미션 조건 기존 작업 + 새로 시작
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@ -122,7 +122,7 @@ public class ADInfo : MonoBehaviour
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//MobileAds.SetiOSAppPauseOnBackground(false);
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//MobileAds.SetiOSAppPauseOnBackground(false);
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Action_success?.Invoke();
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Action_success?.Invoke();
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var sdata = ServerInfo.Ins.m_ServerData;
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Add_MissionCount(ePurpose.WATCH_AD);
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sdata.Add_MissionCount(ePurpose.WATCH_AD_ALL);
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sdata.Add_MissionCount(ePurpose.WATCH_AD_ACC);
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sdata.Add_MissionCount(ePurpose.WATCH_AD_ACC);
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break;
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break;
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case 2:
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case 2:
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@ -175,7 +175,7 @@ public partial class InGameInfo : MyCoroutine
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MyValue.MyChoiceMapData.n_MapID = id;
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MyValue.MyChoiceMapData.n_MapID = id;
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var Tdata = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
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var Tdata = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
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m_GameMode = Tdata.e_MapType;
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m_GameMode = Tdata.e_MapType;
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ServerInfo.Ins.m_ServerData.Add_MissionCount(ePurpose.MOVE_MAP, id);
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ServerInfo.Ins.m_ServerData.Add_MissionCount(ePurpose.ARRIVAL_MAP_LIMIT, id);
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m_SceneInfo.Load_AddScene(Tdata, () =>
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m_SceneInfo.Load_AddScene(Tdata, () =>
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{
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{
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StartCam();
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StartCam();
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@ -1076,13 +1076,22 @@ public partial class ServerData
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}
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}
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}
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}
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}
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}
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public void Add_MissionCompletCount(int group)
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{
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var completeData = table_missionlist.Ins.Get_CompleteData(group);
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var key1 = Get_Key(group);
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var key2 = Get_Key(completeData.n_MissionIndex);
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if (!Mission.ContainsKey(key1)) Mission.Add(key1, new Dictionary<string, List<ObscuredInt>>());
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if (!Mission[key1].ContainsKey(key2)) Mission[key1].Add(key2, new List<ObscuredInt> { 0, 0 });
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++Mission[key1][key2][1];
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Mission[key1][key2][1].RandomizeCryptoKey();
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}
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public int Get_MissionCount(int group, int _id)
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public int Get_MissionCount(int group, int _id)
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{
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{
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var data = table_missionlist.Ins.Get_Data_orNull(group, _id);
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var data = table_missionlist.Ins.Get_Data_orNull(group, _id);
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switch (data.e_MissionConditionType)
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switch (data.e_MissionConditionType)
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{
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{
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case ePurpose.ACCOUNT_LEVEL_UP:
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case ePurpose.HERO_LEVEL_ACC:
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case ePurpose.ACCOUNT_LEVEL_UP_LIMIT:
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return PC.Lv;
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return PC.Lv;
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case ePurpose.CHECK_PLAYTIME:
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case ePurpose.CHECK_PLAYTIME:
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@ -1855,10 +1864,13 @@ public partial class ServerData
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}
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}
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Add_MissionCount(ePurpose.TAKE_GOODS, id, (int)amount);
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Add_MissionCount(ePurpose.TAKE_GOODS, id, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIPEMENT, id, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIP_ITEM_ALL, id, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIPEMENT_ALL, id, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIP_ITEM_GRADE_ACC, itemdata.n_ItemGrade, (int)amount);
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Add_MissionCount(ePurpose.GET_SKILL, id, (int)amount);
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if (itemdata.e_ItemType == eItem.Relic)
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Add_MissionCount(ePurpose.GET_SKILL_ALL, id, (int)amount);
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{
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Add_MissionCount(ePurpose.TAKE_RELIC_ALL, id, (int)amount);
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Add_MissionCount(ePurpose.TAKE_RELIC_GRADE_ACC, itemdata.n_ItemGrade, (int)amount);
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}
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}
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}
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public void Use_Item(int id, double amount)
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public void Use_Item(int id, double amount)
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{
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{
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@ -102,7 +102,7 @@ public class table_missionlist : table_missionbase
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{
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{
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case ePurpose.DAILY_MISSION_CLEAR_ALL:
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case ePurpose.DAILY_MISSION_CLEAR_ALL:
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case ePurpose.WEEKLY_MISSION_CLEAR_ALL:
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case ePurpose.WEEKLY_MISSION_CLEAR_ALL:
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case ePurpose.ACHIEVEMENT_CLEAR_ALL:
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case ePurpose.ACHIEVEMENT_CLEAR_ACC:
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dic_Completedata.Add(temp.n_MissionGroupId, temp);
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dic_Completedata.Add(temp.n_MissionGroupId, temp);
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break;
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break;
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default:
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default:
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@ -104,8 +104,8 @@ public class CollectionRelicUI : PCUIMenu
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Set();
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Set();
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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sdata.Add_MissionCount(ePurpose.RELIC_TAKE, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.AWAKEN_RELIC_ALL, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.RELIC_TAKE_ALL);
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sdata.Add_MissionCount(ePurpose.AWAKEN_RELIC_LIMIT, m_SelectRelicData.n_RelicID);
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}
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}
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}
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}
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@ -131,9 +131,8 @@ public class CollectionRelicUI : PCUIMenu
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Set();
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Set();
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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sdata.Add_MissionCount(ePurpose.RELIC_UPGRADE, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.UPGRADE_RELIC_ALL, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.RELIC_UPGRADE_ALL);
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sdata.Add_MissionCount(ePurpose.UPGRADE_RELIC_LIMIT, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.RELIC_UPGRADE_LIMIT_ALL);
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}
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}
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}
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}
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}
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}
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@ -83,7 +83,15 @@ public class EquipmentPopup_Obtain : EquipmentPopupBase
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MyValue.MyPC.Change_Weapon();
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MyValue.MyPC.Change_Weapon();
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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sdata.Add_MissionCount(ePurpose.EQUIPEMENT_MOUNT_ALL);
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switch (m_Data.e_EquipParts)
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{
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case eItem.Weapon: sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT, 1); break;
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case eItem.Armor: sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT, 2); break;
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case eItem.Helmet: sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT, 3); break;
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case eItem.Extra: sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT, 4); break;
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case eItem.Ring: sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT, 5); break;
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case eItem.Necklace: sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT, 6); break;
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}
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}
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}
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}
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}
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}
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}
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@ -104,8 +112,8 @@ public class EquipmentPopup_Obtain : EquipmentPopupBase
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if (success)
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if (success)
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{
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{
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sdata.Add_MissionCount(ePurpose.EQUIPEMENT_UPGRADE_ALL);
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sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_ENCHANT_ALL);
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sdata.Add_MissionCount(ePurpose.EQUIPEMENT_UPGRADE_LIMIT_ALL);
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sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_ENCHANT_ACC);
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}
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}
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});
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});
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}
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}
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@ -122,6 +130,8 @@ public class EquipmentPopup_Obtain : EquipmentPopupBase
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ToastUI.Ins.Set(174, $"분해해서 {m_Data.n_DecompositionReward} 아이템 {m_Data.n_DecompositionCount * m_DecompAmount} 개 획득");
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ToastUI.Ins.Set(174, $"분해해서 {m_Data.n_DecompositionReward} 아이템 {m_Data.n_DecompositionCount * m_DecompAmount} 개 획득");
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Set_Decompostion(0);
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Set_Decompostion(0);
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Set_SmeltingUI();
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Set_SmeltingUI();
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sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_DISTROY_ALL);
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sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_DISTROY_ACC);
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}
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}
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}
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}
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public void OnClick_Slider(int add)
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public void OnClick_Slider(int add)
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@ -24,7 +24,6 @@ public class DungeonResult_Maze : DungeonResultBase
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}
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}
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 2);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 2);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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ServerInfo.Ins.Write(null, false);
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ServerInfo.Ins.Write(null, false);
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}
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}
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}
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}
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@ -33,7 +33,6 @@ public class DungeonResult_Mimic : DungeonResultBase
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sdata.Add_DungeonLv(eDungeon.d1_Mimic);
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sdata.Add_DungeonLv(eDungeon.d1_Mimic);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 1);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 1);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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}
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}
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ServerInfo.Ins.Write(null);
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ServerInfo.Ins.Write(null);
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@ -21,7 +21,6 @@ public class DungeonResult_Nightmare : DungeonResultBase
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var sdata = ServerInfo.Ins.m_ServerData;
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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ServerInfo.Ins.Write(null, false);
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ServerInfo.Ins.Write(null, false);
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}
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}
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}
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}
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@ -20,7 +20,6 @@ public class DungeonResult_Wave : DungeonResultBase
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}
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}
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 4);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 4);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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ServerInfo.Ins.Write(null);
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ServerInfo.Ins.Write(null);
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}
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}
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}
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}
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@ -27,18 +27,13 @@ public class MissionCard : CardBase
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break;
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break;
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case ePurpose.TAKE_GOODS:
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case ePurpose.TAKE_GOODS:
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case ePurpose.CONSUME_GOODS:
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case ePurpose.CONSUME_GOODS:
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case ePurpose.GET_EQUIPEMENT:
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case ePurpose.RELIC_TAKE:
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case ePurpose.RELIC_UPGRADE:
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var item = table_itemlist.Ins.Get_Data(m_Data.n_MissionConditionValue);
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var item = table_itemlist.Ins.Get_Data(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, item.Get_Name());
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, item.Get_Name());
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break;
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break;
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case ePurpose.MOVE_MAP:
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case ePurpose.ARRIVAL_MAP_LIMIT:
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var map = table_battlemapconfig.Ins.Get_Data(m_Data.n_MissionConditionValue);
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var map = table_battlemapconfig.Ins.Get_Data(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, map.Get_Name());
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, map.Get_Name());
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break;
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break;
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case ePurpose.GET_SKILL:
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case ePurpose.SKILL_UPGRADE:
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case ePurpose.SKILL_UPGRADE_LIMIT:
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case ePurpose.SKILL_UPGRADE_LIMIT:
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var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue);
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var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name());
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name());
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@ -74,6 +69,7 @@ public class MissionCard : CardBase
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{
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{
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sdata.Add_Item(m_Data.n_RewardValue, m_Data.n_RewardCount);
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sdata.Add_Item(m_Data.n_RewardValue, m_Data.n_RewardCount);
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sdata.Add_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
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sdata.Add_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
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sdata.Add_MissionCompletCount(m_Data.n_MissionGroupId);
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Set_Complete();
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Set_Complete();
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}
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}
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else
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else
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@ -87,7 +87,8 @@ public class PetUI_Left : UI3DModel
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}
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}
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ObtainItemUI.Ins.Set(itemlst);
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ObtainItemUI.Ins.Set(itemlst);
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sdata.Add_MissionCount(ePurpose.GACHA_PET, 0, amount);
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sdata.Add_MissionCount(ePurpose.GACHA_PET_ACC, 0, amount);
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sdata.Add_MissionCount(ePurpose.GACHA_ALL, 0, amount);
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sdata.Add_MissionCount(ePurpose.GACHA_ALL, 0, amount);
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sdata.Add_MissionCount(ePurpose.GACHA_ACC, 0, amount);
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}
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}
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}
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}
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@ -73,10 +73,10 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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Set_UI();
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Set_UI();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_ALL, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_ALL, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT_ALL, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT_ALL, m_Data.n_SkillID);
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}
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}
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}
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}
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@ -119,8 +119,8 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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Set_UI();
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Set_UI();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_ALL, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_ALL, m_Data.n_SkillID);
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sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_LIMIT_ALL, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_LIMIT_ALL, m_Data.n_SkillID);
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}
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}
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}
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}
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@ -280,61 +280,96 @@ public enum eAttendance { CanGetDay, DoY, Max }
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public enum ePurpose
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public enum ePurpose
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{
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{
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KILL_MONSTER,
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KILL_MONSTER,
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KILL_MONSTER_GRADE,
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KILL_MONSTER_GRADE_ACC,
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KILL_MONSTER_ALL,
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KILL_MONSTER_ALL,
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KILL_MONSTER_ACC,
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KILL_MONSTER_ACC,
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TAKE_GOODS,
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TAKE_GOODS,
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TAKE_GOODS_LIMIT,
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TAKE_GOODS_ACC,
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CONSUME_GOODS,
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CONSUME_GOODS,
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MOVE_MAP,
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CONSUME_GOODS_ACC,
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MENU_OPEN,
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ARRIVAL_MAP_LIMIT,
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ACCOUNT_LEVEL_UP,
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HERO_LEVEL_ACC,
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ACCOUNT_LEVEL_UP_LIMIT,
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HERO_STAT_UPGRADE_ACC,
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MERGE_HERO,
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HERO_ABILITY_UPGRADE_CLASS_LIMIT,
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MERGE_HERO_ACC,
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HERO_ABILITY_UPGRADE_ALL,
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GET_HERO,
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HERO_ABILITY_UPGRADE_ACC,
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UPGRADE_ABILITY,
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HERO_ABILITY_RESET_ACC,
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UPGRADE_ABILITY_LIMIT,
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CLASS_OPEN_LIMIT,
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UPGRADE_ABILITY_ALL,
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HERO_AWAKEN_ACC,
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UPGRADE_ABILITY_LIMIT_ALL,
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HERO_TRANSCENDENCE_ACC,
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GET_SKILL,
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HERO_OPTION_CHANGE,
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GET_SKILL_ALL,
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HERO_OPTION_CHANGE_ACC,
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SKILL_UPGRADE,
|
HERO_OPTION_CHANGE_SLOT_LIMIT,
|
||||||
SKILL_UPGRADE_ALL,
|
GET_EQUIP_ITEM_ALL,
|
||||||
SKILL_UPGRADE_LIMIT,
|
GET_EQUIP_ITEM_GRADE_ACC,
|
||||||
SKILL_UPGRADE_LIMIT_ALL,
|
EQUIP_ITEM_UPGRADE_ALL,
|
||||||
SKILL_AWAKEN_ALL,
|
EQUIP_ITEM_UPGRADE_ACC,
|
||||||
SKILL_AWAKEN_LIMIT_ALL,
|
EQUIP_ITEM_UPGRADE_LIMIT,
|
||||||
GET_COMMANDER,
|
EQUIP_ITEM_CRAFTING,
|
||||||
GET_EQUIPEMENT,
|
EQUIP_ITEM_CRAFTING_ACC,
|
||||||
GET_EQUIPEMENT_ALL,
|
EQUIP_ITEM_DISTROY_ALL,
|
||||||
EQUIPEMENT_MOUNT_ALL,
|
EQUIP_ITEM_DISTROY_ACC,
|
||||||
EQUIPEMENT_UPGRADE_ALL,
|
EQUIP_ITEM_ENCHANT_ALL,
|
||||||
EQUIPEMENT_UPGRADE_LIMIT_ALL,
|
EQUIP_ITEM_ENCHANT_ACC,
|
||||||
EQUIPEMENT_AWAKEN_ALL,
|
EQUIP_SLOT_UPGRADE_ALL,
|
||||||
EQUIPEMENT_AWAKEN_LIMIT_ALL,
|
EQUIP_SLOT_UPGRADE_ACC,
|
||||||
ACHIEVEMENT_CLEAR_ALL,
|
USE_SKILL_ALL,
|
||||||
|
EQUIP_ITEM_MOUNT_PARTS_LIMIT,
|
||||||
|
ACHIEVEMENT_CLEAR_ACC,
|
||||||
DAILY_MISSION_CLEAR_ALL,
|
DAILY_MISSION_CLEAR_ALL,
|
||||||
WEEKLY_MISSION_CLEAR_ALL,
|
WEEKLY_MISSION_CLEAR_ALL,
|
||||||
RELIC_TAKE,
|
TAKE_RELIC_ALL,
|
||||||
RELIC_TAKE_ALL,
|
TAKE_RELIC_GRADE_ACC,
|
||||||
RELIC_UPGRADE,
|
UPGRADE_RELIC_ALL,
|
||||||
RELIC_UPGRADE_ALL,
|
UPGRADE_RELIC_LIMIT,
|
||||||
RELIC_UPGRADE_LIMIT_ALL,
|
AWAKEN_RELIC_ALL,
|
||||||
WATCH_AD,
|
AWAKEN_RELIC_LIMIT,
|
||||||
|
WATCH_AD_ALL,
|
||||||
WATCH_AD_ACC,
|
WATCH_AD_ACC,
|
||||||
ATTENDANCE,
|
ATTENDANCE,
|
||||||
ATTENDANCE_ACC,
|
ATTENDANCE_ACC,
|
||||||
GACHA_EQUIPEMENT,
|
|
||||||
GACHA_SKILL,
|
|
||||||
GACHA_RELIC,
|
|
||||||
GACHA_ALL,
|
GACHA_ALL,
|
||||||
GACHA_ACC,
|
GACHA_EQUIP,
|
||||||
|
GACHA_EQUIP_ACC,
|
||||||
|
GACHA_PET,
|
||||||
|
GACHA_PET_ACC,
|
||||||
|
GACHA_SKILL,
|
||||||
|
GACHA_SKILL_ACC,
|
||||||
|
SKILL_UPGRADE_ALL,
|
||||||
|
SKILL_UPGRADE_LIMIT,
|
||||||
BUY_PRODUCT,
|
BUY_PRODUCT,
|
||||||
BUY_PRODUCT_ALL,
|
BUY_PRODUCT_ALL,
|
||||||
COMBATPOWER_LIMIT,
|
BUY_PAID_COUNT_ACC,
|
||||||
|
HERO_BASE_STAT_LIMIT,
|
||||||
CHECK_PLAYTIME,
|
CHECK_PLAYTIME,
|
||||||
CHECK_PLAYTIME_ACC,
|
CHECK_PLAYTIME_ACC,
|
||||||
CONTENTS_CLEAR,
|
CONTENTS_CLEAR,
|
||||||
CONTENTS_CLEAR_ALL,
|
BATTLE_POWER_RANKING_LIMIT,
|
||||||
|
ACCOUNT_LEVEL_RANKING_LIMIT,
|
||||||
|
GET_ESSENCE_GRADE_ACC,
|
||||||
|
GET_ESSENCE_GRADE_ALL,
|
||||||
|
ESSENCE_EXCHANGE,
|
||||||
|
ESSENCE_EXCHANGE_ACC,
|
||||||
|
EQUIP_ENCYCLOPEDIA_REWARDS,
|
||||||
|
EQUIP_ENCYCLOPEDIA_REWARDS_ACC,
|
||||||
|
MONSTER_ENCYCLOPEDIA_REWARDS,
|
||||||
|
MONSTER_ENCYCLOPEDIA_REWARDS_ACC,
|
||||||
|
PET_UPGRADE_ALL,
|
||||||
|
PET_UPGRADE_ACC,
|
||||||
|
PET_MOUNT_LIMIT,
|
||||||
|
PLANTING_CROPS_GRADE_ALL,
|
||||||
|
PLANTING_CROPS_GRADE_ACC,
|
||||||
|
HARVESTING_CROPS_ALL,
|
||||||
|
HARVESTING_CROPS_ACC,
|
||||||
|
SHORTENING_CROP_HARVEST,
|
||||||
|
EAT_FRUIT_TYPE_ALL,
|
||||||
|
EAT_FRUIT_TYPE_ACC,
|
||||||
|
FARMER_EQUIPMENT_LIMIT,
|
||||||
|
FARMER_UPGRADE_ALL,
|
||||||
|
FARMER_UPGRADE_LIMIT,
|
||||||
|
FARM_EXPANSION_LIMIT,
|
||||||
|
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue