25 lines
645 B
C#
25 lines
645 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SelectCirclrBase : ProjectileBase
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{
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public CircleBase[] arr_FireCircle;
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float y = 0f;
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public override void Set(ProjectileData _data)
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{
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base.Set(_data);
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for (int i = 0; i < arr_FireCircle.Length; i++)
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arr_FireCircle[i].Set_ProjectileData(_data);
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y = 0f;
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}
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private void Update()
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{
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transform.position = m_ProjecTileData.shooter.Get_Center_position();
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transform.localEulerAngles = new Vector3(0f, y);
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y += Time.deltaTime * 120f;
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if (y > 360f) y = 0f;
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}
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} |