Project_WL/Assets/Script/UI/Map/MapChoiceUI_Dungeon.cs

69 lines
2.4 KiB
C#

using CodeStage.AntiCheat.ObscuredTypes;
using System.Collections.Generic;
using TMPro;
public class MapChoiceUI_Dungeon : uScrollViewMgr
{
public static MapChoiceUI_Dungeon Ins;
public MoneyForm MoneyForm_Ticket;
public TextMeshProUGUI[] texts; // 0 던전이름
public ArrowUI m_ArrowUI;
List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
ObscuredInt SelectMapID = 1001, SelectLv;
private void OnEnable()
{
Ins = this;
Set_ScrollView(dungeons);
for (int i = 0; i < list_CardBase.Count; i++)
{
if (list_CardBase[i].Get_IntData() == SelectMapID)
(list_CardBase[i] as WorldMapDungeonCard).OnClick_Card();
}
}
public override void Set_UI()
{
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
MoneyForm_Ticket.Set(500 + MyEnumToInt.Ins.Get_Int(mapData.e_Dungeon));
texts[0].text = mapData.Get_Name();
var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv);
}
public void Select_Dungeon(int mapid)
{
var sdata = ServerInfo.Ins.m_ServerData;
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
var datas = table_dungeonmapconfig.Ins.Get_DataList(mapData.e_Dungeon);
SelectMapID = mapid; SelectMapID.RandomizeCryptoKey();
SelectLv = sdata.Get_DungeonLv(mapData.e_Dungeon) + 1;
m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1);
Set_UI();
}
public void Select_Lv(int lv)
{
SelectLv = lv; SelectLv.RandomizeCryptoKey();
}
public void OnClick_GoDungeon()
{
var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
var ticketid = MyEnumToInt.Ins.Get_Int(mapData.e_Dungeon) + 500;
// 웨이브는 무한 입장 가능
if (ticketid == 504 || ServerInfo.Ins.m_ServerData.Check_ItemAmount(ticketid, 1))
{
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
MyValue.MyChoiceMapData.n_MapID = SelectMapID;
MyValue.MyChoiceMapData.n_PortalIndex = 0;
MyValue.MyChoiceMapData.n_DungeonLv = SelectLv;
InGameInfo.Ins.Load_Map(SelectMapID);
}
}
}