Project_WL/Assets/WL/Island/Resources/WL/WLIslandSettings.asset

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m_Script: {fileID: 11500000, guid: 8d816d01a1b2c3d4e5f60708090a0b01, type: 3}
m_Name: WLIslandSettings
m_EditorClassIdentifier: Assembly-CSharp::WL.Island.WLIslandSettings
enabled_: 1
verboseLog: 1
startOnIsland: 1
islandMapId: 900
islandSceneName: Level01
hideWlPcOnIsland: 1
fixIslandDuplicates: 1
islandCameraOwner: 1
hidePcWatchSeconds: 6
islandSaveKey:
swapIslandPlayer: 1
pcPrefabPath: Assets/Res_Addr/PC/LH_M05.prefab
islandPcScale: 0.7
mirrorFiAnimator: 1
fiPlayerModelName: Stickman
interactRadius: 3.5
promptFormat: "{0}\n\uB358\uC804\uC73C\uB85C \uC774\uB3D9\uD558\uAE30"
enterButtonText: "\uB4E4\uC5B4\uAC00\uAE30"
enterKey: 101
gateHeight: 3.2
gateWidth: 2.4
fontAssetPath: Assets/ThirdParty/TextMesh Pro/Addressables/Fonts & Materials/Font
SDF.asset
rewardEnabled: 1
goldPerKill: 12
goldClearBonus: 60
goldBossBonus: 120
applyGoldMultiplier: 1
goldOnFail: 0
pendingPrefsKey: WL_Island_PendingGold
bakeDungeonNavMesh: 1
spawnDungeonSpawners: 1
dungeonSpawnerRange: 6
fixDungeonDuplicates: 1
dungeonEnterDelay: 1.5
gateFlowEnabled: 1
hideFarms: 1
soilCornerRadius: 1.6
farmReHideDelaySeconds: 3
showFarmSoil: 1
hideIslandFences: 1
islandFenceNamePrefixes:
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matchNewTileMaterials: 1
dungeonUnlockPrefsKey: WL_Island_DungeonsUnlocked
dungeonUnlockPrices: 0a0000001e0000003c00000064000000
maxDungeons: 4
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platformPosition: {x: 0, y: 0, z: 0}
platformOffset: {x: 0, y: 0, z: 0}
platformPrefabPath:
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platformCenterOnPlate: 1
platformPlateLift: 0.03
platformShowLabel: 1
platformRadius: 1.7
platformColor: {r: 0.92, g: 0.72, b: 0.24, a: 1}
platformUseToon: 1
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platformTriggerHeight: 3
platformRespawnDelaySeconds: 1.3
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platformScale: 0.5
platformCenterOnZone: 1
platformCenterVisibleOnly: 1
platformRequireStepOff: 1
platformStepOffTimeoutSeconds: 120
campDecorEnabled: 1
campFirePrefabPath: Assets/WL/Island/Prefabs/WL_Camp_Fireplace.prefab
campTentPrefabPath: Assets/WL/Island/Prefabs/WL_Camp_Tent.prefab
campTentCount: 1
campTentRadius: 2.6
campTentUseZone: 1
campTentZoneScale: 0.85
campTentStartYaw: 35
campTentFaceYawOffset: 0
campFireScale: 2.88
campTentScale: 2.88
installPushMargin: 0.75
islandPlayerScale: 1.3
expansionPadPlace: 1
expansionPadInset: 1.3
padClearRadius: 1.4
expansionPadLift: 0.05
expansionPadTriggerSize: 2.6
expansionPadScale: 0.45
expansionPadTiltMax: 20
expansionPadOverlay: 1
campDecorSnapToGround: 0
applyStartCoin: 1
startCoin: 10
saveResetToken: 816zc-1
resetSaveEveryStart: 1
dungeonCameraMatchIsland: 1
camPitch: 45
camYaw: 0
camDistance: 22
islandCamDistance: 12
islandVcamName: PlayerVirtualCamera
islandCamPitch: 50
dungeonCamDistance: 11
camFov: 60
camLookHeight: 0
camLockYaw: 1
camLeadMultiplier: 1
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cameraGuardInterval: 0.5
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dungeonCamInstantSettle: 1
dungeonCamTeleportSnap: 1
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dungeonLoadingMaxWaitSeconds: 8
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id: 1
displayName: "\uB358\uC804 1"
sceneName: WL_Dungeon01
mapId: 901
stageIndex: 10
gatePosition: {x: 10, y: 0, z: -2}
gateYaw: 180
gateScale: 1
gateColor: {r: 0.45, g: 0.32, b: 0.62, a: 1}
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
platformUseFarm: 1
platformPosition: {x: 0, y: 0, z: 0}
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id: 2
displayName: "\uB358\uC804 2"
sceneName: WL_Dungeon02
mapId: 902
stageIndex: 11
gatePosition: {x: 8, y: 0, z: -1}
gateYaw: 0
gateScale: 1
gateColor: {r: 0.28, g: 0.5, b: 0.66, a: 1}
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
platformUseFarm: 0
platformPosition: {x: -2.5, y: 0, z: 8.5}
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gateScale: 1
gateColor: {r: 0.62, g: 0.42, b: 0.24, a: 1}
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
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