그라운드 레이 (확인 필요)

This commit is contained in:
Ino 2025-01-02 16:33:09 +09:00
parent 10b7aa535c
commit e3d50163c8
7 changed files with 215 additions and 4 deletions

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@ -37,7 +37,12 @@ classconfig 에 의해 정해짐
몬스터 골드, 아이템 드랍
인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링
컬링 전 : Rotate Around 8.649351 배치 10017, 폴리곤 730만개
컬링 후 : Rotate Around 8.649351 배치 9009, 폴리곤 700만개
메시 베이커 :
//로비 - 퍼펙트 컬링
다른 직업 스킬 구현
- 제멋대로 화살
- 그라운드 레이

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@ -28,6 +28,10 @@ public class ProjectileHitChecker : MonoBehaviour
void OnTriggerEnter(Collider other) { ProcessCollider(other); }
void OnCollisionEnter(Collision collision) { ProcessCollider(collision.collider); }
private void OnParticleCollision(GameObject other)
{
ProcessCollider(other.GetComponent<Collider>());
}
private void ProcessCollider(Collider other)
{
if (m_ProjectileBase.ProcessCollider(other, !Off_OnlyThisObj_byHit) && Off_OnlyThisObj_byHit)

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skill_GroundRay : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.Custom;
_data.v3_StartPos = _data.target.Get_position();
base.Set(_data);
}
private void Update()
{
if (!DSUtil.CheckNull(m_ProjectTileData.target))
transform.position = m_ProjectTileData.target.Get_position();
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