], Vector3.zero, Vector3.one);
|
||||||
|
break;
|
||||||
|
case "Dagger2":
|
||||||
|
Make_Weapon(fullpath, tfs_weapon[4], Vector3.zero, Vector3.one);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -55,6 +55,8 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||||
DSUtil.InActivateGameObjects(gos, 3);
|
DSUtil.InActivateGameObjects(gos, 3);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
|
||||||
}
|
}
|
||||||
|
|
||||||
public TextMeshProUGUI text_joysticktype;
|
public TextMeshProUGUI text_joysticktype;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue