Project_WL/Assets/ThirdParty/Unity Chan Toon Shader - SD.../com.unity.film-internal-uti.../Runtime/AssemblyInfo.cs

54 lines
2.5 KiB
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.Workbench")]
[assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.Tests")]
[assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.Editor")]
[assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.EditorWorkbench")]
[assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.EditorTests")]
[assembly: InternalsVisibleTo("Unity.AnimeToolbox")]
[assembly: InternalsVisibleTo("Unity.AnimeToolbox.Tests")]
[assembly: InternalsVisibleTo("Unity.AnimeToolbox.Editor")]
[assembly: InternalsVisibleTo("Unity.AnimeToolbox.EditorTests")]
[assembly: InternalsVisibleTo("Unity.GoQL")]
[assembly: InternalsVisibleTo("Unity.GoQL.Tests")]
[assembly: InternalsVisibleTo("Unity.GoQL.Editor")]
[assembly: InternalsVisibleTo("Unity.GoQL.EditorTests")]
[assembly: InternalsVisibleTo("Unity.Storyboard.Runtime")]
[assembly: InternalsVisibleTo("Unity.Storyboard.Editor")]
[assembly: InternalsVisibleTo("Unity.Storyboard.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.MaterialSwitch")]
[assembly: InternalsVisibleTo("Unity.MaterialSwitch.Tests")]
[assembly: InternalsVisibleTo("Unity.MaterialSwitch.Editor")]
[assembly: InternalsVisibleTo("Unity.MaterialSwitch.EditorTests")]
[assembly: InternalsVisibleTo("Unity.MeshSync")]
[assembly: InternalsVisibleTo("Unity.MeshSync.Tests")]
[assembly: InternalsVisibleTo("Unity.MeshSync.Editor")]
[assembly: InternalsVisibleTo("Unity.MeshSync.EditorTests")]
[assembly: InternalsVisibleTo("Unity.SelectionGroups")]
[assembly: InternalsVisibleTo("Unity.SelectionGroups.Tests")]
[assembly: InternalsVisibleTo("Unity.SelectionGroups.Editor")]
[assembly: InternalsVisibleTo("Unity.SelectionGroups.EditorTests")]
[assembly: InternalsVisibleTo("Unity.StreamingImageSequence")]
[assembly: InternalsVisibleTo("Unity.StreamingImageSequence.Tests")]
[assembly: InternalsVisibleTo("Unity.StreamingImageSequence.Editor")]
[assembly: InternalsVisibleTo("Unity.StreamingImageSequence.EditorTests")]
[assembly: InternalsVisibleTo("Unity.Toonshader")]
[assembly: InternalsVisibleTo("Unity.Toonshader.Tests")]
[assembly: InternalsVisibleTo("Unity.Toonshader.Editor")]
[assembly: InternalsVisibleTo("Unity.Toonshader.EditorTests")]
[assembly: InternalsVisibleTo("Unity.VisualCompositor")]
[assembly: InternalsVisibleTo("Unity.VisualCompositor.Tests")]
[assembly: InternalsVisibleTo("Unity.VisualCompositor.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualCompositor.EditorTests")]