14 lines
416 B
C#
14 lines
416 B
C#
using UnityEngine;
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public class ProjectileWaveControl : MonoBehaviour
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{
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public GameObject[] gos_wave;
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public float nextWaveDelayTime = 1.5f;
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private void OnEnable()
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{
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Debug.Log("웨이브 시작 1");
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DSUtil.InActivateGameObjects(gos_wave, 0);
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CoroutineMgr.Ins.Set_Coroutine(() => { Debug.Log("웨이브 시작 2"); gos_wave[1].SetActive(true); }, nextWaveDelayTime);
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}
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} |