Project_WL/AgentScripts/WL815c_SURVEY2.txt

91 lines
9.1 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

WL-815c 2차 실측 · 2026-09-11 00:35:30
── 링 프리팹: Simulate 2 s 후 실제 시각 반경(XZ) ──────────────
Marker 3 Zone Loop
Simulate(2 s) 살아있는 파티클 3 · 시각 반경(XZ) 1.10 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 2.13 m
├ Marker 3 Zone Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 1.00 s · size 1.00 · shape off · scale (1.00, 1.00, 1.00) · 지금 1
├ Flash : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 1.00 s · size 2.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 1
├ Runes : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 1.00 s · size 2.20 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 1
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 0.30 s · size 3.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 0
Marker 5 Circle Loop
Simulate(2 s) 살아있는 파티클 8 · 시각 반경(XZ) 1.02 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 1.45 m
├ Marker 5 Circle Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 1.00 · shape off · scale (1.00, 1.00, 1.00) · 지금 2
├ Flash : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 2.00 s · size 2.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ Runes : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 2.00 s · size 2.04 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 2.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
Marker 7 Danger zone Loop
Simulate(2 s) 살아있는 파티클 4 · 시각 반경(XZ) 2.50 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 3.55 m
├ Marker 7 Danger zone Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
Marker 8 Safe zone Loop
Simulate(2 s) 살아있는 파티클 4 · 시각 반경(XZ) 2.50 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 3.55 m
├ Marker 8 Safe zone Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
── 불꽃 후보: 파티클 시스템별 상세 ────────────────────────────
Fire_Particles · PS 3
├ FireRed : rate 20.0/s × life 1.50 s = 30 (max 1000) · size 0.50 · loop Y · 정지공간 Local
├ FireYellow : rate 15.0/s × life 1.00 s = 15 (max 1000) · size 0.50 · loop Y · 정지공간 Local
├ Smoke : rate 10.0/s × life 8.00 s = 80 (max 1000) · size 1.00 · loop Y · 정지공간 Local
⇒ 인스턴스 1개 정상상태 추정 125 파티클
Fire buff · PS 19
├ Fire buff(Clone) : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 5.00 · loop Y · 정지공간 Local
├ SparksStart : rate 0.0/s × life 0.15 s = 0 (max 1000) · size 0.10 · loop Y · 정지공간 Local
├ SparksExpl : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 0.30 · loop Y · 정지공간 Local
├ Sparks : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 0.20 · loop Y · 정지공간 Local
├ SparksEnd : rate 0.0/s × life 0.40 s = 0 (max 1000) · size 0.20 · loop Y · 정지공간 Local
├ StartRays : rate 0.0/s × life 0.20 s = 0 (max 1000) · size 0.40 · loop Y · 정지공간 Local
├ StartFlash : rate 0.0/s × life 0.15 s = 0 (max 1000) · size 8.00 · loop Y · 정지공간 Local
├ StartShockWave : rate 0.0/s × life 0.15 s = 0 (max 1000) · size 8.00 · loop Y · 정지공간 Local
├ ShockWave : rate 0.0/s × life 0.14 s = 0 (max 1000) · size 14.00 · loop Y · 정지공간 Local
├ ShockWaves : rate 0.0/s × life 0.35 s = 0 (max 1000) · size 14.00 · loop Y · 정지공간 Local
├ GroundWaves : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 4.00 · loop Y · 정지공간 Local
├ GroundWaves2 : rate 0.0/s × life 0.60 s = 0 (max 1000) · size 3.50 · loop Y · 정지공간 Local
├ MainTrails : rate 0.0/s × life 1.90 s = 0 (max 1000) · size 1.00 · loop Y · 정지공간 Local
├ Ray : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 1.00 · loop Y · 정지공간 Local
├ Twist : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 0.65 · loop Y · 정지공간 Local
├ FireUp : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 2.00 · loop Y · 정지공간 Local
├ FireCore : rate 0.0/s × life 2.20 s = 0 (max 1000) · size 1.40 · loop Y · 정지공간 Local
├ EndSmoke : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 1.50 · loop Y · 정지공간 Local
├ Light : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 1.00 · loop Y · 정지공간 Local
⇒ 인스턴스 1개 정상상태 추정 0 파티클
FX_Flameflow_floor · PS 14
├ FX_Flameflow_floor(Clone) : rate 10.0/s × life 5.00 s = 50 (max 1000) · size 1.00 · loop Y · 정지공간 Local
├ Pos : rate 0.0/s × life 0.05 s = 0 (max 1000) · size 0.37 · loop N · 정지공간 Local
├ glow_b : rate 10.0/s × life 5.90 s = 59 (max 1000) · size 26.00 · loop N · 정지공간 Local
├ fire : rate 0.0/s × life 5.80 s = 0 (max 1000) · size 9.00 · loop N · 정지공간 Local
├ glow : rate 0.0/s × life 5.90 s = 0 (max 1000) · size 18.00 · loop N · 정지공간 Local
├ Rune : rate 100.0/s × life 5.80 s = 1 (max 1) · size 23.00 · loop N · 정지공간 Local
├ Dust : rate 15.0/s × life 2.30 s = 35 (max 1000) · size 5.00 · loop N · 정지공간 World
├ bao : rate 100.0/s × life 0.30 s = 2 (max 2) · size 22.00 · loop N · 정지공간 Local
├ bao1 : rate 0.0/s × life 0.60 s = 0 (max 1000) · size 13.00 · loop N · 정지공간 Local
├ bao2 : rate 10.0/s × life 0.50 s = 1 (max 1) · size 7.00 · loop N · 정지공간 Local
├ Gradient_ap : rate 0.0/s × life 0.60 s = 0 (max 1000) · size 27.00 · loop N · 정지공간 Local
├ startwave_R : rate 0.0/s × life 5.80 s = 0 (max 1000) · size 12.00 · loop N · 정지공간 Local
├ startwave_Y : rate 0.0/s × life 5.80 s = 0 (max 1000) · size 12.00 · loop N · 정지공간 Local
├ dust_ring : rate 120.0/s × life 2.30 s = 276 (max 1000) · size 4.00 · loop N · 정지공간 World
⇒ 인스턴스 1개 정상상태 추정 424 파티클
── LMHPOLY 바위(비 LOD · Rock 계열) ───────────────────────────
Rock_Block_crk_m_01 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_01.prefab
크기 (1.49, 0.74, 1.47) · tri 150 · 렌더러 1
Rock_Block_crk_m_02 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_02.prefab
크기 (1.33, 0.86, 1.40) · tri 134 · 렌더러 1
Rock_Block_crk_m_03 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_03.prefab
크기 (1.94, 0.78, 0.92) · tri 62 · 렌더러 1
Rock_Block_crk_m_04 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_04.prefab
크기 (1.26, 0.70, 1.31) · tri 152 · 렌더러 1
Rock_Block_crk_m_05 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_05.prefab
크기 (1.48, 0.70, 0.79) · tri 42 · 렌더러 1
Rock_Block_m_01 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_m_01.prefab
크기 (1.07, 0.58, 0.58) · tri 12 · 렌더러 1
Rock_Block_m_02 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_m_02.prefab
크기 (1.13, 0.63, 0.63) · tri 44 · 렌더러 1
Rock_Block_m_03 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_m_03.prefab
크기 (1.20, 0.60, 0.64) · tri 44 · 렌더러 1
── 울타리 프롭 pivot·회전 확인(둘레 배치 적합성) ───────────────
Fence_01 : pivot→바운즈중심 (0.00, 0.50, 0.00) · 크기 (2.38, 1.02, 0.27) · 긴축 X 2.38 · 바닥 y -0.01
FenceBig_01 : pivot→바운즈중심 (0.01, 1.70, -0.01) · 크기 (2.26, 3.41, 0.32) · 긴축 X 2.26 · 바닥 y -0.01
Stone_1 : pivot→바운즈중심 (0.00, 0.00, 0.12) · 크기 (1.29, 1.62, 1.50) · 긴축 Z 1.50 · 바닥 y -0.81