그라운드 레이 (확인 필요)
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@ -37,7 +37,12 @@ classconfig 에 의해 정해짐
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몬스터 골드, 아이템 드랍
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몬스터 골드, 아이템 드랍
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링
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컬링 전 : Rotate Around 8.649351 배치 10017, 폴리곤 730만개
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컬링 후 : Rotate Around 8.649351 배치 9009, 폴리곤 700만개
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메시 베이커 :
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//로비 - 퍼펙트 컬링
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//로비 - 퍼펙트 컬링
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다른 직업 스킬 구현
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다른 직업 스킬 구현
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- 제멋대로 화살
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- 그라운드 레이
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@ -37,15 +37,16 @@ Material:
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- _BUILTIN_SURFACE_TYPE_TRANSPARENT
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- _ENABLE_FOG_ON_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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- _DOUBLESIDED_ON
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- _DOUBLESIDED_ON
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- _ENABLE_FOG_ON_TRANSPARENT
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@ -58,6 +59,8 @@ Material:
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- TransparentDepthPostpass
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@ -179,12 +182,12 @@ Material:
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@ -0,0 +1,162 @@
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@ -0,0 +1,7 @@
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@ -28,6 +28,10 @@ public class ProjectileHitChecker : MonoBehaviour
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void OnTriggerEnter(Collider other) { ProcessCollider(other); }
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void OnTriggerEnter(Collider other) { ProcessCollider(other); }
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void OnCollisionEnter(Collision collision) { ProcessCollider(collision.collider); }
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void OnCollisionEnter(Collision collision) { ProcessCollider(collision.collider); }
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private void OnParticleCollision(GameObject other)
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{
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ProcessCollider(other.GetComponent<Collider>());
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}
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private void ProcessCollider(Collider other)
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private void ProcessCollider(Collider other)
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{
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{
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if (m_ProjectileBase.ProcessCollider(other, !Off_OnlyThisObj_byHit) && Off_OnlyThisObj_byHit)
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if (m_ProjectileBase.ProcessCollider(other, !Off_OnlyThisObj_byHit) && Off_OnlyThisObj_byHit)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Skill_GroundRay : ProjectileBase
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{
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public override void Set(ProjectileData _data)
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{
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_data.eStartPos = eProjectileStartPos.Custom;
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_data.v3_StartPos = _data.target.Get_position();
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base.Set(_data);
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}
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private void Update()
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{
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if (!DSUtil.CheckNull(m_ProjectTileData.target))
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transform.position = m_ProjectTileData.target.Get_position();
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}
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}
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