ThreeKingdomsSlingshot/Assets/VFX/MasterStylizedProjectiles/Shaders/UVScroll.shadersubgraph

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스킬 이펙트 작업 준비 — 스킬 테스트 씬 · WL 이펙트 이식 · 이펙트 표 · 보병·창·기병 슬링샷 공격 = WL 창 돌진 이펙트 시험(PD 2026-11-09) PD 「WL 프로젝트에서 스킬을 구현하던 방식과 동일하게 유닛 별 스킬 구현」 · 「테스트 목적: 보병, 창, 기병을 슬링샷으로 공격할 때 WL 창 돌진 공격 이펙트」 - 스킬 테스트 씬 Assets/Scenes/SkillTest.unity(SkillTestBootstrap · 메뉴 TKS/Skill Test/Build Scene): 영웅 목록 선택(heroes.csv 56) · 더미(죽지 않음 · 행동 토글 · 배치 표 Resources/Skills/skill_test.csv) · 슬링샷 · 액티브 버튼 · 쿨 무시 · 영웅 무적 · 이펙트 보기(에디터 · Assets/VFX 검색 → 영웅에 띄움) - 이펙트 표 Resources/Skills/skill_vfx.csv → Runtime/Skills/SkillVfx(키 = 스킬 id 또는 basic_<병종> · cast/travel/hit · f_every 반복 · 사본 Resources/Fx/TKS_Fx_*) · 훅 = SkillSystem Announce/BeginAction/EndAction/Hit/Instant - WL 이펙트 이식 Assets/VFX(약 640 MB · 빌트인 호환분만 · GUID 유지 · 도구 Tools/wl_vfx_import.py) · URP 셰이더 빌트인 이식 4종 Assets/VFX/_BuiltinPorts · com.unity.shadergraph 17.3.0 · 카메라 깊이 텍스처 켬(셰이더 그래프 소프트 파티클) - 시험: basic_infantry/spear/cavalry travel = TKS_Fx_SpearRush · SpearRushWrap · SpearRushDust(WL WLStaffEarth rushFx 1~3 값 환산) — 표 9행 삭제 = 원래대로 - 테스트 118/118 · console error 0 · 이 PC 첫 임포트 자동 재직렬화(png·tga .meta · UITheme · ProjectSettings · InputManager)는 제외 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 14:12:52 +00:00
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