궁수 속사
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[{"n_EffectType": "이펙트 종류", "s_EffectPrefab": "이펙트 프리팹", "f_ProjectileLifeTime": "투사체 지속 시간", "n_PreLoadCount": "미리 로드할 개수"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_MonsterSpawn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "20"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Blood", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Burn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Cure", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Curse", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_DefenceDecrease", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Freezing", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Frost", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_KnockBack", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_ManaShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Poison", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Slow", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SpeedUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_StatUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_STR_EXTRA_SPLASH", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Stun", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Summoning", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SwordShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_VampirHeal", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Bead", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Fireball", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_IceBolt", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_10501", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Dodge_Mage", "f_ProjectileLifeTime": "1", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "MeleeAttack", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10301", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10302", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10303", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10501", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Flower", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "6"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_HeavyRain", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "25"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_INT_EXTRA_FREEZING", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Meteor", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "5"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PinkMagicArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PosionCloud", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Suriken", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "12"}]
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
parentName: Bip001 L Finger01
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Bip001 L Finger1
|
||||
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|
||||
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|
||||
scale: {x: 0.99999994, y: 0.9999997, z: 0.9999997}
|
||||
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|
||||
parentName: Bip001 L Finger11
|
||||
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|
||||
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|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000002}
|
||||
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|
||||
parentName: Bip001 L Hand
|
||||
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|
||||
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|
||||
scale: {x: 0.999999, y: 0.9999998, z: 0.99999994}
|
||||
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|
||||
parentName: Bip001 L Finger2
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1.0000005, z: 1.0000008}
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value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
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|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: LeftHand
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
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|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
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|
||||
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|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
length: 0
|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
parentName: Bip001 Pelvis
|
||||
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|
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|
||||
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|
||||
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|
||||
parentName: Bip001 R Thigh
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||
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|
||||
parentName: Bip001 Pelvis
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Bip001 Spine
|
||||
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|
||||
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|
||||
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||
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|
||||
parentName: Bip001 Spine1
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Bip001 Spine2
|
||||
position: {x: -0.29647997, y: 0.056979563, z: 0.09606302}
|
||||
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|
||||
scale: {x: 0.9999997, y: 0.99999994, z: 0.9999998}
|
||||
- name: Bip001 L UpperArm
|
||||
parentName: Bip001 L Clavicle
|
||||
position: {x: -0.39710176, y: -0.000000048446655, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000002, z: 1.0000004}
|
||||
- name: Bip001 L Forearm
|
||||
parentName: Bip001 L UpperArm
|
||||
position: {x: -0.77178466, y: -0.000000048446655, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1.0000004, z: 1.0000002}
|
||||
- name: Bip001 L Hand
|
||||
parentName: Bip001 L Forearm
|
||||
position: {x: -0.6883728, y: 0.00000009689331, z: -0.00000019378662}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.0000006}
|
||||
- name: Bip001 L Finger0
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.124038555, y: 0.032548014, z: -0.07296095}
|
||||
rotation: {x: 0.6532815, y: -0.27059805, z: 0.27059805, w: 0.6532815}
|
||||
scale: {x: 1.0000002, y: 1, z: 0.9999998}
|
||||
- name: Bip001 L Finger01
|
||||
parentName: Bip001 L Finger0
|
||||
position: {x: -0.097436205, y: 0.00000019378662, z: -0.00000019378662}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999994, y: 0.9999998, z: 1.0000001}
|
||||
- name: Bip001 L Finger02
|
||||
parentName: Bip001 L Finger01
|
||||
position: {x: -0.10272261, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1, z: 0.9999998}
|
||||
- name: Bip001 L Finger1
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.30480483, y: -0.012465518, z: -0.08240076}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000005}
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
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|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
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|
||||
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|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: RightToes
|
||||
limit:
|
||||
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|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
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|
||||
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|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
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|
||||
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|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
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|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
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|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
humanName: Right Middle Distal
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
parentName:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Bip001 Pelvis
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Bip001 L Thigh
|
||||
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|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||
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|
||||
parentName: Bip001 L Calf
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Bip001 L Foot
|
||||
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|
||||
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|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000004}
|
||||
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|
||||
parentName: Bip001 Pelvis
|
||||
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|
||||
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|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000005}
|
||||
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|
||||
parentName: Bip001 R Thigh
|
||||
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|
||||
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|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
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|
||||
parentName: Bip001 R Calf
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Bip001 R Foot
|
||||
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|
||||
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|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||
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|
||||
parentName: Bip001 Pelvis
|
||||
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|
||||
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|
||||
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000005}
|
||||
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|
||||
parentName: Bip001 Spine
|
||||
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|
||||
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|
||||
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||
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|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.3452237, y: -0.00034489174, z: -9.566654e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Bip001 Spine2
|
||||
position: {x: -0.29647997, y: 0.056979563, z: 0.09606302}
|
||||
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|
||||
scale: {x: 0.9999997, y: 0.99999994, z: 0.9999998}
|
||||
- name: Bip001 L UpperArm
|
||||
parentName: Bip001 L Clavicle
|
||||
position: {x: -0.39710176, y: -0.000000048446655, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000002, z: 1.0000004}
|
||||
- name: Bip001 L Forearm
|
||||
parentName: Bip001 L UpperArm
|
||||
position: {x: -0.77178466, y: -0.000000048446655, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1.0000004, z: 1.0000002}
|
||||
- name: Bip001 L Hand
|
||||
parentName: Bip001 L Forearm
|
||||
position: {x: -0.6883728, y: 0.00000009689331, z: -0.00000019378662}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.0000006}
|
||||
- name: Bip001 L Finger0
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.124038555, y: 0.032548014, z: -0.07296095}
|
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Skill_RapidShot : ProjectileBase
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{
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[Header("투사체")]
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{
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new ProjectileData(),new ProjectileData(),new ProjectileData(),new ProjectileData(),new ProjectileData(),
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new ProjectileData(),new ProjectileData(),
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};
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public override void Set(ProjectileData _data)
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{
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base.Set(_data);
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_data.Copy(list_data[i]);
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StartCoroutine(Co_Update());
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}
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IEnumerator Co_Update()
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{
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for (int i = 0; i < list_data.Count; i++)
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{
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@ -195,7 +195,7 @@ public enum eEffect
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|||
{
|
||||
None,
|
||||
|
||||
Skill_Tornado, Skill_ManaShield, Skill_Frozen, Skill_BlackHole, Skill_CurseofWitch, Skill_MultiShot, Skill_IceArrows,
|
||||
Skill_Tornado, Skill_ManaShield, Skill_Frozen, Skill_BlackHole, Skill_CurseofWitch, Skill_IceArrows,
|
||||
Skill_SpeedUp, Skill_Ignited, Skill_Heal, Skill_Buff_FastShot, Skill_MeteoStorm, Skill_StatUp, Skill_HeavyRain,
|
||||
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_StraightBurst, Skill_Resurrection,
|
||||
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
|
||||
|
|
@ -207,6 +207,7 @@ public enum eEffect
|
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Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade,
|
||||
Skill_ShadowSlash, Skill_DarkAmbush, Skill_PhantomFrenzy,
|
||||
Skill_UnpredictableArrow, Skill_TrapSetup, Skill_BindingArrow,
|
||||
Skill_MultiShot, Skill_RapidShot,
|
||||
|
||||
Skill_Poison,
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue