미궁 랭킹 ui 작업 중...
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using TMPro;
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using UnityEngine.UI;
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public class RankCard_Maze : CardBase
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{
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public TextMeshProUGUI[] texts; // 0 랭킹, 1 이름, 2 플로어
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public Image[] images; // 0 랭킹, 1 얼굴
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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File diff suppressed because it is too large
Load Diff
|
|
@ -513,7 +513,7 @@ public class ServerInfo : MyCoroutine
|
||||||
FailCheck(error, "내 랭킹 정보 획득 실패");
|
FailCheck(error, "내 랭킹 정보 획득 실패");
|
||||||
});
|
});
|
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}
|
}
|
||||||
public void Get_Rank(string leaderboard, Action<List<EntityLeaderboardEntry>> _act100, uint pagesize = 50)
|
public void Get_Rank(string leaderboard, Action<List<EntityLeaderboardEntry>> _act100, uint pagesize = 100)
|
||||||
{
|
{
|
||||||
NetWait.Ins.Set(true);
|
NetWait.Ins.Set(true);
|
||||||
PlayFabProgressionAPI.GetLeaderboard(new GetEntityLeaderboardRequest { LeaderboardName = leaderboard, PageSize = pagesize },
|
PlayFabProgressionAPI.GetLeaderboard(new GetEntityLeaderboardRequest { LeaderboardName = leaderboard, PageSize = pagesize },
|
||||||
|
|
|
||||||
|
|
@ -25,6 +25,8 @@ public class TabUIBase : uScrollViewMgr
|
||||||
|
|
||||||
public void Set(List<TabUIData> lst)
|
public void Set(List<TabUIData> lst)
|
||||||
{
|
{
|
||||||
|
if (go_card.activeSelf) go_card.SetActive(false);
|
||||||
|
|
||||||
for (int i = 0; i < lst.Count; i++)
|
for (int i = 0; i < lst.Count; i++)
|
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{
|
{
|
||||||
lst[i].m_Index = i;
|
lst[i].m_Index = i;
|
||||||
|
|
|
||||||
|
|
@ -69,7 +69,6 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
|
||||||
case eDungeon.d2_Maze:
|
case eDungeon.d2_Maze:
|
||||||
SelectLv = Mathf.Max(1, SelectLv - 1);
|
SelectLv = Mathf.Max(1, SelectLv - 1);
|
||||||
texts_maze[0].text = texts_maze[1].text = "";
|
texts_maze[0].text = texts_maze[1].text = "";
|
||||||
ServerInfo.Ins.Get_Rank("Rank_Maze", rank100 => { });
|
|
||||||
ServerInfo.Ins.Get_MyRank("Rank_Maze", my =>
|
ServerInfo.Ins.Get_MyRank("Rank_Maze", my =>
|
||||||
{
|
{
|
||||||
if (DSUtil.CheckNull(my))
|
if (DSUtil.CheckNull(my))
|
||||||
|
|
@ -120,4 +119,9 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
|
||||||
InGameInfo.Ins.Load_Map(SelectMapID);
|
InGameInfo.Ins.Load_Map(SelectMapID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnClick_MazeRank()
|
||||||
|
{
|
||||||
|
RankingMgr.Ins.Show_Rank(eRankingType.Maze);
|
||||||
|
}
|
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}
|
}
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|
|
@ -0,0 +1,8 @@
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@ -0,0 +1,15 @@
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|
public class Rank_Maze : RankingBase
|
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|
{
|
||||||
|
public TabUIBase m_Tab;
|
||||||
|
public RankCard_Maze myRank;
|
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|
|
||||||
|
public override void Set()
|
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|
{
|
||||||
|
base.Set();
|
||||||
|
CardBase_AllOff();
|
||||||
|
ServerInfo.Ins.Get_Rank("Rank_Maze", rank100 =>
|
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|
{
|
||||||
|
Set_ScrollView(rank100);
|
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|
});
|
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|
}
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|
}
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|
public class RankingBase : uScrollViewMgr
|
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|
{
|
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|
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|
}
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@ -0,0 +1,16 @@
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|
public enum eRankingType { Maze, }
|
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|
|
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|
public class RankingMgr : MonoBehaviourSingletonTemplate<RankingMgr>
|
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|
{
|
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|
public RankingBase[] rankings;
|
||||||
|
|
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|
public void Show_Rank(eRankingType rankingType)
|
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|
{
|
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|
switch (rankingType)
|
||||||
|
{
|
||||||
|
case eRankingType.Maze:
|
||||||
|
rankings[0].Set();
|
||||||
|
break;
|
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|
}
|
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|
}
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|
}
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Loading…
Reference in New Issue