19 lines
498 B
C#
19 lines
498 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Skill_GroundRay : ProjectileBase
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{
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public override void Set(ProjectileData _data)
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{
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_data.eStartPos = eProjectileStartPos.Custom;
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_data.v3_StartPos = _data.target.Get_position();
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base.Set(_data);
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}
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private void Update()
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{
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if (!DSUtil.CheckNull(m_ProjectTileData.target))
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transform.position = m_ProjectTileData.target.Get_position();
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}
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} |