로비 연출 + 영웅 5인 대기 모션(PD 2026-11-11) — 배경 애니(깃발·불빛·새·꽃잎) · 2줄 진형 · 대기 4 자세 + 깜빡임(부위 겹판 + 관절 회전 · 원화 픽셀 그대로)

- 로비: lobby_scene.csv(좌표 표) · LobbyAmbient(Frame 캔버스 Back/Lineup/Front) · UiWaveImage · UiFrameAnim · 아틀라스 UI_Lobby · bg_lobby 2048 임포트
- 대기: Units/{liubei,guanyu,zhangfei,zhaoyun,huangzhong}/front_idle f001~f004 + meta(sequence · durations · blink) · UnitArtData.FrameAt/ApplyBlink(전투 FrameAnimator + 로비 UiFrameAnim 공통)
- 관우 수염 뒤 허리띠 깨짐 수정 · 장비 말 끄덕임 완화(1.2° · 1.31 s)
- 유닛 임포터 밉맵 + Trilinear(전 유닛 재임포트) · UiLayer.Isolate = 가장 가까운 캔버스 기준
- back_idle f001·f002 = 옛 들숨안(전투 뒷모습 · 전 유닛 대기 작업에서 R22 로 교체 예정)
- 테스트 UILayer 2/2(앞서 UILayer + OutGame + BattleFlow 59/59) · 콘솔 error 0 · QA(Opus) PASS B0

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-11-11 23:51:31 +09:00
parent 1532af5064
commit 7a7488dca8
504 changed files with 8932 additions and 849 deletions

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@ -1,8 +1,10 @@
kind,name,match,value,note
theme,UI_Content,/gear/|/chest/|/logo_skill/|/gimmick/|ItemIcon|Icon_ShopItem,2048,화면별 콘텐츠 아이콘(장비·상자·스킬·기믹 타일·상점 상품) — 그 화면에서만 쓰임
theme,UI_SkillIcon,/skill_icon/,2048,장수 스킬 아이콘 144 + 사각 틀 테두리 5(영웅 상세 스킬 행 · PD 2026-11-11) — 아래 import 줄로 128² 임포트
theme,UI_Lobby,/Lobby/anim/,1024,로비 배경 연출(깃발·불빛·새·꽃잎 9장 · PD 2026-11-11) — Frame 층 한 장 = 드로우콜 1
theme,UI_Common,*,4096,모든 화면 공통 크롬(틀·버튼·바·탭·재화·병과·작은 아이콘) — 위 줄에 안 걸린 테마 스프라이트 전부
folder,WorldMap_UI,Assets/Resources/ChapterMap/UI,2048,월드맵 부품(깃발·띠·판·별·커서) — 폴더 전체
option,single_area,,262144,이 넓이(px) 넘는 큰 그림(로비 바탕·키아트·로고·패턴)은 아틀라스에 넣지 않음 — 한 장 = 드로우콜 1 · 아틀라스 공간 낭비 방지
option,padding,,4,스프라이트 간격(px)
import,skill_icon,/skill_icon/,128,스킬 아이콘 원본 256² → 128² 로 임포트(표시 = 틀 126 px 안쪽 판 ≈ 80 px · 149장이 2048 한 장에 들어감)
import,bg_lobby,/frame_bg/bg_lobby,2048,로비 배경 원본 1080×1920 그대로 임포트(Samguk 기본 1024 → 576×1024 로 줄어 1080 화면에서 흐림 · PD 2026-11-11 「배경 위에 따로 올린 어색한 느낌」)

1 kind name match value note
2 theme UI_Content /gear/|/chest/|/logo_skill/|/gimmick/|ItemIcon|Icon_ShopItem 2048 화면별 콘텐츠 아이콘(장비·상자·스킬·기믹 타일·상점 상품) — 그 화면에서만 쓰임
3 theme UI_SkillIcon /skill_icon/ 2048 장수 스킬 아이콘 144 + 사각 틀 테두리 5(영웅 상세 스킬 행 · PD 2026-11-11) — 아래 import 줄로 128² 임포트
4 theme UI_Lobby /Lobby/anim/ 1024 로비 배경 연출(깃발·불빛·새·꽃잎 9장 · PD 2026-11-11) — Frame 층 한 장 = 드로우콜 1
5 theme UI_Common * 4096 모든 화면 공통 크롬(틀·버튼·바·탭·재화·병과·작은 아이콘) — 위 줄에 안 걸린 테마 스프라이트 전부
6 folder WorldMap_UI Assets/Resources/ChapterMap/UI 2048 월드맵 부품(깃발·띠·판·별·커서) — 폴더 전체
7 option single_area 262144 이 넓이(px) 넘는 큰 그림(로비 바탕·키아트·로고·패턴)은 아틀라스에 넣지 않음 — 한 장 = 드로우콜 1 · 아틀라스 공간 낭비 방지
8 option padding 4 스프라이트 간격(px)
9 import skill_icon /skill_icon/ 128 스킬 아이콘 원본 256² → 128² 로 임포트(표시 = 틀 126 px 안쪽 판 ≈ 80 px · 149장이 2048 한 장에 들어감)
10 import bg_lobby /frame_bg/bg_lobby 2048 로비 배경 원본 1080×1920 그대로 임포트(Samguk 기본 1024 → 576×1024 로 줄어 1080 화면에서 흐림 · PD 2026-11-11 「배경 위에 따로 올린 어색한 느낌」)

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@ -25,7 +25,7 @@ color,bar_text_off,,,,,,#8D93A8,바 글자(비활성)
color,tab_off,,,,,,#3A4060,하단 탭 아이콘 바탕(꺼짐)
color,stroke,,,,,,#1E2535,흰 글자 외곽선
color,dim,,,,,,#000000A0,팝업 뒤 어둡게
color,lobby_tint,,,,,,#9C95A8,로비 배경 어둡게(곱)
color,lobby_tint,,,,,,#F4F1EC,로비 배경 색(곱 · PD 2026-11-11 「배경이 너무 어둡지 않게」 → 거의 원색 · 예전 #9C95A8)
color,bar_track,,,,,,#FFFFFF,진행 바 바탕(스킨 원색 · 곱)
color,grade_white,,,,,,#D9D6CF,등급 흰
color,grade_green,,,,,,#47B53F,등급 녹
@ -424,8 +424,18 @@ icon,lobby_alliance,Icon_PictoIcons/128/PictoIcon_Friends.Png,,,,,,로비 동맹
icon,lobby_shop,Icon_PictoIcons/128/PictoIcon_Shop_1.Png,,,,,,로비 상점(거래 상점)
icon,lobby_chest,Icon_PictoIcons/128/PictoIcon_Chest.Png,,,,,,로비 상자(보물 상자)
icon,lobby_event,Icon_PictoIcons/128/PictoIcon_Calendar.Png,,,,,,로비 이벤트(준비 중)
color,lobby_vignette,,,,,,#1E253599,로비 위 비네트(α 0.6)
color,lobby_band,,,,,,#1E24408C,로비 아래 버튼 뒤 띠(α 0.55)
color,lobby_vignette,,,,,,#1E253559,로비 위 비네트(α 0.35 · 진행 띠 글자 대비만 · 예전 0.6)
color,lobby_band,,,,,,#1E24408C,로비 아래 버튼 뒤 띠(α 0.55 · 아래 진함 → 위 투명 그라데이션 = 위 비네트 그림 뒤집음 · QA r1 M7)
icon,lobby_banner_l,Assets/UI/Lobby/anim/banner_l.png,,,,,,로비 깃발 왼쪽(배경에서 오려 냄 · 펄럭임 · PD 2026-11-11)
icon,lobby_banner_r,Assets/UI/Lobby/anim/banner_r.png,,,,,,로비 깃발 오른쪽(배경에서 오려 냄 · 펄럭임)
icon,lobby_lit_palace,Assets/UI/Lobby/anim/lit_palace.png,,,,,,로비 관청 창 안 등불빛(창 6칸 · 부드러운 가장자리 · 깜박임)
icon,lobby_door_inner,Assets/UI/Lobby/anim/door_inner.png,,,,,,로비 관청 입구 안 어둠(문턱 → 안쪽 어둡게 · PD 2026-11-11)
icon,lobby_glow,Assets/UI/Lobby/anim/glow.png,,,,,,부드러운 빛 번짐(흰색 · 색은 곱 · 석등·문 앞 빛 · 발밑 그림자)
icon,lobby_bird_0,Assets/UI/Lobby/anim/bird_0.png,,,,,,로비 제비 날개 올림
icon,lobby_bird_1,Assets/UI/Lobby/anim/bird_1.png,,,,,,로비 제비 날개 내림
icon,lobby_petal_0,Assets/UI/Lobby/anim/petal_0.png,,,,,,로비 벚꽃잎 1
icon,lobby_petal_1,Assets/UI/Lobby/anim/petal_1.png,,,,,,로비 벚꽃잎 2
icon,lobby_petal_2,Assets/UI/Lobby/anim/petal_2.png,,,,,,로비 벚꽃잎 3
color,alert_red,,,,,,#FF243E,알림 원(수량)
skin,btn_s_gray,Button/Button01_s_Gray.png,,2.1,,,,Secondary 회색 h56(비활성 · 검수 결함 3)
color,row_label_strip,,,,,,#FFFFFF0A,편성 라벨 칸 세로 띠(흰 4 %)

1 kind id path overlay ppu inset alpha color note
25 color tab_off #3A4060 하단 탭 아이콘 바탕(꺼짐)
26 color stroke #1E2535 흰 글자 외곽선
27 color dim #000000A0 팝업 뒤 어둡게
28 color lobby_tint #9C95A8 #F4F1EC 로비 배경 어둡게(곱) 로비 배경 색(곱 · PD 2026-11-11 「배경이 너무 어둡지 않게」 → 거의 원색 · 예전 #9C95A8)
29 color bar_track #FFFFFF 진행 바 바탕(스킨 원색 · 곱)
30 color grade_white #D9D6CF 등급 흰
31 color grade_green #47B53F 등급 녹
424 icon lobby_shop Icon_PictoIcons/128/PictoIcon_Shop_1.Png 로비 상점(거래 상점)
425 icon lobby_chest Icon_PictoIcons/128/PictoIcon_Chest.Png 로비 상자(보물 상자)
426 icon lobby_event Icon_PictoIcons/128/PictoIcon_Calendar.Png 로비 이벤트(준비 중)
427 color lobby_vignette #1E253599 #1E253559 로비 위 비네트(α 0.6) 로비 위 비네트(α 0.35 · 진행 띠 글자 대비만 · 예전 0.6)
428 color lobby_band #1E24408C 로비 아래 버튼 뒤 띠(α 0.55) 로비 아래 버튼 뒤 띠(α 0.55 · 아래 진함 → 위 투명 그라데이션 = 위 비네트 그림 뒤집음 · QA r1 M7)
429 icon lobby_banner_l Assets/UI/Lobby/anim/banner_l.png 로비 깃발 왼쪽(배경에서 오려 냄 · 펄럭임 · PD 2026-11-11)
430 icon lobby_banner_r Assets/UI/Lobby/anim/banner_r.png 로비 깃발 오른쪽(배경에서 오려 냄 · 펄럭임)
431 icon lobby_lit_palace Assets/UI/Lobby/anim/lit_palace.png 로비 관청 창 안 등불빛(창 6칸 · 부드러운 가장자리 · 깜박임)
432 icon lobby_door_inner Assets/UI/Lobby/anim/door_inner.png 로비 관청 입구 안 어둠(문턱 → 안쪽 어둡게 · PD 2026-11-11)
433 icon lobby_glow Assets/UI/Lobby/anim/glow.png 부드러운 빛 번짐(흰색 · 색은 곱 · 석등·문 앞 빛 · 발밑 그림자)
434 icon lobby_bird_0 Assets/UI/Lobby/anim/bird_0.png 로비 제비 날개 올림
435 icon lobby_bird_1 Assets/UI/Lobby/anim/bird_1.png 로비 제비 날개 내림
436 icon lobby_petal_0 Assets/UI/Lobby/anim/petal_0.png 로비 벚꽃잎 1
437 icon lobby_petal_1 Assets/UI/Lobby/anim/petal_1.png 로비 벚꽃잎 2
438 icon lobby_petal_2 Assets/UI/Lobby/anim/petal_2.png 로비 벚꽃잎 3
439 color alert_red #FF243E 알림 원(수량)
440 skin btn_s_gray Button/Button01_s_Gray.png 2.1 Secondary 회색 h56(비활성 · 검수 결함 3)
441 color row_label_strip #FFFFFF0A 편성 라벨 칸 세로 띠(흰 4 %)

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@ -66,7 +66,7 @@ MonoBehaviour:
- id: dim
color: {r: 0, g: 0, b: 0, a: 0.627451}
- id: lobby_tint
color: {r: 0.6117647, g: 0.58431375, b: 0.65882355, a: 1}
color: {r: 0.95686275, g: 0.94509804, b: 0.9254902, a: 1}
- id: bar_track
color: {r: 1, g: 1, b: 1, a: 1}
- id: grade_white
@ -496,7 +496,7 @@ MonoBehaviour:
- id: seat_dim
color: {r: 0, g: 0, b: 0, a: 0.2}
- id: lobby_vignette
color: {r: 0.11764706, g: 0.14509805, b: 0.20784314, a: 0.6}
color: {r: 0.11764706, g: 0.14509805, b: 0.20784314, a: 0.34901962}
- id: lobby_band
color: {r: 0.11764706, g: 0.14117648, b: 0.2509804, a: 0.54901963}
- id: alert_red
@ -1720,6 +1720,46 @@ MonoBehaviour:
pack: {fileID: 21300000, guid: c0c390b014f3f4b0781cfca1e2ebe6f0, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_banner_l
pack: {fileID: 21300000, guid: 79d52339e3ecb2149821008249ba1f9d, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_banner_r
pack: {fileID: 21300000, guid: d26479e4bb4da2d4a85e9437f6a6627d, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_lit_palace
pack: {fileID: 21300000, guid: 2c1310fca9623944db7acc98b68e3f60, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_door_inner
pack: {fileID: 21300000, guid: 7188ec4d668e26d458e19927bb82cc4a, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_glow
pack: {fileID: 21300000, guid: d2c15aa97a1d7104aa654ba27a0cd522, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_bird_0
pack: {fileID: 21300000, guid: 383bde333fda3544fabc85d3dcc9c2fb, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_bird_1
pack: {fileID: 21300000, guid: 05dee1999bfc4f04b9901a64f11151b2, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_petal_0
pack: {fileID: 21300000, guid: 303a009cd5fde524fb7f19f478b7a6ec, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_petal_1
pack: {fileID: 21300000, guid: 7d135a2a769a0934199cd73ea107fcbb, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: lobby_petal_2
pack: {fileID: 21300000, guid: 35c1b901343d0004eb78a04b7f092e26, type: 3}
samguk: {fileID: 0}
tint: {r: 1, g: 1, b: 1, a: 1}
- id: star_on_l
pack: {fileID: 21300000, guid: 9fdf2423376c44500a69de40dd83ef49, type: 3}
samguk: {fileID: 0}

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@ -0,0 +1,38 @@
# 로비 장면 표(PD 2026-11-11 「로비 화면 위치를 조금 더 상단으로 · 캐릭터가 배경 이미지와 겹치지 않게 · 배경에 움직이는 애니메이션 · 너무 어둡지 않게」) — 코드 = OutGame/UI/LobbyScene · LobbyScreen · LobbyAmbient · UiWaveImage
# 좌표 = 배경 그림(테마 bg_lobby = Assets/UI/Samguk/frame_bg/bg_lobby.png 1080×1920) px · 왼쪽 위 0,0 · 아래로 + · 배경 그림을 바꾸면 이 표만 고친다
# view f_w,f_h = 이 표 좌표의 기준 크기(원본 그림 px · 임포트 크기와 무관) · f_y = 본문 맨 위에 오는 그림 줄(키우면 그림이 위로 올라감) · f_scale = 화면 폭 대비 배율(1 = 폭 맞춤)
# slot (2026-11-11 PD 「조금씩만 더 내려」 = 전부 +30) i_n = 출전 인원 · i_slot = 편성 순번(0 = 대장) · f_x,f_y = 발 위치 · f_scale = 크기(뒷줄 작게) — 빈 돌바닥만(깃발·무기 거치대·북·석등과 겹치지 않게)
# shadow 발밑 그림자 · s_sprite 테마 아이콘 · f_x,f_y = 발에서 어긋남(아래 +) · f_w,f_h = 크기(영웅 크기 배율 곱)
# flag 깃발 펄럭임(배경의 원래 깃발 위에 같은 자리) · f_x,f_y,f_w,f_h = 오려 낸 깃발 자리 · f_amp = 아래끝 좌우 흔들림 px · f_period 초 · f_waves = 위→아래 물결 수 · f_billow = 바람에 부푸는 폭 px(넓어지기만) · f_shade = 물결 골 어두움 0~1 · f_phase 0~1
# light 불빛 깜박임 · f_x,f_y,f_w,f_h = 자리 · s_color = 색·기본 알파 · f_min~f_max = 알파 배수 범위 · f_period 초 · f_phase 0~1
# bird 새 떼 · s_sprite = 날갯짓 그림(| 로 나눔 · 오른쪽을 봄) · f_y,f_h = 나는 높이 범위 · f_w = 새 폭 px · f_speed px/초 · f_period = 날갯짓 1번 초 · f_amp = 오르내림 px · f_gap_min~max = 다음 떼까지 초 · f_first = 화면을 열고 첫 떼까지 초 · i_count = 한 떼 최대 마리
# petal 꽃잎(영웅보다 앞 층 · 짧게 떨어지다 투명하게 사라짐 · PD 2026-11-11) · f_x,f_y,f_w,f_h = 생기는 범위 · f_scale = 꽃잎 크기 px · f_speed = 떨어지는 속도 px/초 · f_amp = 좌우 흔들림 px · f_period = 수명 초 · f_min = 나타나는 초 · f_max = 사라지는 초 · f_gap_min~max = 다음 꽃잎까지 초 · i_count = 동시 최대
s_kind,i_n,i_slot,s_sprite,f_x,f_y,f_w,f_h,f_scale,f_amp,f_period,f_waves,f_billow,f_shade,f_phase,f_min,f_max,f_speed,f_gap_min,f_gap_max,f_first,i_count,s_color,s_note
view,,,,,90,1080,1920,1,,,,,,,,,,,,,,,그림 y 90 줄이 본문 맨 위(예전 = 1.22배 확대 · 맨 위 맞춤 → 마당이 화면 밖)
slot,5,0,,540,1305,,,1,,,,,,,,,,,,,,,앞줄 가운데(대장)
slot,5,1,,292,1280,,,1,,,,,,,,,,,,,,,앞줄 왼쪽(석등 오른쪽 · 무기 거치대 아래)
slot,5,2,,788,1280,,,1,,,,,,,,,,,,,,,앞줄 오른쪽(북 아래)
slot,5,3,,446,1040,,,0.94,,,,,,,,,,,,,,,뒷줄 왼쪽(무기 거치대와 북 사이 통로)
slot,5,4,,636,1040,,,0.94,,,,,,,,,,,,,,,뒷줄 오른쪽
slot,4,0,,540,1305,,,1,,,,,,,,,,,,,,,
slot,4,1,,300,1280,,,1,,,,,,,,,,,,,,,
slot,4,2,,780,1280,,,1,,,,,,,,,,,,,,,
slot,4,3,,540,1040,,,0.94,,,,,,,,,,,,,,,
slot,3,0,,540,1305,,,1,,,,,,,,,,,,,,,
slot,3,1,,446,1040,,,0.94,,,,,,,,,,,,,,,
slot,3,2,,636,1040,,,0.94,,,,,,,,,,,,,,,
slot,2,0,,430,1295,,,1,,,,,,,,,,,,,,,
slot,2,1,,650,1295,,,1,,,,,,,,,,,,,,,
slot,1,0,,540,1300,,,1,,,,,,,,,,,,,,,
shadow,,,lobby_glow,16,3,170,36,,,,,,,,,,,,,,,#5E4E6E80,발밑 그림자(배경 소품 그림자처럼 오른쪽 아래로 · 보라 회색 · QA r1 M3)
shadow,,,lobby_glow,0,1,96,16,,,,,,,,,,,,,,,#3A2C3370,발 닿는 곳 접지 그림자(작고 진하게 · QA r2 M3 「발 밑이 밝아 떠 보임」)
flag,,,lobby_banner_l,225,454,138,248,,11,1.8,1.3,6,0.18,0,,,,,,,,#FFFFFF,왼쪽 깃발
flag,,,lobby_banner_r,747,454,125,255,,8,2.0,1.3,5,0.18,0.37,,,,,,,,#FFFFFF,오른쪽 깃발(아래끝이 북에 닿아 흔들림 작게)
light,,,lobby_lit_palace,295,318,516,75,,,2.2,,,,0,0.55,1,,,,,,#FFFFFFE6,관청 창 안 등불빛(창 6칸만 · 칸마다 줄 단위로 꽉 채우고 가장자리 1 px 부드럽게 · PD 2026-11-11 「창문 프레임이 깨진 느낌」 · QA r3 M1)
light,,,lobby_door_inner,500,316,107,90,,,1,,,,0,1,1,,,,,,#FFFFFF,관청 입구 안 = 안쪽으로 갈수록 어두운 실내(깜박임 없음 · PD 2026-11-11 「입구는 불빛 대신 실내처럼」 · 예전 문 앞 빛 번짐 줄 삭제)
light,,,lobby_glow,48,944,150,150,,,1.3,,,,0.1,0.2,1,,,,,,#FFC25AA6,석등 왼쪽 번짐(낮 배경에서도 보이게 넓게)
light,,,lobby_glow,101,997,44,44,,,1.3,,,,0.1,0.4,1,,,,,,#FFF3B8F2,석등 왼쪽 심지(창 자리 밝게)
light,,,lobby_glow,996,1121,150,150,,,1.6,,,,0.55,0.2,1,,,,,,#FFC25AA6,석등 오른쪽 번짐
light,,,lobby_glow,1049,1174,44,44,,,1.6,,,,0.55,0.4,1,,,,,,#FFF3B8F2,석등 오른쪽 심지
bird,,,lobby_bird_0|lobby_bird_1,,228,72,20,,6,0.32,,,,,,,230,7,14,0.8,3,,제비 떼(관청 앞 · 높이 범위 = 왼쪽 「임무」 버튼 높이 안 · 버튼 사이 틈에 걸리지 않게 · QA r1 M5)
petal,,,lobby_petal_0|lobby_petal_1|lobby_petal_2,0,560,240,760,28,10,2.2,,,,,0.25,0.9,30,0.5,1.1,0.3,6,,벚꽃잎(왼쪽 벚나무 · 2.2 초 동안 약 66 px 떨어지며 사라짐 · 예전 6 초 270 px = PD 「너무 먼 거리를 떨어져서 어색」)
1 # 로비 장면 표(PD 2026-11-11 「로비 화면 위치를 조금 더 상단으로 · 캐릭터가 배경 이미지와 겹치지 않게 · 배경에 움직이는 애니메이션 · 너무 어둡지 않게」) — 코드 = OutGame/UI/LobbyScene · LobbyScreen · LobbyAmbient · UiWaveImage
2 # 좌표 = 배경 그림(테마 bg_lobby = Assets/UI/Samguk/frame_bg/bg_lobby.png 1080×1920) px · 왼쪽 위 0,0 · 아래로 + · 배경 그림을 바꾸면 이 표만 고친다
3 # view f_w,f_h = 이 표 좌표의 기준 크기(원본 그림 px · 임포트 크기와 무관) · f_y = 본문 맨 위에 오는 그림 줄(키우면 그림이 위로 올라감) · f_scale = 화면 폭 대비 배율(1 = 폭 맞춤)
4 # slot (2026-11-11 PD 「조금씩만 더 내려」 = 전부 +30) i_n = 출전 인원 · i_slot = 편성 순번(0 = 대장) · f_x,f_y = 발 위치 · f_scale = 크기(뒷줄 작게) — 빈 돌바닥만(깃발·무기 거치대·북·석등과 겹치지 않게)
5 # shadow 발밑 그림자 · s_sprite 테마 아이콘 · f_x,f_y = 발에서 어긋남(아래 +) · f_w,f_h = 크기(영웅 크기 배율 곱)
6 # flag 깃발 펄럭임(배경의 원래 깃발 위에 같은 자리) · f_x,f_y,f_w,f_h = 오려 낸 깃발 자리 · f_amp = 아래끝 좌우 흔들림 px · f_period 초 · f_waves = 위→아래 물결 수 · f_billow = 바람에 부푸는 폭 px(넓어지기만) · f_shade = 물결 골 어두움 0~1 · f_phase 0~1
7 # light 불빛 깜박임 · f_x,f_y,f_w,f_h = 자리 · s_color = 색·기본 알파 · f_min~f_max = 알파 배수 범위 · f_period 초 · f_phase 0~1
8 # bird 새 떼 · s_sprite = 날갯짓 그림(| 로 나눔 · 오른쪽을 봄) · f_y,f_h = 나는 높이 범위 · f_w = 새 폭 px · f_speed px/초 · f_period = 날갯짓 1번 초 · f_amp = 오르내림 px · f_gap_min~max = 다음 떼까지 초 · f_first = 화면을 열고 첫 떼까지 초 · i_count = 한 떼 최대 마리
9 # petal 꽃잎(영웅보다 앞 층 · 짧게 떨어지다 투명하게 사라짐 · PD 2026-11-11) · f_x,f_y,f_w,f_h = 생기는 범위 · f_scale = 꽃잎 크기 px · f_speed = 떨어지는 속도 px/초 · f_amp = 좌우 흔들림 px · f_period = 수명 초 · f_min = 나타나는 초 · f_max = 사라지는 초 · f_gap_min~max = 다음 꽃잎까지 초 · i_count = 동시 최대
10 s_kind,i_n,i_slot,s_sprite,f_x,f_y,f_w,f_h,f_scale,f_amp,f_period,f_waves,f_billow,f_shade,f_phase,f_min,f_max,f_speed,f_gap_min,f_gap_max,f_first,i_count,s_color,s_note
11 view,,,,,90,1080,1920,1,,,,,,,,,,,,,,,그림 y 90 줄이 본문 맨 위(예전 = 1.22배 확대 · 맨 위 맞춤 → 마당이 화면 밖)
12 slot,5,0,,540,1305,,,1,,,,,,,,,,,,,,,앞줄 가운데(대장)
13 slot,5,1,,292,1280,,,1,,,,,,,,,,,,,,,앞줄 왼쪽(석등 오른쪽 · 무기 거치대 아래)
14 slot,5,2,,788,1280,,,1,,,,,,,,,,,,,,,앞줄 오른쪽(북 아래)
15 slot,5,3,,446,1040,,,0.94,,,,,,,,,,,,,,,뒷줄 왼쪽(무기 거치대와 북 사이 통로)
16 slot,5,4,,636,1040,,,0.94,,,,,,,,,,,,,,,뒷줄 오른쪽
17 slot,4,0,,540,1305,,,1,,,,,,,,,,,,,,,
18 slot,4,1,,300,1280,,,1,,,,,,,,,,,,,,,
19 slot,4,2,,780,1280,,,1,,,,,,,,,,,,,,,
20 slot,4,3,,540,1040,,,0.94,,,,,,,,,,,,,,,
21 slot,3,0,,540,1305,,,1,,,,,,,,,,,,,,,
22 slot,3,1,,446,1040,,,0.94,,,,,,,,,,,,,,,
23 slot,3,2,,636,1040,,,0.94,,,,,,,,,,,,,,,
24 slot,2,0,,430,1295,,,1,,,,,,,,,,,,,,,
25 slot,2,1,,650,1295,,,1,,,,,,,,,,,,,,,
26 slot,1,0,,540,1300,,,1,,,,,,,,,,,,,,,
27 shadow,,,lobby_glow,16,3,170,36,,,,,,,,,,,,,,,#5E4E6E80,발밑 그림자(배경 소품 그림자처럼 오른쪽 아래로 · 보라 회색 · QA r1 M3)
28 shadow,,,lobby_glow,0,1,96,16,,,,,,,,,,,,,,,#3A2C3370,발 닿는 곳 접지 그림자(작고 진하게 · QA r2 M3 「발 밑이 밝아 떠 보임」)
29 flag,,,lobby_banner_l,225,454,138,248,,11,1.8,1.3,6,0.18,0,,,,,,,,#FFFFFF,왼쪽 깃발
30 flag,,,lobby_banner_r,747,454,125,255,,8,2.0,1.3,5,0.18,0.37,,,,,,,,#FFFFFF,오른쪽 깃발(아래끝이 북에 닿아 흔들림 작게)
31 light,,,lobby_lit_palace,295,318,516,75,,,2.2,,,,0,0.55,1,,,,,,#FFFFFFE6,관청 창 안 등불빛(창 6칸만 · 칸마다 줄 단위로 꽉 채우고 가장자리 1 px 부드럽게 · PD 2026-11-11 「창문 프레임이 깨진 느낌」 · QA r3 M1)
32 light,,,lobby_door_inner,500,316,107,90,,,1,,,,0,1,1,,,,,,#FFFFFF,관청 입구 안 = 안쪽으로 갈수록 어두운 실내(깜박임 없음 · PD 2026-11-11 「입구는 불빛 대신 실내처럼」 · 예전 문 앞 빛 번짐 줄 삭제)
33 light,,,lobby_glow,48,944,150,150,,,1.3,,,,0.1,0.2,1,,,,,,#FFC25AA6,석등 왼쪽 번짐(낮 배경에서도 보이게 넓게)
34 light,,,lobby_glow,101,997,44,44,,,1.3,,,,0.1,0.4,1,,,,,,#FFF3B8F2,석등 왼쪽 심지(창 자리 밝게)
35 light,,,lobby_glow,996,1121,150,150,,,1.6,,,,0.55,0.2,1,,,,,,#FFC25AA6,석등 오른쪽 번짐
36 light,,,lobby_glow,1049,1174,44,44,,,1.6,,,,0.55,0.4,1,,,,,,#FFF3B8F2,석등 오른쪽 심지
37 bird,,,lobby_bird_0|lobby_bird_1,,228,72,20,,6,0.32,,,,,,,230,7,14,0.8,3,,제비 떼(관청 앞 · 높이 범위 = 왼쪽 「임무」 버튼 높이 안 · 버튼 사이 틈에 걸리지 않게 · QA r1 M5)
38 petal,,,lobby_petal_0|lobby_petal_1|lobby_petal_2,0,560,240,760,28,10,2.2,,,,,0.25,0.9,30,0.5,1.1,0.3,6,,벚꽃잎(왼쪽 벚나무 · 2.2 초 동안 약 66 px 떨어지며 사라짐 · 예전 6 초 270 px = PD 「너무 먼 거리를 떨어져서 어색」)

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