Lusif_B_Skill2

This commit is contained in:
Ino 2025-06-20 15:04:02 +09:00
parent ac9a6cf87c
commit c913b65759
5 changed files with 6 additions and 11 deletions

View File

@ -358,7 +358,7 @@ Transform:
m_GameObject: {fileID: 2400445043303193968}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 1, z: -0, w: -0.00000004371139}
m_LocalPosition: {x: -10, y: 0, z: 5}
m_LocalPosition: {x: 10, y: 0, z: 5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -729,7 +729,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &4936081769240192992
Transform:
m_ObjectHideFlags: 0
@ -1721,7 +1721,7 @@ PrefabInstance:
- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: -90
value: 90
objectReference: {fileID: 0}
- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
type: 3}

View File

@ -30,9 +30,6 @@ public class Boss_LusifB_Actor : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
//CoolTime_Skill2 = 20000f;
action_pb = pb =>
{
pb.transform.eulerAngles = transform.eulerAngles;

View File

@ -81,10 +81,6 @@ public class BossMobActor : MobActor
base.Get_Damage(_dinfo);
if (!CanUseSkill1) CanUseSkill1 = (Get_HP() / Get_MaxHP()) <= 0.9;
if (!CanUseSkill2) CanUseSkill2 = (Get_HP() / Get_MaxHP()) <= 0.7;
// 테스트
CanUseSkill1 = true;
CanUseSkill2 = true;
}
protected override void Set_Die()

View File

@ -7,7 +7,8 @@ public class ProjectileWaveControl : MonoBehaviour
private void OnEnable()
{
Debug.Log("웨이브 시작 1");
DSUtil.InActivateGameObjects(gos_wave, 0);
CoroutineMgr.Ins.Set_Coroutine(() => { DSUtil.InActivateGameObjects(gos_wave, 1); }, nextWaveDelayTime);
CoroutineMgr.Ins.Set_Coroutine(() => { Debug.Log("웨이브 시작 2"); gos_wave[1].SetActive(true); }, nextWaveDelayTime);
}
}

View File

@ -30,6 +30,7 @@ public class SceneInfo : MonoBehaviour
{
ActorInfo.Ins.Destroy_All();
IndicatorInfo.Ins.All_Off_Imm();
if (MonsterSimpleInfo.isIns) MonsterSimpleInfo.Ins.Set_DelLockTarget(true);
if (_add)
{
DSUtil.StartStopWatch();