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@ -8,11 +8,6 @@ public class MobShield : MonoBehaviour
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bool m_CrashShield;
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MobActor m_Mob;
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private void Awake()
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{
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transform.localScale = Vector3.one * 1.5f;
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}
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public void Set(bool crashshield, MobActor mob)
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{
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m_CrashShield = crashshield;
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