데미지 증가 버그 수정, 크리가 아닌데 크리로 나오는 버그 수정, 마검사 스킬 1종
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[{"n_ClassID": "직업 고유 ID", "n_linkedClass1": "전직 연계 직업1", "n_linkedClass2": "전직 연계 직업2", "n_RequireAbility": "전직 필요 특성", "e_RequireAwakenType1": "전직 요구 각성 타입1", "n_RequireAwakenStep1": "전직 요구 각성 단계1", "e_RequireAwakenType2": "전직 요구 각성 타입2", "n_RequireAwakenStep2": "전직 요구 각성 단계2", "n_NeedGoodsCount": "전직 필요 재화 수량"}, {"n_ClassID": "10501", "n_linkedClass1": "0", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10101", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "None", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10401", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10301", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10502", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10601", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10201", "n_linkedClass1": "10101", "n_linkedClass2": "10401", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10402", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10202", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10102", "n_linkedClass1": "10401", "n_linkedClass2": "10301", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10302", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10303", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}]
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[{"n_ClassID": "직업 고유 ID", "n_linkedClass1": "전직 연계 직업1", "n_linkedClass2": "전직 연계 직업2", "n_RequireAbility": "전직 필요 특성", "e_RequireAwakenType1": "전직 요구 각성 타입1", "n_RequireAwakenStep1": "전직 요구 각성 단계1", "e_RequireAwakenType2": "전직 요구 각성 타입2", "n_RequireAwakenStep2": "전직 요구 각성 단계2", "n_NeedGoodsCount": "전직 필요 재화 수량"}, {"n_ClassID": "10501", "n_linkedClass1": "0", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10101", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "None", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10401", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10301", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10502", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10601", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10201", "n_linkedClass1": "10101", "n_linkedClass2": "10401", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10402", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10202", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10102", "n_linkedClass1": "10401", "n_linkedClass2": "10301", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10302", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10303", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}]
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
rotation: {x: 0.000000007460289, y: 0.0000000030027891, z: -0.0032202944, w: 0.9999948}
|
||||
scale: {x: 1.0000001, y: 1, z: 1}
|
||||
- name: Bip001 L Finger12
|
||||
parentName: Bip001 L Finger11
|
||||
position: {x: -0.027395478, y: 0, z: 0}
|
||||
rotation: {x: -2.3618104e-11, y: -0.000000007334127, z: -0.0032202853, w: 0.9999948}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 L Finger2
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.125018, y: -0.0073100277, z: -0.009118905}
|
||||
rotation: {x: -0.00039816, y: -8.0035534e-11, z: -3.1866948e-14, w: 0.99999994}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
||||
- name: Bip001 L Finger21
|
||||
parentName: Bip001 L Finger2
|
||||
position: {x: -0.047231596, y: 0, z: 0}
|
||||
rotation: {x: 5.0415566e-12, y: 4.2197543e-10, z: -0.01194666, w: 0.99992865}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: Bip001 L Finger22
|
||||
parentName: Bip001 L Finger21
|
||||
position: {x: -0.032389604, y: 0, z: 0}
|
||||
rotation: {x: 4.6532292e-10, y: -1.7749907e-11, z: -0.038117636, w: 0.99927324}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Bip001 L Finger3
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.12252418, y: -0.00881485, z: 0.017502947}
|
||||
rotation: {x: -0.00039801947, y: -0.02569799, z: -0.0049845646, w: 0.9996573}
|
||||
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999998}
|
||||
- name: Bip001 L Finger31
|
||||
parentName: Bip001 L Finger3
|
||||
position: {x: -0.044091567, y: 0.00000015258789, z: 0}
|
||||
rotation: {x: 4.6458495e-10, y: -9.2868366e-11, z: -0.011946666, w: 0.99992865}
|
||||
scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: Bip001 L Finger32
|
||||
parentName: Bip001 L Finger31
|
||||
position: {x: -0.030909041, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: -0.0000000032187166, y: 0.000000003443847, z: -0.011946661, w: 0.99992865}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Bip001 L Finger4
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.10882202, y: -0.0033201599, z: 0.039919823}
|
||||
rotation: {x: 0.008401292, y: -0.0171563, z: -0.0043955687, w: 0.9998079}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: Bip001 L Finger41
|
||||
parentName: Bip001 L Finger4
|
||||
position: {x: -0.035138626, y: -0.00000015258789, z: 0}
|
||||
rotation: {x: -8.999637e-10, y: 0.0000000026302842, z: -0.011946661, w: 0.99992865}
|
||||
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||
- name: Bip001 L Finger42
|
||||
parentName: Bip001 L Finger41
|
||||
position: {x: -0.02977356, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: -0.0000000018667592, y: -0.0000000012745636, z: -0.0032202841,
|
||||
w: 0.9999948}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 L ForeTwist
|
||||
parentName: Bip001 L UpperArm
|
||||
position: {x: -0.288796, y: 0, z: 0}
|
||||
rotation: {x: 0.00019907742, y: 0.00000079768006, z: 0.0040068515, w: 0.99999195}
|
||||
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
|
||||
- name: Bip001 LUpArmTwist
|
||||
parentName: Bip001 L Clavicle
|
||||
position: {x: -0.15524086, y: 0, z: 0}
|
||||
rotation: {x: 0.004891266, y: -0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||
scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: Bip001 Neck
|
||||
parentName: Bip001 Spine2
|
||||
position: {x: -0.16889267, y: -0.057361573, z: -0.00000023723649}
|
||||
rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 Head
|
||||
parentName: Bip001 Neck
|
||||
position: {x: -0.09284149, y: 0.003515482, z: 0.000000061880726}
|
||||
rotation: {x: -7.265599e-14, y: -0.0000000011042733, z: 0.00039883057, w: 0.99999994}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 R Clavicle
|
||||
parentName: Bip001 Spine2
|
||||
position: {x: -0.12670761, y: -0.02606062, z: -0.03781994}
|
||||
rotation: {x: 0.7071077, y: 0.00028152892, z: 0.70710576, w: -0.0002815297}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 R UpperArm
|
||||
parentName: Bip001 R Clavicle
|
||||
position: {x: -0.15524083, y: 0, z: 0}
|
||||
rotation: {x: -0.004891266, y: 0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||
scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: Bip001 R Forearm
|
||||
parentName: Bip001 R UpperArm
|
||||
position: {x: -0.288796, y: 0, z: -0.00000015258789}
|
||||
rotation: {x: 4.656575e-10, y: 1.8658356e-12, z: 0.004006852, w: 0.999992}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 R Hand
|
||||
parentName: Bip001 R Forearm
|
||||
position: {x: -0.23896247, y: 0, z: -0.00000015258789}
|
||||
rotation: {x: 0.7068252, y: 4.242835e-11, z: 4.246215e-11, w: 0.7073883}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: Bip001 R Finger0
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.03791443, y: 0.008787384, z: 0.026990026}
|
||||
rotation: {x: -0.64454836, y: 0.23773892, z: 0.26758596, w: 0.67560005}
|
||||
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
|
||||
- name: Bip001 R Finger01
|
||||
parentName: Bip001 R Finger0
|
||||
position: {x: -0.03872013, y: -0.000000038146972, z: -0.00000015258789}
|
||||
rotation: {x: -0.0000000018070858, y: 0.0000000019165947, z: -0.029396007, w: 0.99956787}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||
- name: Bip001 R Finger02
|
||||
parentName: Bip001 R Finger01
|
||||
position: {x: -0.045249175, y: 0, z: 0}
|
||||
rotation: {x: -0.0000000026875515, y: -0.000000014774677, z: -0.055551544, w: 0.9984558}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Bip001 R Finger1
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.12127983, y: 0.0053884885, z: 0.031837475}
|
||||
rotation: {x: -0.038522597, y: 0.010212157, z: -0.0053027146, w: 0.9991915}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: Bip001 R Finger11
|
||||
parentName: Bip001 R Finger1
|
||||
position: {x: -0.039276045, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: -7.872726e-12, y: -0.0000000024447089, z: -0.0032202953, w: 0.9999948}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: Bip001 R Finger12
|
||||
parentName: Bip001 R Finger11
|
||||
position: {x: -0.027395628, y: 0, z: 0}
|
||||
rotation: {x: -0.0000000074261743, y: 0.00000000759095, z: -0.0032202855, w: 0.9999948}
|
||||
scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: Bip001 R Finger2
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.12501808, y: -0.0073100277, z: 0.0091189025}
|
||||
rotation: {x: 0.00039815903, y: 8.1854516e-11, z: -3.2591117e-14, w: 0.99999994}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: Bip001 R Finger21
|
||||
parentName: Bip001 R Finger2
|
||||
position: {x: -0.047231596, y: 0, z: 0}
|
||||
rotation: {x: -2.0861613e-12, y: -1.7461052e-10, z: -0.01194666, w: 0.99992865}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 R Finger22
|
||||
parentName: Bip001 R Finger21
|
||||
position: {x: -0.032389678, y: 0.00000015258789, z: 0.0000000023841857}
|
||||
rotation: {x: 4.6976034e-10, y: 9.858081e-11, z: -0.03811763, w: 0.99927324}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 R Finger3
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.12252418, y: -0.00881485, z: -0.017502956}
|
||||
rotation: {x: 0.00039801805, y: 0.02569799, z: -0.004984565, w: 0.9996573}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: Bip001 R Finger31
|
||||
parentName: Bip001 R Finger3
|
||||
position: {x: -0.044091567, y: 0.00000015258789, z: 0}
|
||||
rotation: {x: 0.0000000032390561, y: -0.0000000017413943, z: -0.011946662, w: 0.99992865}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 R Finger32
|
||||
parentName: Bip001 R Finger31
|
||||
position: {x: -0.030909117, y: 0.00000015258789, z: 0.000000009536743}
|
||||
rotation: {x: 0.0000000060778516, y: 0.0000000019939046, z: -0.01194666, w: 0.99992865}
|
||||
scale: {x: 0.9999998, y: 0.9999999, z: 1}
|
||||
- name: Bip001 R Finger4
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.10882209, y: -0.0033203124, z: -0.039919842}
|
||||
rotation: {x: -0.008401289, y: 0.017156297, z: -0.004395569, w: 0.9998079}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: Bip001 R Finger41
|
||||
parentName: Bip001 R Finger4
|
||||
position: {x: -0.035138626, y: 0, z: 0}
|
||||
rotation: {x: -0.0000000065730323, y: -0.0000000044619903, z: -0.011946662,
|
||||
w: 0.99992865}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: Bip001 R Finger42
|
||||
parentName: Bip001 R Finger41
|
||||
position: {x: -0.02977356, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0.000000011177499, y: 4.8787674e-10, z: -0.0032202823, w: 0.9999948}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: OBJ_Sword_02
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.082976684, y: 0.03261856, z: -0.04439434}
|
||||
rotation: {x: -0.1710069, y: 0.83711046, z: -0.2319581, w: 0.46497118}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 R ForeTwist
|
||||
parentName: Bip001 R UpperArm
|
||||
position: {x: -0.288796, y: 0, z: -0.00000015258789}
|
||||
rotation: {x: -0.00019904807, y: -0.0000007975625, z: 0.0040068515, w: 0.99999195}
|
||||
scale: {x: 1, y: 1.0000002, z: 1.0000001}
|
||||
- name: Bip001 RUpArmTwist
|
||||
parentName: Bip001 R Clavicle
|
||||
position: {x: -0.15524083, y: 0, z: 0}
|
||||
rotation: {x: -0.004891266, y: 0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||
scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: STYLIZED-BASEMESH-BIGMALE-OBJ
|
||||
parentName: 00_T-pose(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: e21bde0edb14d7c479dc892de0b82673,
|
||||
type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e9ec22321a613a4fac86604b50b6649
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -100,7 +100,7 @@ BoxCollider:
|
|||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_IsTrigger: 1
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
|
|
@ -219,7 +219,7 @@ BoxCollider:
|
|||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_IsTrigger: 1
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
|
|
|
|||
|
|
@ -378,8 +378,8 @@ public class Actor : MyCoroutine
|
|||
protected void Make_HUDUI(Action act = null)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest" ||
|
||||
UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Settings") return;
|
||||
if (SceneManager.GetActiveScene().name == "StatTest" ||
|
||||
SceneManager.GetActiveScene().name == "Settings") return;
|
||||
#endif
|
||||
InGameInfo.Ins.Get_HUDUI(hudui =>
|
||||
{
|
||||
|
|
@ -397,9 +397,11 @@ public class Actor : MyCoroutine
|
|||
var dinfo = new DamageInfo();
|
||||
dinfo.Beater = this;
|
||||
dinfo.Beater_pd = _pd;
|
||||
dinfo.BaseDmg = _pd.BaseDmg > 0 ? _pd.BaseDmg : m_Stat.Get_Stat(eStat.BaseDmg);
|
||||
dinfo.Damage = (addAtk + dinfo.BaseDmg) * _attackrate;
|
||||
dinfo.PiercingDmg = dinfo.BaseDmg * (m_Stat.Get_Stat(eStat.PIERCING_Multiplier) + dinfo.Get_AddValue(eAddExtraType.Add_Piercing_Multiplier_bySpiriBless));
|
||||
dinfo.BaseDmg = addAtk + (_pd.BaseDmg > 0 ? _pd.BaseDmg : m_Stat.Get_Stat(eStat.BaseDmg));
|
||||
dinfo.Damage = dinfo.BaseDmg * _attackrate;
|
||||
dinfo.PiercingDmg = dinfo.BaseDmg *
|
||||
(m_Stat.Get_Stat(eStat.PIERCING_Multiplier) +
|
||||
dinfo.Get_AddValue(eAddExtraType.Add_Piercing_Multiplier_bySpiriBless));
|
||||
dinfo.TextColor = HUDBase.Get_TextColor(m_AttackType);
|
||||
|
||||
if (dic_ccData[eCC.PiercingBuff].CCTime > 0)
|
||||
|
|
@ -415,9 +417,9 @@ public class Actor : MyCoroutine
|
|||
|
||||
if (_dinfo.Damage < 1) _dinfo.Damage = 1d;
|
||||
|
||||
if (Get_HP() >= Get_MaxHP() && Get_HP() <= _dinfo.Damage) // 한 방에 사망
|
||||
Kill_OnePunch(_dinfo);
|
||||
VeryStrongDamage(_dinfo.Damage);
|
||||
//if (Get_HP() >= Get_MaxHP() && Get_HP() <= _dinfo.Damage) // 한 방에 사망
|
||||
// Kill_OnePunch(_dinfo);
|
||||
//VeryStrongDamage(_dinfo.Damage);
|
||||
|
||||
//if (!IsRole(eRole.PC)) _dinfo.Damage = 2500; // 테스트 : 데미지 고정
|
||||
if (!DSUtil.CheckNull(_dinfo.Beater))
|
||||
|
|
@ -474,7 +476,7 @@ public class Actor : MyCoroutine
|
|||
}
|
||||
else
|
||||
{
|
||||
var cal1 = 2d - Math.Pow(0.94d, -def * 0.01);
|
||||
var cal1 = 2d - Math.Pow(0.94d, def * 0.01);
|
||||
var cal2 = cal1 * 1000000;
|
||||
var cal3 = cal2 * _dinfo.Damage;
|
||||
_dinfo.Damage = Math.Round(cal3 * 0.000001); // /1000000을 *0.000001로 변경
|
||||
|
|
@ -582,7 +584,7 @@ public class Actor : MyCoroutine
|
|||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest")
|
||||
if (SceneManager.GetActiveScene().name == "StatTest")
|
||||
return;
|
||||
#endif
|
||||
// UI 설정
|
||||
|
|
|
|||
|
|
@ -238,6 +238,7 @@ public class ProjectileBase : MonoBehaviour
|
|||
}
|
||||
protected DamageInfo Get_DamageInfo(bool extradmg = false, bool calcri = true)
|
||||
{
|
||||
m_DamageInfo.Damage = m_DamageInfo.BaseDmg;
|
||||
m_DamageInfo.bExtraDmg = extradmg;
|
||||
if (calcri) m_DamageInfo.Cal_Cri(m_ProjectTileData.shooter.m_AttackType, m_ProjectTileData.shooter.Get_StatInfo());
|
||||
return m_DamageInfo;
|
||||
|
|
|
|||
|
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@ -185,6 +185,8 @@ public class DamageInfo
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PiercingDmg += BaseDmg * (statinfo.Get_Stat(eStat.CRI_Piercing_Multiplier) + addcripiercingdmg);
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||||
}
|
||||
}
|
||||
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||||
if (Critical == eStat.None) TextColor = "";
|
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}
|
||||
|
||||
public void Set_Extra(eSkillExtraType extraType)
|
||||
|
|
|
|||
Loading…
Reference in New Issue