skull shaman b,c

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Ino 2025-02-10 14:35:41 +09:00
parent ab5750655c
commit ef0704dc24
13 changed files with 395 additions and 11 deletions

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@ -664,10 +664,11 @@ public class Actor : MyCoroutine
public virtual void Heal(double _hp, bool showhud = true)
{
if (IsDead()) return;
_hp = Math.Max(1, _hp);
m_Stat.Set_Stat(true, eStat.HP, _hp);
#if UNITY_EDITOR
if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest")
if (SceneManager.GetActiveScene().name == "StatTest")
{
MainToStatTest.Ins.Set_Dmglabel($"HP : {_hp}");
return;
@ -1551,13 +1552,6 @@ public class Actor : MyCoroutine
public virtual void Play_Hit()
{
HitEffect_Color();
if (IsDead() || IsCC() || CurAnim >= eAnim.Attack) return; // 공격, 스킬 쓸 때는 피격 애님 무시
if (CurAnim == eAnim.Run) return; // 달릴 때도 무시
if (IsRole(eRole.Mob)) m_HitTime = 0.5f;
var aniname = MyValue.Get_AnimName(eAnim.Hit);
m_animation.speed = 1f;
AnimationPlay(aniname);
}
public virtual void Play_Die()
{

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@ -400,6 +400,20 @@ public class MobActor : Actor
base.Shoot_Skill();
Reset_AttackCoolTime();
}
public override DamageInfo Get_DamageInfo(ProjectileData _pd, double _attackrate = 1, bool forceCri = false)
{
var dinfo = base.Get_DamageInfo(_pd, _attackrate, forceCri);
if (m_Stat.Get_Stat(eStat.DMG_TO_HP) > 0d)
dinfo.act_returnLastDmg = Get_LastDmg;
return dinfo;
}
private void Get_LastDmg(double dmg)
{
if (m_Stat.Get_Stat(eStat.DMG_TO_HP) > 0d)
Heal(dmg * m_Stat.Get_Stat(eStat.DMG_TO_HP));
}
public override void Get_Damage(DamageInfo _dinfo)
{
//_dinfo.Damage = 1f; // 테스트 : 몹 안 죽게
@ -452,6 +466,41 @@ public class MobActor : Actor
m_MobMark.Set(active, tf_HUD_Dmg);
}
public override void Play_Hit()
{
base.Play_Hit();
switch (m_SubRole)
{
default:
switch (CurAnim)
{
case eAnim.Die:
case eAnim.Hit:
case eAnim.Attack:
case eAnim.Skill:
return;
}
break;
case eSubRol.Elite:
switch (CurAnim)
{
case eAnim.Run:
case eAnim.Die:
case eAnim.Hit:
case eAnim.Attack:
case eAnim.Skill:
return;
}
break;
case eSubRol.Boss:
return;
}
if (IsDead() || IsCC()) return;
if (IsRole(eRole.Mob)) m_HitTime = 0.5f;
m_animation.speed = 1f;
AnimationPlay(MyValue.Get_AnimName(eAnim.Hit));
}
public override void Projectile(string s)
{
base.Projectile(s);

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@ -164,6 +164,17 @@ public class MyActor : Actor
}
}
}
public override void Play_Hit()
{
base.Play_Hit();
if (CurAnim == eAnim.Run) return; // 달릴 때도 무시
if (IsDead() || IsCC() || CurAnim >= eAnim.Attack) return; // 공격, 스킬 쓸 때는 피격 애님 무시
if (IsRole(eRole.Mob)) m_HitTime = 0.5f;
var aniname = MyValue.Get_AnimName(eAnim.Hit);
m_animation.speed = 1f;
AnimationPlay(aniname);
}
public override void On_Regen()
{

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@ -178,6 +178,8 @@ public enum eStat
Reduction_in_Immediate_Harvest_Cost,
Reclaim_Used_Resources,
DMG_TO_HP,
None
}
@ -228,6 +230,8 @@ public enum eSkillEnhance
STR_Up, DEX_Up, INT_Up, LUCK_Up, ATK_SPD_Up, MOV_SPD_Up, PIERCING, Boss_Dmg, Monster_Dmg, GoldHunter, MP_Down, AttackRange_Up,
Dmg_Decrease, Dmg_Up, CRI_Up, SkillCoolTime, PetStat_Up,
DMG_TO_HP,
Newbie,
}

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@ -776,6 +776,8 @@ public class ActorStatInfo
switch (skilldata.e_SkillEnhance)
{
case eSkillEnhance.ATK_SPD_Up: Set_Stat(true, eStat.HERO_ATK_SPD, skilldata.f_ExtraValue1); break;
case eSkillEnhance.CRI_Up: Set_Stat(true, eStat.CRI, skilldata.f_ExtraValue1); break;
case eSkillEnhance.DMG_TO_HP: Set_Stat(true, eStat.DMG_TO_HP, skilldata.f_ExtraValue1); break;
}
}
}