경직 수정
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@ -194,10 +194,14 @@ public class MobActor : MonoBehaviour
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{
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{
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if (data.m_Data != null)
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if (data.m_Data != null)
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{
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{
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m_State = eMobState.KnockBack;
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var knockbackdist = data.m_Data.f_KnockbackDistance + IngameMgr.Ins.Get_SkillValue(eSkillType.Knockback);
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v3_knockBack = transform.position + new Vector3(0f,
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data.m_Data.f_KnockbackDistance + IngameMgr.Ins.Get_SkillValue(eSkillType.Knockback));
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if (knockbackdist > 0)
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t_knockback = 0f;
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{
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m_State = eMobState.KnockBack;
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v3_knockBack = transform.position + new Vector3(0f, knockbackdist);
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t_knockback = 0f;
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}
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}
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}
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f_stunTime += IngameMgr.Ins.Get_SkillValue(eSkillType.Stun);
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f_stunTime += IngameMgr.Ins.Get_SkillValue(eSkillType.Stun);
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