3d pc ui
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@ -856,14 +856,14 @@ RectTransform:
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m_GameObject: {fileID: 72861748541100330}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: -200}
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m_LocalScale: {x: 150, y: 150, z: 150}
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m_LocalScale: {x: 300, y: 300, z: 300}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 351039660577574170}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -156, y: -235}
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m_AnchoredPosition: {x: -400, y: -384}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &89051422734200648
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@ -44507,11 +44507,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 765e01a637d0a1c41926bdb5212b5d83, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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tf_model: {fileID: 42553751937855882}
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texts:
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- {fileID: 3053266705143488882}
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- {fileID: 6175458548714744768}
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RawImage_costume: {fileID: 176841558950769759}
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tf_Model: {fileID: 42553751937855882}
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--- !u!1 &3425753977039102381
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GameObject:
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m_ObjectHideFlags: 0
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@ -2,11 +2,10 @@ using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PCInfoUI_Center : MonoBehaviour
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public class PCInfoUI_Center : UI3DModel
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{
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public TextMeshProUGUI[] texts; // 0 코스튬 이름, 1 코스튬 대사
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public RawImage RawImage_costume;
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public Transform tf_Model; // 모델 위치
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public void Set(int costumeid)
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{
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@ -20,6 +19,8 @@ public class PCInfoUI_Center : MonoBehaviour
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RawImage_costume.texture = handle.Result;
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Resources.UnloadUnusedAssets();
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});
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Set_3DModel($"Assets/Res_Addr/PC/{costumeData.s_Prefab}.prefab");
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}
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}
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}
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