ThreeKingdomsSlingshot/Assets/VFX/IB/AssetResources/FX/ef_attribute_tree.prefab

189 lines
4.9 KiB
Plaintext
Raw Permalink Normal View History

스킬 이펙트 1차 + IB(쿠로네코) 연출 시험 — 돌진·조준 UI·타격감 (PD 2026-11-10) - 기본 공격(돌진) = IB 이펙트 그대로 시험: 앞 빛 물결 · 속도 꼬리(진영색 4색 · 멈춘 자리에서 0.12초 흐려짐) · WL 흙먼지 · 기준점 dash(아래로 갈수록 발 쪽) · 히트 이펙트 제거(PD 지정 대기) - 슬링샷 방향 결정 UI = IB GameTouchArrow 이식(IbAimArrow · IB 유닛 반지름 0.496 기준 비율) + 진행 중 캐릭터 연출(IbUnitMarks: 발밑 원 · 몸 빛 · 조준 중 속성 방울) · 값 표 Resources/Skills/ib_ui.csv - 기병: 복귀 영역(채운 원 · PreviewCavalryReturn) · 복귀 때 돌아서기(UnitView.TurnAround) - 타격감: HitFeel + CameraController.Shake · 표 hit_feel.csv(IB 흔들림 값은 디컴파일에 없어 추정값) - 액티브 스킬 1차 연출(Fable 제안 56 스킬 · 사본 Resources/Fx/TKS_Fx_Sk_*) · SkillVfx 확장(s_camp · f_fwd · f_drift · f_fade · s_over · b_flat · 트레일 페이드) · 셀화 셰이더 포트 - 2D 돌진 시험본(Dash2D · Aura2D test_aura) · 이전 시험 행은 skill_vfx.csv 에 # 주석 - 여포 크기: dz_boss_lvbu 몸 높이 819 → 718(깃털 제외 · 말 탄 유닛 머리 끝 상한 때문에 작아졌음) - 원본 = Assets/VFX/IB(쿠로네코 · GUID 유지 · Tools/wl_vfx_import.py --skip-scripts) · 사본 도구 Tools/make_ib_fx_copies.cs · make_ib_camp_textures.py · build_dash2d.cs - 테스트 PlayMode 118/118 통과 · 자동 재직렬화(png meta · UITheme · ProjectSettings) 제외 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 04:19:44 +00:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &140938
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 440938}
- 95: {fileID: 9539394}
- 114: {fileID: 11406106}
m_Layer: 0
m_Name: ef_attribute_tree
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &140940
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 440940}
- 212: {fileID: 21240940}
m_Layer: 0
m_Name: Attribute_Tree
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &140942
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 440942}
- 212: {fileID: 21240942}
m_Layer: 0
m_Name: Blade-effect_2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &440938
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140938}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: .899999976, y: .899999976, z: 1}
m_Children:
- {fileID: 440940}
- {fileID: 440942}
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!4 &440940
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140940}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.20000005, y: 1.20000005, z: 1.20000005}
m_Children: []
m_Father: {fileID: 440938}
m_RootOrder: 0
--- !u!4 &440942
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140942}
m_LocalRotation: {x: 0, y: 0, z: .0510808565, w: -.998694539}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: .457725674, y: .457725674, z: .457725674}
m_Children: []
m_Father: {fileID: 440938}
m_RootOrder: 1
--- !u!95 &9539394
Animator:
serializedVersion: 3
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140938}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 2af26739c4a8ea64ab4a82a95e03b111, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 1
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
--- !u!114 &11406106
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140938}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: db9fe41f3c6b2104c94d90922f08a948, type: 3}
m_Name:
m_EditorClassIdentifier:
type: 0
autoRelease: 1
autoDestroy: 0
loop: 1
flame: 30
endTime: 0
endFlame: 0
currentTime: 0
--- !u!212 &21240940
SpriteRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140940}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_Materials:
- {fileID: 2100000, guid: fba5df4aafc15b94baeaf5d6294a786c, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 0
m_ReflectionProbeUsage: 0
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -299978417
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: d3b8e083f6cc74449b9a89a617085040, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: .588235319}
--- !u!212 &21240942
SpriteRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140942}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_Materials:
- {fileID: 2100000, guid: fba5df4aafc15b94baeaf5d6294a786c, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 0
m_ReflectionProbeUsage: 0
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -299978417
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: db979848374de3d49907f1ea91088e00, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: .313725501}
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 140938}
m_IsPrefabParent: 1