28 lines
699 B
C#
28 lines
699 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KettleCombineUI : ScrollViewMgr
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{
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GameObject go_CombineBtn;
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public void Set(GameObject btn)
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{
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go_CombineBtn = btn;
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go_CombineBtn.SetActive(false);
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base.Set();
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Set_UI(true, false);
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}
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public void Set_UI(bool _repos, bool _refresh)
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{
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if (!_refresh)
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Set_ScrollView(go_CombineBtn.name.Contains("potion") ? table_kettle.Ins.Get_DataList(eItem.Potion) : table_kettle.Ins.Get_DataList(eItem.Relic), _repos);
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}
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public override void OnClick_Back()
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{
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base.OnClick_Back();
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go_CombineBtn.SetActive(true);
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}
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} |