Project_WL/Assets/FarmingIsland/Scripts/Inventories/ItemData.cs

19 lines
483 B
C#

using UnityEngine;
namespace CryingSnow.FarmingIsland
{
[CreateAssetMenu()]
public class ItemData : ScriptableObject
{
[SerializeField] private string itemId;
[SerializeField] private int price;
[SerializeField] private Sprite icon;
[SerializeField] private GameObject drop;
public string ItemId => itemId;
public int Price => price;
public Sprite Icon => icon;
public GameObject Drop => drop;
}
}