Merge remote-tracking branch 'origin/main'

This commit is contained in:
깃 관리자 2026-11-12 23:29:52 +09:00
commit 552451feb6
322 changed files with 26040 additions and 24 deletions

View File

@ -1,6 +1,8 @@
kind,name,match,value,note
theme,UI_Content,/gear/|/chest/|/logo_skill/|/gimmick/|ItemIcon|Icon_ShopItem,2048,화면별 콘텐츠 아이콘(장비·상자·스킬·기믹 타일·상점 상품) — 그 화면에서만 쓰임
theme,UI_SkillIcon,/skill_icon/,2048,장수 스킬 아이콘 144 + 사각 틀 테두리 5(영웅 상세 스킬 행 · PD 2026-11-11) — 아래 import 줄로 128² 임포트
theme,UI_Common,*,4096,모든 화면 공통 크롬(틀·버튼·바·탭·재화·병과·작은 아이콘) — 위 줄에 안 걸린 테마 스프라이트 전부
folder,WorldMap_UI,Assets/Resources/ChapterMap/UI,2048,월드맵 부품(깃발·띠·판·별·커서) — 폴더 전체
option,single_area,,262144,이 넓이(px) 넘는 큰 그림(로비 바탕·키아트·로고·패턴)은 아틀라스에 넣지 않음 — 한 장 = 드로우콜 1 · 아틀라스 공간 낭비 방지
option,padding,,4,스프라이트 간격(px)
import,skill_icon,/skill_icon/,128,스킬 아이콘 원본 256² → 128² 로 임포트(표시 = 틀 126 px 안쪽 판 ≈ 80 px · 149장이 2048 한 장에 들어감)

1 kind name match value note
2 theme UI_Content /gear/|/chest/|/logo_skill/|/gimmick/|ItemIcon|Icon_ShopItem 2048 화면별 콘텐츠 아이콘(장비·상자·스킬·기믹 타일·상점 상품) — 그 화면에서만 쓰임
3 theme UI_SkillIcon /skill_icon/ 2048 장수 스킬 아이콘 144 + 사각 틀 테두리 5(영웅 상세 스킬 행 · PD 2026-11-11) — 아래 import 줄로 128² 임포트
4 theme UI_Common * 4096 모든 화면 공통 크롬(틀·버튼·바·탭·재화·병과·작은 아이콘) — 위 줄에 안 걸린 테마 스프라이트 전부
5 folder WorldMap_UI Assets/Resources/ChapterMap/UI 2048 월드맵 부품(깃발·띠·판·별·커서) — 폴더 전체
6 option single_area 262144 이 넓이(px) 넘는 큰 그림(로비 바탕·키아트·로고·패턴)은 아틀라스에 넣지 않음 — 한 장 = 드로우콜 1 · 아틀라스 공간 낭비 방지
7 option padding 4 스프라이트 간격(px)
8 import skill_icon /skill_icon/ 128 스킬 아이콘 원본 256² → 128² 로 임포트(표시 = 틀 126 px 안쪽 판 ≈ 80 px · 149장이 2048 한 장에 들어감)

View File

@ -429,7 +429,9 @@ color,lobby_band,,,,,,#1E24408C,로비 아래 버튼 뒤 띠(α 0.55)
color,alert_red,,,,,,#FF243E,알림 원(수량)
skin,btn_s_gray,Button/Button01_s_Gray.png,,2.1,,,,Secondary 회색 h56(비활성 · 검수 결함 3)
color,row_label_strip,,,,,,#FFFFFF0A,편성 라벨 칸 세로 띠(흰 4 %)
font,title,Assets/UI/GUIPro/ResourcesData/Fonts/Sen-ExtraBold.ttf,,,,,,제목·숫자(라틴 Sen · 한글 = 폴백 Malgun Gothic · PD 결정 전)
font,title,Assets/UI/Fonts/Maplestory OTF Bold.otf,,,,,,제목·숫자·버튼(메이플스토리체 Bold · PD 2026-11-11 · 한자·– — 등 없는 글자 = 임포터 폴백 OS 폰트)
font,body,Assets/UI/Fonts/NEXON Lv1 Gothic Low OTF.otf,,,,,,본문(넥슨 Lv1 고딕 · PD 2026-11-11 · Lv2 는 한자·– — 가 빈 글자라 폴백이 안 돼 제외)
font,body_bold,Assets/UI/Fonts/NEXON Lv1 Gothic Low OTF Bold.otf,,,,,,굵은 본문(넥슨 Lv1 고딕 Bold · 굵게 흉내 대신 · PD 2026-11-11)
color,text_on_yellow,,,,,,#1E1E2A,노랑 Primary 위 글자(Fable §5-8)
color,ribbon_glow,,,,,,#FFD24AFF,결과 리본 뒤 금빛(그림 자체가 가운데 α 0.5 라 틴트 α 1 · Fable §4-2 α 0.35 는 안 보임 실측)
color,row_on_field,,,,,,#FFFFFF14,필드 위 행 판(흰 8 % · 전 화면 밝은 행 통일 · Fable 검수 나머지1 결함 6)

1 kind id path overlay ppu inset alpha color note
429 color alert_red #FF243E 알림 원(수량)
430 skin btn_s_gray Button/Button01_s_Gray.png 2.1 Secondary 회색 h56(비활성 · 검수 결함 3)
431 color row_label_strip #FFFFFF0A 편성 라벨 칸 세로 띠(흰 4 %)
432 font title Assets/UI/GUIPro/ResourcesData/Fonts/Sen-ExtraBold.ttf Assets/UI/Fonts/Maplestory OTF Bold.otf 제목·숫자(라틴 Sen · 한글 = 폴백 Malgun Gothic · PD 결정 전) 제목·숫자·버튼(메이플스토리체 Bold · PD 2026-11-11 · 한자·– — 등 없는 글자 = 임포터 폴백 OS 폰트)
433 font body Assets/UI/Fonts/NEXON Lv1 Gothic Low OTF.otf 본문(넥슨 Lv1 고딕 · PD 2026-11-11 · Lv2 는 한자·– — 가 빈 글자라 폴백이 안 돼 제외)
434 font body_bold Assets/UI/Fonts/NEXON Lv1 Gothic Low OTF Bold.otf 굵은 본문(넥슨 Lv1 고딕 Bold · 굵게 흉내 대신 · PD 2026-11-11)
435 color text_on_yellow #1E1E2A 노랑 Primary 위 글자(Fable §5-8)
436 color ribbon_glow #FFD24AFF 결과 리본 뒤 금빛(그림 자체가 가운데 α 0.5 라 틴트 α 1 · Fable §4-2 α 0.35 는 안 보임 실측)
437 color row_on_field #FFFFFF14 필드 위 행 판(흰 8 % · 전 화면 밝은 행 통일 · Fable 검수 나머지1 결함 6)

View File

@ -1896,4 +1896,602 @@ MonoBehaviour:
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titleFont: {fileID: 12800000, guid: c8e065a266a274eeebccb4ae0f64b3d9, type: 3}
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tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_mizhu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 7be6ecdb67b171b42b7f5d5b1e85b9f6, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_mizhu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 8555df20153476b41a41529fd70c2504, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_pangtong_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 6df971e9acc6a6140ad0fc20b5a7648d, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_pangtong_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: b7c593d9fe4abad4989005e64f2298d5, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_ring_archer
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 7bf514ece1ba8db4d810fe711defe6e5, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_ring_cavalry
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 15a4eaeded185e94e8f7e706f0cba51d, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_ring_infantry
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 483c2f7100c8a9a43881f2cc6975cbcf, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_ring_spear
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5da0bc64c564d51479a64ffd624c57fc, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_ring_strategist
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 9909f55ddc0641f4ea7a6cc54e9cfb84, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_simayi_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: ca27bdbad7ca462458c3546749d02274, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_simayi_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: a12c409fec0733f488535bfbdde277af, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunce_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: ca3942e90037cdb4398dd429a08cb9d1, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunce_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 9d437ebdfa3374f48bcb15bef4e196be, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunjian_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: f950ade1aff4d7545a5e6e50958e2963, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunjian_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: cea79e3ef92c91b43ae5d65fcfc33dec, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunqian_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: d76eb3c130acdd14cad38679e7a46f98, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunqian_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: b8df3b93475773f45b0539b2c248fe30, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunquan_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 37da4ce3986fde544b50381fefbfa857, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunquan_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5e60636cd383512448963528a263a9e1, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunshangxiang_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: f6feb28ea75299b4c9b1d1e19f9d8d5f, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_sunshangxiang_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: f91cd044e30f82345be855dca0f91809, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_taishici_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 36e53d0139669ee4983e9b5669767596, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_taishici_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 6beded35187a75848b8f5443fe54cfe8, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_wanglang_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: cd2075fd51f151c4c8f5cfc266ae891c, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_wanglang_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 0bcecc902b5f1ff45901245ba5044c4f, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_weiyan_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: b274e761971322b4b84c75e13e7ecd6e, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_weiyan_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: ecb0b1147b704c24bb117f4f92a3dd33, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_wenchou_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 31e43b99201bdc549a2d6efa8ca14507, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_wenchou_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5510110a90dcd2546953a1f800ad2841, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahoudun_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 116fae79fc96f734bba6bcda96e61a5f, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahoudun_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 0b20469dc41751440bb4c21dd65abf89, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahouen_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 1f910c5cb416f9747902d48b13e87cd6, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahouen_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5cdffbac5788882419144a8fe3372f16, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahoumao_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: f568b185f59685f45997150f43c98827, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahoumao_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: a9219f0add5e8f243b067b54ec5ffacf, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahouyuan_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: a62b9a2eafcc67e498b1c5597b503ed0, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiahouyuan_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 62284be8a7193ab4689633b71dfdbc42, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiaoqiao_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 15260afd71ddfa640a9457a2ea13adb5, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xiaoqiao_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 6441d8d0db13d2f4e8e43fee2c2ab786, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xuchu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 6c1719391fdde8e4caaefd396c5c6911, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xuchu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: b6b45d1f8407f554283c37def52a5b25, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xuhuang_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 49d312eff60d4ff48934deaeae0082c6, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xuhuang_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: fe0c4c7f9e8367d47b7dbbc21998d8ae, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xunyu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: d864b3a2f053d6046babcceffc9eee6d, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xunyu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: e8953a913586ff144ae83d4521571b65, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xushu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: f70ffca93226e1541a6a5c164c6caf76, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_xushu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 086900acf11c05043b98f0a001618b9e, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yanbaihu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 50c038ea4636eaa42a31338fd2f4b499, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yanbaihu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: b818e01286c6ca749b87adb6cd9bcde7, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yanliang_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 3cee699d1aa4da847be3eca31f083117, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yanliang_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 3813f01443f10384fb074cba29ec42e7, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yuanshao_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 649bb3075db5d3a44956b0987eef1050, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yuanshao_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 9e857797876b59148a0e0fa98d55b4c4, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yuanshu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 85b77ae66f0b3404b9525aeddc1ed5ee, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yuanshu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 516ddc99d1964a147ac07cd0c1792b87, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yujin_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: c4b1f84e29fff9c4ab0bd17f87128670, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_yujin_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 57fe16edbc3f7e54782df17d7bbde34b, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangfei_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 4986d4ee92bbae443bafcbb4582294e0, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangfei_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 400844c9693395e44a78df7f4d99d2fd, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhanghe_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: ee7c0d305f57cc54581e9f020ff6ef54, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhanghe_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5213a26918887af48882ab6cae9fbe95, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangjiao_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 210f61fb142fc8d4dbb69238eacfe4ea, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangjiao_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: c1bb4c0e836fe76488401d24df743f7a, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangliao_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 811692e6972e8224ea8222c588499527, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangliao_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 3f922fd4d8c83ea47a11e2961baef53d, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhanglu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: ba48ab531a7310948b307b287ac5fbdc, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhanglu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: f1722f20e93ff014bb73741170c78311, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangren_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 487b585ea81b7cf45aa195582f7062fd, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhangren_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 96a3ed04f0222a04bbdeebde310e395b, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhaofan_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5c35b2a9a67e6f647817050dd1c1da83, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhaofan_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 0b54b3d9dce86a746be6604f083c7692, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhaoyun_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: ac37248dc82779042a7d953d324cdb0d, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhaoyun_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: decc429cb54dd1f4c9daf048224e3f63, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhoucang_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 9416383864ef1db4e8c5a387fc7845a2, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhoucang_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: eab71193d4919084c81c9f07a51165e0, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhoutai_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 5fd65184b4d2eaa4797257757325b81c, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhoutai_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: d2bf0e0192a45514db259290547c16a4, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhouyu_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 4fa0fc7f6b7e15742aad153ba4afacbc, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhouyu_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 9ba7de0b947eb5b4c8a79c36ba9e3379, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhugejin_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: da6c3aa9175e4e84cb2b56cdc16245fa, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhugejin_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 9a7472d9f71b6664abbcb79acca154a9, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhugeliang_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: dd3d3b6704f4d4b48bcf9ad4036362b9, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhugeliang_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 1cd6465cad1bc6e4098009c9150a9750, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhurong_a
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 1ace2443f352dbe4ab76321164b2b1ce, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: skill_zhurong_p
pack: {fileID: 0}
samguk: {fileID: 21300000, guid: 1c2c8538c78d41244805a251c92171c0, type: 3}
tint: {r: 1, g: 1, b: 1, a: 1}
titleFont: {fileID: 12800000, guid: c39a7a9926c7dcf4891011de7f09b4b3, type: 3}
bodyFont: {fileID: 12800000, guid: 9465d06e87caef04e8ec29e8ab4670ef, type: 3}
bodyBoldFont: {fileID: 12800000, guid: 1f8be275dd6c50e4ab53f7529ed55727, type: 3}

View File

@ -36,6 +36,20 @@ namespace TKS.EditorTools
Build(AssetDatabase.LoadAssetAtPath<UITheme>(UIThemeImporter.AssetPath), true);
}
/// <summary>표의 import 줄(경로 match · | = 또는 → 텍스처 임포트 최대 크기) · 맞는 줄이 없으면 0(임포터 기본값 유지).</summary>
public static int ImportMaxSize(string assetPath)
{
if (!File.Exists(CsvPath)) return 0;
foreach (var line in File.ReadAllText(CsvPath, Encoding.UTF8).TrimStart('').Replace("\r", "").Split('\n'))
{
var f = line.Split(',');
int v;
if (f.Length >= 4 && f[0].Trim() == "import" && f[2].Split('|').Any(m => m.Trim().Length > 0 && assetPath.Contains(m.Trim())) && int.TryParse(f[3].Trim(), out v))
return v;
}
return 0;
}
/// <summary>표대로 아틀라스를 맞춘다 · 반환 = 오류 없이 끝났는가(오류면 아틀라스 미변경).</summary>
public static bool Build(UITheme theme, bool log = false)
{
@ -67,6 +81,9 @@ namespace TKS.EditorTools
if (!int.TryParse(value, out v) || v < 128) errors.Add((n + 1) + "행 " + name + ": 최대 크기 " + value);
groups.Add(new Group { kind = kind, name = name, match = match.Split('|'), maxSize = v });
break;
case "import": // 텍스처 임포트 최대 크기(경로 match) — UIThemeAssetPostprocessor 가 ImportMaxSize 로 읽음
if (!int.TryParse(value, out v) || v < 32) errors.Add((n + 1) + "행 " + name + ": 임포트 크기 " + value);
break;
case "option":
if (!int.TryParse(value, out v)) errors.Add((n + 1) + "행 " + name + ": 값 " + value);
else if (name == "single_area") singleArea = v;

View File

@ -73,11 +73,14 @@ namespace TKS.EditorTools
break;
}
case "font":
if (id == "title")
{
theme.titleFont = AssetDatabase.LoadAssetAtPath<Font>(path);
if (theme.titleFont == null) errors.Add((n + 1) + "행: 폰트 없음 " + path);
}
{
var font = AssetDatabase.LoadAssetAtPath<Font>(path);
if (font == null) errors.Add((n + 1) + "행: 폰트 없음 " + path);
else if (id == "title") theme.titleFont = font;
else if (id == "body") theme.bodyFont = font;
else if (id == "body_bold") theme.bodyBoldFont = font;
else errors.Add((n + 1) + "행: 알 수 없는 폰트 id " + id + "(title · body · body_bold)");
}
break;
default:
errors.Add((n + 1) + "행: 알 수 없는 kind " + kind);
@ -217,6 +220,8 @@ namespace TKS.EditorTools
ti.mipmapEnabled = false;
ti.spritePixelsPerUnit = 100f;
ti.maxTextureSize = assetPath.StartsWith("Assets/UI/Lobby/") ? 2048 : 1024;
int importMax = UIAtlasBuilder.ImportMaxSize(assetPath); // ui_atlas.csv import 줄(예: 스킬 아이콘 256² → 128²)
if (importMax > 0) ti.maxTextureSize = importMax;
}
static void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] moved, string[] movedFrom)

View File

@ -424,6 +424,8 @@ namespace TKS.OutGame
Text coolText;
readonly Image[] rowImg = new Image[2];
readonly Image[] skFrame = new Image[2];
readonly Image[] skIcon = new Image[2];
readonly Image[] skRing = new Image[2];
readonly Image[] skCls = new Image[2];
readonly Text[] skName = new Text[2];
readonly Text[] skHanja = new Text[2];
@ -510,9 +512,9 @@ namespace TKS.OutGame
float px = align == TextAnchor.MiddleCenter ? 0.5f : align == TextAnchor.MiddleRight ? 1f : 0f;
var rt = UiKit.Rect("Text", p, new Vector2(0f, 1f), new Vector2(px, 0.5f), new Vector2(x + bw * px, -(y + size * 0.5f)), new Vector2(bw, size * 1.6f));
var t = rt.gameObject.AddComponent<Text>();
t.font = title ? UISkin.TitleFont : TextUtil.Font;
if (title) UISkin.UseTitle(t);
else TextUtil.UseBody(t, true);
t.fontSize = size;
t.fontStyle = FontStyle.Bold;
t.alignment = align;
t.color = Col(color);
t.horizontalOverflow = HorizontalWrapMode.Overflow;
@ -653,6 +655,11 @@ namespace TKS.OutGame
skLv[i] = Txt(lc.transform, "", 0f, 9f, 26, "white", TextAnchor.MiddleCenter, 112f, true, 3f);
rowImg[i] = Spr(body, "SkillRow" + i, "panel12", 44f, y, 992f, 146f, "white");
skFrame[i] = Ico(body, null, 58f, y + 10f, 126f, 126f, 4f);
// 스킬 아이콘(PD 2026-11-11 · 256² 사각 · UI/Samguk/skill_icon) → 그 위 얇은 틀(skill_ring_<병종> · PD 「프레임 두께를 얇게」 · 띠 18/256 · 안쪽 투명)
// 아이콘 = 틀 256 칸의 21~235(126 px 틀에서 10.3 px 안 · 105.3 px) — 틀 띠 밑으로 2 px 들어가 이음새 없음 · 아이콘 네 모서리는 틀 바깥 둥근 선 안쪽(띠가 덮음)
// 아이콘이 있으면 두꺼운 틀(skFrame)은 숨김 · 아이콘 없으면 예전대로 두꺼운 틀 + 병종 기호
skIcon[i] = Ico(body, null, 58f + 10.34f, y + 20.34f, 105.33f, 105.33f);
skRing[i] = Ico(body, null, 58f, y + 10f, 126f, 126f, 4f);
skCls[i] = Ico(body, null, 80f, y + 32f, 82f, 82f);
skName[i] = Txt(body, "", 200f, y + 18f, 42, "white");
skHanja[i] = Txt(body, "", 200f, y + 30f, 28, "white", TextAnchor.MiddleLeft, 0f, false, 0f, false);
@ -800,8 +807,12 @@ namespace TKS.OutGame
{
var sk = SkillRules.Skill(db, h, i);
bool has = sk != null && !h.isSoldier && hs != null;
SetIcon(skFrame[i], tk != null ? "skill_" + tk + (i == 0 ? "_a" : "_p") : null, has ? 1f : 0.5f);
SetIcon(skCls[i], UiKit.TypeSymbolId(h.type), has ? 1f : 0.5f);
string iconId = sk != null ? "skill_" + sk.id : null;
bool hasIcon = iconId != null && UISkin.Theme != null && UISkin.Theme.IconEntryOf(iconId) != null;
SetIcon(skFrame[i], !hasIcon && tk != null ? "skill_" + tk + "_a" : null, has ? 1f : 0.5f); // 아이콘 없을 때만 두꺼운 사각 틀(원형 _p 안 씀 · PD 2026-11-11)
SetIcon(skIcon[i], hasIcon ? iconId : null, has ? 1f : 0.5f);
SetIcon(skRing[i], hasIcon && tk != null ? "skill_ring_" + tk : null, has ? 1f : 0.5f);
SetIcon(skCls[i], hasIcon ? null : UiKit.TypeSymbolId(h.type), has ? 1f : 0.5f);
skLv[i].transform.parent.gameObject.SetActive(has);
skBtn[i].gameObject.SetActive(has);
if (i == 0) coolChip.SetActive(has);

View File

@ -462,10 +462,10 @@ namespace TKS.OutGame
return dot;
}
/// <summary>제목 폰트(Sen-ExtraBold + 한글 폴백) + 흰 글자 외곽선.</summary>
/// <summary>제목 폰트(메이플스토리체 · ui_theme.csv font,title) + 흰 글자 외곽선.</summary>
public static Text Title(Text t, bool stroke = false)
{
t.font = UISkin.TitleFont;
UISkin.UseTitle(t);
if (stroke && UISkin.On) UISkin.Stroke(t, Stroke, 3f);
return t;
}
@ -515,9 +515,8 @@ namespace TKS.OutGame
static Text Style(Text t, string s, int size, Color c, TextAnchor align, bool bold)
{
t.font = TextUtil.Font;
TextUtil.UseBody(t, bold);
t.fontSize = size;
t.fontStyle = bold ? FontStyle.Bold : FontStyle.Normal;
t.alignment = align;
t.color = c;
t.horizontalOverflow = HorizontalWrapMode.Wrap;

View File

@ -115,7 +115,7 @@ namespace TKS
if (UISkin.On)
{
turnText.color = Color.white;
turnText.font = UISkin.TitleFont;
UISkin.UseTitle(turnText);
turnText.rectTransform.anchoredPosition = new Vector2(0f, -114f);
}
messageText = MakeText("Message", new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0f, -160f), new Vector2(1040f, 60f), 30, TextAnchor.UpperCenter);
@ -158,8 +158,10 @@ namespace TKS
skillCool.fillAmount = 0f;
}
skillCool.transform.SetAsFirstSibling();
Place(skillName, new Vector2(0f, -54f), new Vector2(196f, 56f));
skillName.font = UISkin.TitleFont;
// 높이 = 한 줄(44) — 56 이면 메이플스토리체(PD 2026-11-11)에서 「이도류 검법 Lv1」이 두 줄로 접혀 아래 「사용 가능」과 겹침 · 한 줄에 안 들어가면 최적 맞춤이 글자를 줄임
Place(skillName, new Vector2(0f, -54f), new Vector2(196f, 44f));
skillName.verticalOverflow = VerticalWrapMode.Truncate; // Overflow 면 최적 맞춤이 높이를 안 봐서 두 줄로 넘침(2026-11-11 실측)
UISkin.UseTitle(skillName);
Place(skillState, new Vector2(0f, -10f), new Vector2(200f, 80f));
skillState.resizeTextForBestFit = true;
skillState.verticalOverflow = VerticalWrapMode.Truncate;
@ -196,7 +198,7 @@ namespace TKS
resultOverlay = MakeImage("ResultOverlay", resultLayer, Vector2.zero, Vector2.one, new Vector2(0.5f, 0.5f), Vector2.zero, Vector2.zero, new Color(0f, 0f, 0f, 0.65f)).gameObject;
resultTitle = MakeText("Title", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0f, 60f), new Vector2(1000f, 160f), 110, TextAnchor.MiddleCenter);
resultTitle.transform.SetParent(resultOverlay.transform, false);
if (UISkin.On) resultTitle.font = UISkin.TitleFont;
if (UISkin.On) UISkin.UseTitle(resultTitle);
resultSub = MakeText("Sub", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0f, -80f), new Vector2(1000f, 120f), 40, TextAnchor.MiddleCenter);
resultSub.transform.SetParent(resultOverlay.transform, false);
resultOverlay.SetActive(false);

View File

@ -7,15 +7,36 @@ namespace TKS
{
static Font font;
/// <summary>본문 폰트 = UI 테마 body(넥슨 Lv1 고딕 · ui_theme.csv) · 테마 없으면 OS 한글 폰트.</summary>
public static Font Font
{
get
{
var th = UITheme.Current;
if (th != null && th.bodyFont != null) return th.bodyFont;
if (font == null) font = LoadFont();
return font;
}
}
/// <summary>굵은 본문 폰트(테마 body_bold) · 없으면 null.</summary>
public static Font BoldFont
{
get
{
var th = UITheme.Current;
return th != null ? th.bodyBoldFont : null;
}
}
/// <summary>본문 글자 폰트·굵기 — 굵은 폰트 파일이 있으면 그것을 보통 굵기로(굵게 흉내를 겹치지 않음).</summary>
public static void UseBody(UnityEngine.UI.Text t, bool bold)
{
var b = bold ? BoldFont : null;
t.font = b != null ? b : Font;
t.fontStyle = bold && b == null ? FontStyle.Bold : FontStyle.Normal;
}
static Font LoadFont()
{
try

View File

@ -33,6 +33,15 @@ namespace TKS
get { return Theme != null && Theme.titleFont != null ? Theme.titleFont : TextUtil.Font; }
}
/// <summary>제목 폰트 적용 — 테마 제목 폰트(메이플스토리체 Bold)는 이미 굵어서 보통 굵기 · 없으면 굵게.</summary>
public static Text UseTitle(Text t)
{
bool own = Theme != null && Theme.titleFont != null;
t.font = TitleFont;
t.fontStyle = own ? FontStyle.Normal : FontStyle.Bold;
return t;
}
public static bool Has(string skinId)
{
return Theme != null && Theme.Skin(skinId) != null;

View File

@ -63,8 +63,11 @@ namespace TKS
public List<ColorEntry> colors = new List<ColorEntry>();
public List<SkinEntry> skins = new List<SkinEntry>();
public List<IconEntry> icons = new List<IconEntry>();
/// <summary>제목·숫자 강조(Sen-ExtraBold · 한글 = 임포터 폴백 Malgun Gothic · PD 결정 전).</summary>
/// <summary>제목·숫자 강조(메이플스토리체 Bold · PD 2026-11-11 · 없는 글자 = 임포터 폴백).</summary>
public Font titleFont;
/// <summary>본문(넥슨 Lv1 고딕 · PD 2026-11-11) · 굵은 본문 = bodyBoldFont(없으면 bodyFont + 굵게 흉내).</summary>
public Font bodyFont;
public Font bodyBoldFont;
Dictionary<string, ColorEntry> colorMap;
Dictionary<string, SkinEntry> skinMap;

View File

@ -786,7 +786,7 @@ namespace TKS
UISkin.Apply(band, "popup_head");
band.color = UISkin.Col("header", Ink);
popupTitle = Label(band.transform, "", 38, Color.white, new Vector2(0.5f, 0.5f));
popupTitle.font = UISkin.TitleFont;
UISkin.UseTitle(popupTitle);
popupTitle.GetComponent<Outline>().effectColor = UISkin.Col("stroke", Ink);
var x = Img("Close", panel.transform, null, new Vector2(1f, 1f), new Vector2(1f, 1f), new Vector2(0.5f, 0.5f), new Vector2(-58f, -60f), new Vector2(86f, 88f));
UISkin.Apply(x, "close");
@ -908,9 +908,8 @@ namespace TKS
{
var rt = Rect("Text", parent, anchor, anchor, new Vector2(0.5f, 0.5f), Vector2.zero, new Vector2(600f, size * 2.6f));
var t = rt.gameObject.AddComponent<Text>();
t.font = TextUtil.Font;
TextUtil.UseBody(t, true);
t.fontSize = size;
t.fontStyle = FontStyle.Bold;
t.alignment = TextAnchor.MiddleCenter;
t.color = color;
t.horizontalOverflow = HorizontalWrapMode.Overflow;
@ -948,7 +947,7 @@ namespace TKS
labelText = Label(img.transform, label, 42, pack ? Color.white : Paper, new Vector2(0.5f, pack ? 0.6f : 0.55f));
if (pack)
{
labelText.font = UISkin.TitleFont;
UISkin.UseTitle(labelText);
labelText.GetComponent<Outline>().effectColor = UISkin.Col("stroke", Ink);
}
return b;

View File

@ -0,0 +1,164 @@
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Assets/UI/Fonts/README.md Normal file
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# UI 폰트(PD 2026-11-11 「UI 폰트 = 넥슨 메이플스토리체 · 넥슨 고딕」)
| 파일 | 쓰임 | 표 줄(`Assets/Data/UI/ui_theme.csv`) |
|---|---|---|
| `Maplestory OTF Bold.otf` | 제목 · 숫자 · 버튼(`UISkin.UseTitle`) | `font,title` |
| `NEXON Lv1 Gothic Low OTF.otf` | 본문(`TextUtil.Font` · `UseBody(t, false)` · 월드 글자) | `font,body` |
| `NEXON Lv1 Gothic Low OTF Bold.otf` | 굵은 본문(`UseBody(t, true)` · 굵게 흉내 대신 이 파일) | `font,body_bold` |
- 출처 = PD PC 설치본(`%LOCALAPPDATA%\Microsoft\Windows\Fonts`) 그대로 복사(md5 같음 · 수정 없음).
- **넥슨 고딕 = Lv1 을 쓴 이유(2026-11-11 실측)**: Lv2 고딕은 한자 · `–` · `—` 가 **빈 글자**(글자 폭만 있고 모양 없음)라 유니티 폴백이 걸리지 않아 화면에서 사라진다(영웅 상세 스킬 한자 靑龍偃月 이 빈칸 · 투기장 「도전 — 1층」의 — 빈칸). Lv1 고딕은 빈 글자 0 · 게임 표·코드 글자의 한글 전부 있음 → 없는 글자(한자 · `– — − ≈ ✔ ✦ ★ → ① 「」` 등)는 진짜로 없어 폴백이 그린다.
- 폴백(임포트 설정 `.meta` 의 fontNames): 세 폰트 모두 → OS(Malgun Gothic · Noto Sans CJK KR · Apple SD Gothic Neo). 에디터 실측 = 靑龍—–−✔✦★→똠 모두 그려짐(글리프 크기 > 0).
- Lv1 고딕 Low 의 한글 음절 = 2481 / 11172(KS X 1001 계열) — 드문 음절은 폴백 OS 폰트 모양으로 나온다.
- 바꾸기 = 이 폴더에 파일 → 표 `font` 줄 경로 → 메뉴 `TKS/Import UI Theme (UI 테마 임포트)` · 새 폰트는 반드시 「빈 글자」 검사(모양 없는 글리프는 폴백이 안 됨).
- 라이선스(2026-11-11 확인 범위): 넥슨 고딕 = 개인·기업 무료 · 상업 이용 · 임베딩 가능 · 글꼴 파일 판매·수정 재배포 금지(산돌구름 무료 폰트 게시 문구 기준 · 넥슨 공식 원문 미확인). **메이플스토리체 = 라이선스 원문 미확인** → 출시 전 넥슨 공식 원문 확인 필요.

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