스킬 작업 중... 2
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Load Diff
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@ -1,10 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SkillUI : BotMenuBase
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{
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public SkillUI_SkillInfo m_SkillUI_SkillInfo;
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public TabUIBase m_Tab;
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public BattleUI m_BattleUI;
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public SkillEquipUI m_SkillEquipUI;
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@ -12,12 +11,22 @@ public class SkillUI : BotMenuBase
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Dictionary<string, eSkillType> dic_skillType = new Dictionary<string, eSkillType>
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{ { "Active", eSkillType.Active }, { "Passive", eSkillType.Passive }, { "JobPassive", eSkillType.JobPassive } };
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List<TabUIData> list_tabData = new List<TabUIData> { new TabUIData{ }, new TabUIData{ }, new TabUIData{ } };
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public override void Set()
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{
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m_SkillEquipUI.OnClick_Back();
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base.Set();
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var sdata = ServerInfo.Ins.m_ServerData;
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for (int i = 0; i < list_tabData.Count; i++)
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{
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list_tabData[i].n_btnName = 219 + i;
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list_tabData[i].onClick = OnClick_Preset;
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}
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m_Tab.Set_Index(sdata.Equip.Preset - 1);
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m_Tab.Set(list_tabData);
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OnClick_Preset();
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Set_UI();
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Set_Money(table_skilllist.Ins.Get_MatIds());
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}
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@ -29,7 +38,7 @@ public class SkillUI : BotMenuBase
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var data = m_SkillUI_SkillInfo.Get_Data();
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m_SkillUI_SkillInfo.Set(DSUtil.CheckNull(data) ? list_CardBase[0].Get_Data() as SkillListTableData : data);
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m_BattleUI.Set(eUICardType.UI, ServerInfo.Ins.m_ServerData.Equip.Preset);
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m_BattleUI.Set(eUICardType.UI, sdata.Equip.Preset);
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}
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public void OnClick_SkillType(string skillType)
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@ -38,9 +47,10 @@ public class SkillUI : BotMenuBase
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Set_UI();
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}
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public void OnClick_Preset(int preset)
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public void OnClick_Preset()
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{
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ServerInfo.Ins.m_ServerData.Equip.Preset = preset;
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m_BattleUI.Set(eUICardType.UI, preset);
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Equip.Preset = m_Tab.Get_Index() + 1;
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m_BattleUI.Set(eUICardType.UI, sdata.Equip.Preset);
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}
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}
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