Lusif_B_Skill2
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@ -358,7 +358,7 @@ Transform:
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m_GameObject: {fileID: 2400445043303193968}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: 1, z: -0, w: -0.00000004371139}
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m_LocalPosition: {x: -10, y: 0, z: 5}
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m_LocalPosition: {x: 10, y: 0, z: 5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -729,7 +729,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &4936081769240192992
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Transform:
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m_ObjectHideFlags: 0
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@ -1721,7 +1721,7 @@ PrefabInstance:
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- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
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type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: -90
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value: 90
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objectReference: {fileID: 0}
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- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
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type: 3}
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@ -30,9 +30,6 @@ public class Boss_LusifB_Actor : BossMobActor
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CoolTime_Skill1 = 1f;
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CoolTime_Skill2 = 2f;
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CoolTime_Skill1 = 10000f;
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//CoolTime_Skill2 = 20000f;
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action_pb = pb =>
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{
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pb.transform.eulerAngles = transform.eulerAngles;
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@ -81,10 +81,6 @@ public class BossMobActor : MobActor
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base.Get_Damage(_dinfo);
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if (!CanUseSkill1) CanUseSkill1 = (Get_HP() / Get_MaxHP()) <= 0.9;
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if (!CanUseSkill2) CanUseSkill2 = (Get_HP() / Get_MaxHP()) <= 0.7;
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// 테스트
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CanUseSkill1 = true;
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CanUseSkill2 = true;
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}
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protected override void Set_Die()
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@ -7,7 +7,8 @@ public class ProjectileWaveControl : MonoBehaviour
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private void OnEnable()
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{
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Debug.Log("웨이브 시작 1");
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DSUtil.InActivateGameObjects(gos_wave, 0);
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CoroutineMgr.Ins.Set_Coroutine(() => { DSUtil.InActivateGameObjects(gos_wave, 1); }, nextWaveDelayTime);
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CoroutineMgr.Ins.Set_Coroutine(() => { Debug.Log("웨이브 시작 2"); gos_wave[1].SetActive(true); }, nextWaveDelayTime);
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}
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}
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@ -30,6 +30,7 @@ public class SceneInfo : MonoBehaviour
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{
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ActorInfo.Ins.Destroy_All();
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IndicatorInfo.Ins.All_Off_Imm();
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if (MonsterSimpleInfo.isIns) MonsterSimpleInfo.Ins.Set_DelLockTarget(true);
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if (_add)
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{
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DSUtil.StartStopWatch();
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