parent
c6c34ffe1e
commit
1ee80a8814
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@ -11,10 +11,7 @@
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- 지그재그
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- 랜덤
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몬스터 실드 구현
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- 갯수
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- 파괴 가능
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- 파괴 불가능
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보스 등장
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고찰
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- 에임을 마우스 찍은 곳으로 lookat 하면 안되나?
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@ -1 +1 @@
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@ -1 +1 @@
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[{"n_UnitID":"1001","n_DefaultAttack":"100","n_DefaultHp":"500","f_AttackSpeed":"1.25","n_DefaultProjectileCount":"1","n_ProjectileID":"3001","s_UnitPrefabPath":"DefaultUnit"}]
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@ -1 +1 @@
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||||
m_Sprite: {fileID: 21300000, guid: a3c2fa0cf857d684196fdcbf24a4485b, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.92, y: 1.92}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!61 &6949592461717861535
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5673848494909945986}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 1
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 1.92, y: 1.92}
|
||||
newSize: {x: 1.92, y: 1.92}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
m_Size: {x: 1.92, y: 1.92}
|
||||
m_EdgeRadius: 0
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: deef8706fb23ccd499bc1d497d339df1
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -90,7 +90,6 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Speed: 12
|
||||
m_MaxBounce: 3
|
||||
radius: 0.1
|
||||
--- !u!61 &4784918102884404883
|
||||
BoxCollider2D:
|
||||
|
|
@ -126,7 +125,7 @@ BoxCollider2D:
|
|||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
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m_Offset: {x: 0, y: 61.6}
|
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m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0, y: 0}
|
||||
|
|
@ -136,5 +135,5 @@ BoxCollider2D:
|
|||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 19, y: 25}
|
||||
m_EdgeRadius: 0
|
||||
|
|
|
|||
|
|
@ -6,12 +6,19 @@ public enum eMobState { Move, Attack }
|
|||
|
||||
public class MobActor : MonoBehaviour
|
||||
{
|
||||
public MobShields m_MobShields;
|
||||
|
||||
MonsterTableData m_Data;
|
||||
float FenceY, m_attackTimer;
|
||||
eMobState m_State = eMobState.Move;
|
||||
Animator m_Animator;
|
||||
HUD_HP m_HUD_HP;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
m_MobShields = GetComponentInChildren<MobShields>();
|
||||
}
|
||||
|
||||
string poolKey;
|
||||
IngameMgr owner;
|
||||
public void SetOwner(IngameMgr mgr, string key)
|
||||
|
|
@ -70,6 +77,7 @@ public class MobActor : MonoBehaviour
|
|||
m_attackTimer = m_Data.f_AttackDelay;
|
||||
m_HP = m_Data.n_DefaultHp;
|
||||
m_HUD_HP.Set(transform, m_HP);
|
||||
m_MobShields.Set(data);
|
||||
}
|
||||
|
||||
void Move()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,20 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class MobShield : MonoBehaviour
|
||||
{
|
||||
public Sprite[] sprites; // 0 파괴 가능 실드, 1 파괴 불가능 실드
|
||||
public SpriteRenderer m_SR;
|
||||
|
||||
bool m_CrashShield;
|
||||
|
||||
public void Set(bool crashshield)
|
||||
{
|
||||
m_CrashShield = crashshield;
|
||||
m_SR.sprite = sprites[m_CrashShield ? 1 : 0];
|
||||
}
|
||||
|
||||
public void Get_Dmg()
|
||||
{
|
||||
gameObject.SetActive(m_CrashShield);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 794fd59d19270d041944dcfa708f4d8c
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class MobShields : MonoBehaviour
|
||||
{
|
||||
eShieldType shieldType;
|
||||
public float rotateSpeed = 180f; // 초당 회전 각도
|
||||
|
||||
public void Set(MonsterTableData data)
|
||||
{
|
||||
transform.localEulerAngles = Vector3.zero;
|
||||
shieldType = data.e_ShieldType;
|
||||
|
||||
switch (data.e_ShieldType)
|
||||
{
|
||||
case eShieldType.None:
|
||||
gameObject.SetActive(false);
|
||||
break;
|
||||
case eShieldType.Static:
|
||||
case eShieldType.Rotation:
|
||||
Make_Shield(data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Make_Shield(MonsterTableData data)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
|
||||
int crash = data.n_NormalShieldCount;
|
||||
int noncrash = data.n_InvinityShieldCount;
|
||||
|
||||
int index = 0;
|
||||
while (index < crash + noncrash)
|
||||
{
|
||||
var shield = DSUtil.Get_Clone<MobShield>("Mob/MobShield", transform, Vector3.one * 10000f);
|
||||
switch (index)
|
||||
{
|
||||
case 0: shield.transform.localPosition = Vector3.down * 2.5f; break;
|
||||
case 1: shield.transform.localPosition = Vector3.up * 2.5f; break;
|
||||
case 2: shield.transform.localPosition = Vector3.right * 2.5f; break;
|
||||
case 3: shield.transform.localPosition = Vector3.left * 2.5f; break;
|
||||
}
|
||||
|
||||
shield.Set(index++ < crash);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (shieldType == eShieldType.Rotation)
|
||||
transform.Rotate(0f, 0f, rotateSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 95cfc8ede5a97ff40974f55cacd46e17
|
||||
|
|
@ -127,9 +127,10 @@ public class Projectile : MonoBehaviour
|
|||
{
|
||||
if (m_ProjectileData.IsPC)
|
||||
{
|
||||
if (collision.tag == "Mob")
|
||||
switch(collision.tag)
|
||||
{
|
||||
collision.GetComponent<MobActor>().Get_Dmg(m_ProjectileData.Dmg);
|
||||
case "Mob": collision.GetComponent<MobActor>().Get_Dmg(m_ProjectileData.Dmg); break;
|
||||
case "MobShield": collision.GetComponent<MobShield>().Get_Dmg(); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Reference in New Issue